Quote:
Originally Posted by Jason5671
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You really have reading difficulties don't you? I explained exactly what transpired, both the Scryer and the Scyrer pet were deliberately dragged to my location and rooted literally on top of me with no warning, not even so much as a courtesy tell to say "Hey I'm gonna let you have this Scryer that you are obviously camping and sorry btw. I'll root them in front of you, you may want to slow them first ok" instead in literally seconds I was in the middle of trying to send a tell getting the shite beat out of me by the Scryer and the animation pet was getting pummellled to death by the unslowed warriior pet. Of course I did the only thing any reasonable person would do .. I gated out before having to do yet another corpse run. I would be interested to know what you would have done differently. Please share.
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Only thing I can think of to avoid having to gate in a dicey situation is mez-blurring
Animation pet makes this impossible until it dies. Assuming you had the mana (which I imagine you probably didn’t so no worries), you could root both the mobs that were killing your pet which would give you more room to breathe
Than mez both. I forget if it works for pets this way but with 2 hostile mobs next to each other you can cast calm on them after mezzing for situations where mez doesn’t blur one it won’t social pull the other
Some enchanters cast blur but mez itself has a super high blur chance. I personally just keep mezzing until I get confirmation that they’ve been blurred (such as casting invis on myself to see if they still con hostile, if not they’ve been blurred)