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  #111  
Old 08-04-2011, 01:26 PM
Aadill Aadill is offline
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Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
He seriously doesn't blind on here? that was the only amusing part of the encounter. And, of course, his only real defense against a zerg force.
According to a TMO member he was single target blinded. Supposedly it's supposed to be a 15' AE targeted cone or something? No one has bug reported it yet. Honestly the spell data describes the spell in a way that seems kinda funky but I don't dive into that all that often.
  #112  
Old 08-04-2011, 01:30 PM
Loke Loke is offline
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Originally Posted by Mezzmur [You must be logged in to view images. Log in or Register.]

If people want to camp on the ledge and play alts then mobilize as fast as they can, I think it's their prerogative. It's the spawn-socking that's what sucks, never being afk, imho.
This is a part that I agree with whole heartedly. I don't define socking as having buffed characters camped out at the ledge. What I consider socking is when players are actively logged in but doing nothing but wait for a mob - which is what I would love to see end.

Originally, camping a character at the ledge was the way it was done - then one side (not even sure I know which, but it doesnt really matter) started keeping their raid force logged in so as to cut that minute or two off that it takes to switch characters - that is when the poopsocking started. It reached full force when both raids up'd the ante by camping on the spawn point instead of the ledge.

As I type this, there are 10 characters from each guild sitting on the ledge doing nothing - myself included. This is a shame and a waste of time (well, I'm watching movies and would be doing that anyway, but still..) What Kins was trying to propose with the tracker/coh bot limit was to force some artificial mobilization. His idea was less about getting people behind a door or making an imaginary line in the sand and more about removing the incentive for guilds to sit in the lair by removing it as an option.

As long as TMO has been a merged guild with DA, I've never seen you guys not camp out at the ledge like us - the CoH option has already been proposed by Kins and denied by Zeelot - and I guess that is fine - it is Zeelot's decision. However, you make it sound like the only reason you camp at the ledge is because we do, when we've made it very clear we'd agree, and actually prefer a system that encourages a race as opposed to ledge camping.

I think your banish idea isn't such a bad one, but the result would still be people sitting on ledge, waiting until his 15 second or whatever banish window is over, and then engaging. While it would be better, it wouldn't solve the issue of poopsocking imo - although like I've said to Skope, I'm willing to put my endorsement behind any idea that I think will make things better, so yea, I'd totally support this idea if another, more effective option isn't brought up (still prefer 100% variance, but anything is better than what we've got).
Last edited by Loke; 08-04-2011 at 01:33 PM..
  #113  
Old 08-04-2011, 01:32 PM
Loke Loke is offline
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Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
No one has bug reported it yet.
I didn't play the first 3 months of kunark or so, but I was told, and assumed it to be true, that a bug report was submitted and no response was ever given by the server staff. Not sure if this is true, but I agree, from what I've read and remember, it seems as though he should AE blind.
  #114  
Old 08-04-2011, 01:35 PM
Aadill Aadill is offline
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Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
I didn't play the first 3 months of kunark or so, but I was told, and assumed it to be true, that a bug report was submitted and no response was ever given by the server staff. Not sure if this is true, but I agree, from what I've read and remember, it seems as though he should AE blind.
I peruse the bug forums regularly and never saw anything about it? Shiftin was apparently told to never speak about Trak again. By whom I don't know but he sure did post about Trak being a 3 day spawn for a long time. I suspect the devs got tired of it [You must be logged in to view images. Log in or Register.]

In any case, http://www.project1999.org/forums/se...earchid=849127 brings up nothing. If it was a private tell or a petition it probably should have been a public channel.

If someone can come up with the proper data I don't see why it shouldn't be fixed, but it should be fixed correctly. I don't know what it is because I never owned a mana robe or any sort of melee BP, let alone went to VP when I played on live. I think I was level 30 something when Velious came out.
  #115  
Old 08-04-2011, 02:11 PM
Arillious Arillious is offline
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PVP is the solution to all of your problems.
  #116  
Old 08-04-2011, 02:16 PM
Kope Kope is offline
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Originally Posted by Arillious [You must be logged in to view images. Log in or Register.]
PVP is the solution to all of your problems.
Actaully, even though I don't think it's right that red vs. blue always comes into play (both have merits) this actually would solve your problems.

