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  #111  
Old 02-18-2022, 05:22 PM
Croco Croco is offline
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Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
^ This guy understands.

The interactions between guilds in the raid scene, however bad one thinks it is, is significantly better than the alternatives that lessen interactions between players.

GM's got it wrong with this Dice Roll based on that fact alone. Where's the actual discussion from CSR and the raiding guilds towards a viable solution, pooling all the knowledge and expertise that this server has to offer and brainstorming up a better way?

Joria makes a post and a short number of days later just an arbitrary "we're changing to this model". No real discussion to be had, no involvement from those that it affects. Why not have this discussion and brainstorm first?
Simply wrong.

Again, like many people have already said, the amount of people who enjoy guild vs guild competition and interaction on the server is INCREDIBLY small. They are just very loud. The vast majority of raids, even now, don't have guild vs guild interaction and even within the ones that do the majority of the people raiding for those guilds don't interact with the other guild.

The vast vast majority of p99 raiders just want to hang out with their bros and kill shit. You can tell which guild is full of people who want unclassic competition and which one doesn't by which guilds actually enjoy clearing Growth. One guild does it as fast as possible, in the past even breaking the zone mechanics to bypass the time required to clear the zone and kill Tunare. Other guilds enjoy clearing Growth because some of the most fun and funny guild conversations happen during those times. It's a perfect microcosm of the opinions and attitudes of various guilds.

The most popular and successful MMO's to have ever existed have some kind of instanced content. You can't keep saying your preference of how to play an MMO is the best because the numbers don't back you up. Luclin - PoP - Ldon was WAY more popular and has WAY more subscribers than Classic - Kunark - Velious. Those are verifiable facts. We can't measure any subjective comment like "significantly better". You maybe enjoy the C/K/V era better than L/P/L but you are in the minority. Which is fine. There's nothing wrong with being in the minority of people who liked a thing better than something else that's way more popular. The problem comes with trying to push this narrative that p99 population would tank or that Ckv era is "significantly better" than the LPL era. Any measurable metric does not back up that conclusion.

Unfortunately the GM's and Dev's have made a TON of changes with absolutely zero conversation or care what the player base thinks. Including a ton of non-classic changes. Bag limits were working very well at 2/3, they were split just about even between the top 2 guilds. What should've happened was that those same 2/3 bag limits should've been extended to EVERY OTHER raid boss in the game. If that happens I'm not sure you have people even bothering to worry about whether someone is or isn't cheating via scripts in kael or other places. Yet the bags were changed to 4/5 for no reason, with no conversation, and no explanation, and that is as big as any other reason why one guild has separated from the pack and begun snowballing all content and sometimes hits 150+ people on raids.

Nearly every problem currently on the server is result of someone in charge making a change that they didn't think through or because of inattentiveness and not wanting to do the job they volunteered to do.

Honestly the best thing that could happen for p99 in the future is if they continue to have blue and green be separate and designate one of them to be the competitive server and one the rotation server and allow xfers from any server to any server for a limited period of time. In the future if they want to make a new "green" server they can remake as teal from scratch and at the end of teal timeline they allow people the choice of flushing out to the rotation or competition server.

I don't think that will happen but it would be the absolute best thing the box owners could do for the health of all servers involved and for the sanity of GMs.
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  #112  
Old 02-18-2022, 05:24 PM
Croco Croco is offline
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addendum:

Most player interaction with people who aren't in your same guild doesn't happen during raids. It happens during random grouping and in EC. And none of that would be affected by instanced raiding or rotations.
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  #113  
Old 02-18-2022, 05:34 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
The vast vast majority of p99 raiders just want to hang out with their bros and kill shit.
As shown in the footage below.

https://www.project1999.com/forums/s...d.php?t=393176



Videos like these make the server that much more attractive to new and old returning players; contrast that with other videos that have since been removed for how incriminating they were and others videos that still serve as RNF fodder to this day, all of which are the result of...

