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#1
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This zone is much different than Seb or Chardok. There are traps all over the place, rooms with multiple spawns that can be a PITA to split and CC if you aren't on point. It is by no means impossible to PUG, but you're going to really want people to pay attention. You can't go into any wing without a key or a rogue, so you often are stuck at the zone-in (Where there is no zoneout) waiting for the roaming mobs to spawn to get the key to move into the first wing. Regarding Allakhazam comments...95% of the comments on that site are awful or completely false. Look at how many absolutely ridiculous claims there are for some camps. "To get him to spawn, you have to leave the 3rd mob on the left up for 3.6 hours, while constantly killing ONLY the 5th mob on the right every 6 minute respawn, then the mob only drops his hat like 1/100000 times, its super rare...but I have 3!" This was the first real popular MMO, most people overcomplicated the mechanics and came up with ridiculous claims and posted them because they had convinced themselves that it was true. I also think that from the screenshot Uthgaard made the correct decision.
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Rejuvenation <Divinity>
60 Cleric | |||
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#2
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A more common "new to HS" mistake - don't zone in without a way out (gate, potion, or a wizard / druid friend there with you) unless you plan to stay there. | |||
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#3
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__________________
Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | |||
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#4
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#5
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The notion that people selling the prod is a bad thing is flawed. A fixed number of prods are entering the server per day, at a constant rate regardless of whose hands they fall into. If people can't buy the prods they'll just pay people to MQ them. The server is getting keyed at the same rate regardless, and no method will make everyone happy. Who is more happy is irrelevant, except in the case where we are able to spend what limited time we have to spend on the server, on more important things than who gets a fucking prod.
Who gets a prod is not a server concern, or a development concern. It's a player concern, you're going to compete for them regardless. So get to it. | ||
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#6
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Its not like howling stones is worth sitting at one camp non stop so many hours.Only 2 good wings for exp,and 4 good loot drops. Hell if you want to make a bitchfest over making the prod no drop,the key wasn't even no drop for 2 months. Bitch about that,and stop crying over the situation.2 guilds caused this shit to happen,take it out on them. The server has ourselves to blame for how this camp is ran.
Read shiftin's post. That mentality is what caused all this shit in the first place. Is it correct to a point? yes but the attuide him and most in his guild had,is why the camo was locked down and passed on to Divinity and still controlled by TR during thst time. People acted retarded,so everyone was treated as were all retarded. Get the fuck off the high horse. Go back to bitching about trak being a 3 day spawn. How about just being quiet and be lucky you killed trak when he was no harder than a beefed up naggy,and didn't get the teeth and loots taken from 2 months of taking advantage of a broken encounter. | ||
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#7
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P.S. What the hell @dissing devs and shit in this thread.. some people. I've had nothing but pleasant experiences with them, even when they deathtouch me they at least extend the common courtesy of deathtouching everyone else in the zone and making it humorous. My intentions of starting this thread were not to highlight how evil devs/gms are, but how stupid the player created "rules" at this camp are (yes the fact there is even a line is directly our fault as well, own up to that shit) and that they need changed. I'm not a big fan of non-classic solutions such as making the piece no-drop either, nor is there a problem with people selling an item they obtain.. there is a problem in how little effort is required to obtain one. | |||
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Last edited by Mcbard; 06-08-2011 at 02:50 PM..
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#8
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I think he's correct. It is a player concern. These things sorted themselves out in live, they will here too.
The problem is that most of the players on here are way too intense. The term for it is min maxers. The players are far too concerned. As evidenced by the post above me. | ||
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#9
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He volunteers because he gets something from contributing to P1999. It might not be monetary but he's obviously getting something in return or he wouldn't volunteer (maybe a warm fuzzy feeling everytime he bans one of you). You know no one is forcing him to contribute to this project and he can quit at anytime if he's not enjoying himself anymore. I appreciate Uthgaard's efforts both as a dev and a GM, but he's not beyond reproach. | |||
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#10
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More than four hours earlier, to solve a dispute involving Twizzt and Bearnuts about who was ahead in line. Amelinda was "hands off" and told the players to resolve the dispute. Instead of a compromise or making an agreement, bearnuts KS'd the mob in question and gave the prod to a necro buddy and then remained there stating he was first in line. This caused Twizzt to immediately petition the KS but there was no answer to the petition at all - four hours later another chancellor pops. Twizzt attacks this mob because he beleives its his rightful mob since bearnuts KS'd him on the last mob that was rightfully his. Twizzt gets the kill with no contest because Bearnuts went LD for that moment. Twizzt takes prod and leaves. Bearnuts comes back from LD and has Uthgaard there immediately. Then you see how things were resolved by the screenshots. Essentially Bearnuts got two prods in a row, which is why this seems to have been handled poorly. Again, this is just from what information I was able to gather. | |||
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