No more poopsocking, it would be a massive war.

I know you guys don't like the idea of pvp in this game but just imagine trying it out for a bit. If Rog can turn pvp on in a single zone when a mob is in dispute.
  #117  
Old 08-04-2011, 03:25 PM
Fourthmeal Fourthmeal is offline
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Originally Posted by Arillious [You must be logged in to view images. Log in or Register.]
PVP is the solution to all of your problems.
Fighting over raid mobs is how its supposed to work in this game guys
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  #118  
Old 08-04-2011, 04:01 PM
druziil druziil is offline
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I agree with Bruman's idea but not the nuber. Have Trak drop 12 to 15 teeth. Work on a rotation that any guild can sign up for. Whoever has next kill has a specific time to engage when he spawns before loosing their turn(30 mins sound reasonable?) to the next guild in rotation that forms there. If you wipe you lose your turn.

This keeps the variance and still rewards the actively tracking guilds as well as gives more people a chance to get kills/keys, while still rewarding the active fast moving capable guilds with better success rates.

The reason you might disagree to this is if you genuinely want to deny as many people VP access as posible. If that really is the case then there is no hope of ever reaching an agreement between players and will result in some stupid rule like what happened with the prod camp. The only camping in this case would be 30 mins for every guild in the rotation in front of yours and lets all be honest there will only ever be a handfull of guilds with the raid potential to be viable for this kind of encounter. So maybe 2 or 3 hours for any socking.





Edit: By any guild I do mean any guild that meets a certain standard. Obviously you have to be able to field a raid force and one capable of getting to the spawn area. Kimmie and Nalken need not apply.
Last edited by druziil; 08-04-2011 at 04:06 PM..
  #119  
Old 08-04-2011, 04:46 PM
Seaweedpimp Seaweedpimp is offline
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Quote:
Originally Posted by druziil [You must be logged in to view images. Log in or Register.]
I agree with Bruman's idea but not the nuber. Have Trak drop 12 to 15 teeth. Work on a rotation that any guild can sign up for. Whoever has next kill has a specific time to engage when he spawns before loosing their turn(30 mins sound reasonable?) to the next guild in rotation that forms there. If you wipe you lose your turn.

This keeps the variance and still rewards the actively tracking guilds as well as gives more people a chance to get kills/keys, while still rewarding the active fast moving capable guilds with better success rates.

The reason you might disagree to this is if you genuinely want to deny as many people VP access as posible. If that really is the case then there is no hope of ever reaching an agreement between players and will result in some stupid rule like what happened with the prod camp. The only camping in this case would be 30 mins for every guild in the rotation in front of yours and lets all be honest there will only ever be a handfull of guilds with the raid potential to be viable for this kind of encounter. So maybe 2 or 3 hours for any socking.





Edit: By any guild I do mean any guild that meets a certain standard. Obviously you have to be able to field a raid force and one capable of getting to the spawn area. Kimmie and Nalken need not apply.



Not sure if serious.
  #120  
Old 08-04-2011, 04:50 PM
Skope Skope is offline
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Loke, xzerion isn't the problem. If he actually ran your guild instead of the other fuckheads you've been calling officers (minus 1 or 2. Hi karsten) you wouldn't be in this mess.

Change the rules as many times as you want, if you guys are still being cockmonkeys then you'll still act like cockmonkeys. Honestly, have you ever wondered that maybe if you two guilds were banned from raiding for a month or two just how much healthier the server would be? if you weren't so involved in this nonsense and would let some shit slide then we'd all be better off. but no, instead we have 2 guilds bickering back n' forth relentlessly pointing fingers at each other for months/years accusing each other of the same shit that they're own guild is pulling, be it cheats/favoritism/camping, whatever; hogging every fucking thing they can get their sneaky little hands on just to spite the other. it's annoying. grow the fuck up. you've been playing this same game for years and are now trying to convince me that your shit doesn't stink. paint it whatever color you want, it smells like shit.
Last edited by Skope; 08-04-2011 at 04:53 PM..
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