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#1
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I think making a mmorpg fun, may be a combination of components that you wouldn't agree with and the only way to figure it out is just playing other games. (I know that's contrary because not many people play classic but /shrugs my opinion.) I think if you take away those components you slowly start to lose the feel of the game.
This is a game for nerds who like to dress up as elves after all. I realize its a process of taking away one thing in the game, that will lead to more until its no longer a game for nerds who dress up as elves. But, I think I could get into AA's, just maybe only a small amount of points into regen or something. | ||
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#2
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Quote:
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#3
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Quote:
In Luclin, the only activateable AAs are in the tab window and most classes only have 0-3. Most of them are actually quite awful. The real strength of most AAs comes from the passives. Warriors getting extra Mitigation/Avoidance with Combat Stability/Agility and extra HP with Natural Durability, and all of the about with Physical Enhancement is about 90% of the value warriors pull from Luclin AAs. Their class activateables are War Cry (group immunity to fear for 10 seconds every 36 minutes), Rampage (1 melee swing at every mob in an area every 10 minutes), and Area Taunt (a 100% success rate taunt on all mobs in an area every 10 minutes, doesn’t work on some dragons and NPCs with high centers of gravity like many NTOV Permarooted dragons). Among those only Area Taunt is super useful and even that isn’t huge with clicky aggro and a functional CH rotation. Luclin AAs absolutely trivialize Velious raid content though. It is already extremely trivial since basically every event is a single dragon with 1-2 AEs and maybe Rampage or Flurry. No really touch mechanics to deal with at all. But AAs don’t belong on the server unless you add Luclin also. They definitely offer a great way to develop your character and prevent the best use of your time from being Powerleveling another level 60 alt to park out at a dragon. But they are designed for harder Luclin/PoP raids.
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#4
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I wonder if they did a Diablo 2 Resurrected project, on Everquest with it ending at Pop, how could they make better?
- Only way to spire port to Luclin is in West Commonlands. - Remove Kael Tov Loot. Make Deepwater kunark classes armor more rare and also appear on the moon. - Every time you gain a level you get the ability to use a Pop Book once. | ||
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#5
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Up next. World of Warcraft made to be Everquest classic.
Not sure how many would want to be an Orc warrior with just Auto attack, taunt and kick. /shrugs I'd play. | ||
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#6
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WoW classic is truly closer to EQ than it is WoW Retail.
When you play WoW classic after recently playing on P99 you see the heavy influence in the game. Pretty sure the run through Wetlands was made to mimic the long runs in EQ for young players. And then having to ride a little boat out to an island in Feralas makes me have flashbacks from several zones in EQ. | ||
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#7
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i'm making my 100th set of tattered armor
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#8
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They went to the moon but an unknown Erudite wizard cast too powerful of a spell on it, leaving the moon in disarray. Another wizard opened a portal in time and teleported Vah Shir and all those adventurers to the nearest planet.
Or they accidentally went back in time, and history was incorrect. There use to be dragon people that ruled norrath. | ||
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#9
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AAs before everyone had 17 level 60 alts was one of the best things ever to happen to EQ. It prevented so much of what is gross about P99.
What classic means and doesn't mean is an opinion. I think classic EQ is vanilla through LDoN. GoD/OoW was when two shitty expansions in a row combined with the release of WoW and EQ2 at the end of 2004 saw people leave EQ in droves. A lot of people didn't like LoY or LDoN much either, but not a lot of people quit over those releases. | ||
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