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Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
people who enjoy guild vs guild competition
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  #114  
Old 02-18-2022, 07:31 PM
Plaguu~ Plaguu~ is offline
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Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
Nearly every problem currently on the server is result of someone in charge making a change that they didn't think through or because of inattentiveness and not wanting to do the job they volunteered to do.
If only rog/bog would pass the reigns to someone who still cared about the servers.
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  #115  
Old 02-18-2022, 07:31 PM
PlsNoBan PlsNoBan is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
The downfall of EQ was instancing and releasing shit expansions with little to no content, following the quantity of quality model. Let me be clear, anything that lessens interactions within an mmo is a terrible idea: instancing, rotations, roll offs, bag limits, etc.
You continue to assert this idea post after post after post with nothing but the subjective opinion of a statistical minority. Just because YOU think "reducing interactions" (even bad ones that happen repeatedly for 10+ years) is a bad thing doesn't mean it is a bad thing or that most people agree with you. You repeatedly fail to address this point and continue to post as if your opinion on this matter is some kind of fact or something that is unanimously agreed upon. All the numbers and hard facts are against you no matter how much this may upset you.

I say again: Care to use anything that isn't subjective to prove your supposed "downfall"?
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  #116  
Old 02-18-2022, 08:36 PM
PlsNoBan PlsNoBan is offline
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Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
Honestly the best thing that could happen for p99 in the future is if they continue to have blue and green be separate and designate one of them to be the competitive server and one the rotation server and allow xfers from any server to any server for a limited period of time. In the future if they want to make a new "green" server they can remake as teal from scratch and at the end of teal timeline they allow people the choice of flushing out to the rotation or competition server.

I don't think that will happen but it would be the absolute best thing the box owners could do for the health of all servers involved and for the sanity of GMs.
This would be actually amazing. Just kill Red (nobody plays it anyway) and use that as the new "Teal" and make blue = competitive green = rotation. Problem solved.
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  #117  
Old 02-19-2022, 03:57 AM
Viscere Viscere is offline
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Have you ever wondered that maybe if there never were rotations on any p99 server it's maybe because it's a bad idea ?

Anything remotely close was the the C/R system that lasted 6 months before being completed abandonned
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  #118  
Old 02-19-2022, 10:23 AM
PlsNoBan PlsNoBan is offline
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Originally Posted by Viscere [You must be logged in to view images. Log in or Register.]
Have you ever wondered that maybe if there never were rotations on any p99 server it's maybe because it's a bad idea ?

Anything remotely close was the the C/R system that lasted 6 months before being completed abandonned
Give ppl a competitive server and a rotation server. Let the numbers decide which one is a "bad idea"

Vocal minority likes one thing. Silent majority has been unhappy with P99's raid scene since the beginning. Many have quit because of it. Some still play in spite of it because they enjoy other aspects enough to deal with it. Only a few actually enjoy it. Ever wonder why there's always 1 or 2 guilds dominating everything that's even vaguely important since the beginning of the server? Because people don't want to compete. Everyone just flocks to whatever guild gets pixels and waits their turn for loot in mile long DKP pixel queues. If people truly loved "competitive" (lol) EQ as much as some of you people like to imagine they do wouldn't you think there would be more guilds trying to compete instead of big ass zergs at the top?

Y'all need Jesus
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  #119  
Old 02-20-2022, 01:56 AM
San'Drax San'Drax is offline
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Oh. I like that rotation vs competitive servers idea
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  #120  
Old 02-20-2022, 10:35 AM
Samoht Samoht is offline
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Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Vocal minority likes one thing.
Riot was quite content when they were the controlling entity on the server and staunchly against allowing in new entities. They're not magically saints now that a different force is the controlling entity.

Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Silent majority has been unhappy with P99's raid scene since the beginning.
Have you forgotten server history now? The C/R rotation showed that these "silent majority" guilds still weren't happy when given a bigger piece of the pie. When you removed competitive guilds from the equation, they continued squabbling amongst themselves.

That's what these people want. To weasel and Arcler their way to more loot rather than killing dragons. And what we learned from the C/R rotation is that this server is never going to tee up free loot for guilds just because they exist.

If you want to raid, you should have enough ambition to prepare for killing the targets you want and the skill to see it through.

The targets are not going to stay up indefinitely while you herpderp your way over and throw bodies at it for a dozen half-assed attempts.

The intention of this server is not to coddle the "silent minority." The intention here is to be a nostalgia based server true to the original mission. And the truth is, these people would have never have been max level or had epics during this era.

They now have the chance to re-live it and to make their goals, but they won't make their goals on the same casual path. At least not very quickly, anyway.
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