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View Poll Results: Yes or No to the proposal | |||
Yes |
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41 | 50.62% |
No |
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40 | 49.38% |
Voters: 81. You may not vote on this poll |
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#112
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![]() If dru was a roll there would be 100+ people logging in 10 seconds before tod.
Less than 1% chance to win the roll,for a 25(ish)% chance of an urn drop No faction or prerequisite quest requirements. Dru is different than angry. The trains would be hilarious though. | ||
#113
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![]() So again, the actual classic Kunark/Velious era rules are that camps MUST be shared, on rotation. You get 1 chance at the spawn (the placeholder) in the order that you arrived, and then get moved to the back of the line after you had your turn.
Or if we are doing pre-Kunark or EQ circa 2010's and onward ruleset, then just DPS racing matters. The p99 ruleset is NEVER how Everquest has operated.
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#114
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![]() It's never about what they have. It's about what they can do to deny you.
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#115
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![]() Don't be discouraged by the vocal minority here that doesn't support you, OP. Most of the players on both servers want the change you're proposing.
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#116
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![]() Urn camp was a bucket list item for me. It was something I never completed on live, and it was something I had hoped to do before I quit p99. It was quite exciting to transition from "this camp feels impossible" to "i understand how to do this, I could probably do solo with consumables, but maybe DS is too strong herself" to eventually feeling really comfortable with each mob type and eventually solo holding the camp for a full day and clearing Drusella solo as well, but no urn during my solo clear, big rip lol.
I enjoy the competitive aspects of p99 and some of the friendly competition I saw at the camp was always enjoyable. Over time I think player expectations have become a bit toxic with the feeling that being asked to clear is "rude" and that somehow there is an expectation to hold a camp with zero effort.I disagree that playing by the outlined rules is somehow toxic in nature. If you are holding the camp you should be expecting to clear it for a significant amount of time. I don't personally feel that a single group/guild monopolizing the camp is a problem, as long as they have the manpower to clear the camp and have the appetite for 24hr round the clock clearing due to others desire for the camp.I do find it discouraging that those holding the camp may become offended by others asking them to clear as if it is personal. But in my eyes, this competition is the exciting part of p99. I would hate to see it reduced to a /rand or /list. There is likely opportunities to improve the camp dynamics by ensuring players are present, box testing, better defined and CSR supported rule for when a clear has failed, and punishment for those who try to weaponize trains. I do feel like this camp is likely out of reach for most as a solo adventure and that is an ok thing.It is good to have challenges that are a challenge. Adding 1 or 2 more capable players trivialize the camp, add a few more working in shifts and it's even easier. | ||
#117
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![]() Quote:
It's been like this since day 1 of Blue Loot atrophy keeps the top guild's grip on power on prime loot absolute It's a tactic. Nobody wants to share. | |||
#118
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![]() I’d like to thank op for breathing life back into the ashes of the forum.
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#119
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![]() Urn: Ashes. Gold
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#120
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