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  #1  
Old 05-22-2021, 04:12 PM
RecondoJoe RecondoJoe is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Er no. Once there was a framework of rules kill stealing was not allowed.
This is fake news, and the same rules that were in place 20 years ago are still in place today.

Could you get in trouble for following a player around and intentionally KS'ing them for hours? Yes. If you petitioned because a player took a mob from 'your' camp, the GMs would warn you to stop wasting their time before banning you if you filled out another petition.

If you reported someone for stealing your one mob (even if that mob happened to have an FBSS) the GMs again would tell you to go fuck off. The only time a GM would ever step in is again, if a player followed you around and repeatedly stole your mobs to grief you.

The rules have not changed.

You live in a fantasy world.
  #2  
Old 05-22-2021, 04:21 PM
loramin loramin is offline
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Quote:
Originally Posted by RecondoJoe [You must be logged in to view images. Log in or Register.]
This is fake news, and the same rules that were in place 20 years ago are still in place today.

Could you get in trouble for following a player around and intentionally KS'ing them for hours? Yes. If you petitioned because a player took a mob from 'your' camp, the GMs would warn you to stop wasting their time before banning you if you filled out another petition.

If you reported someone for stealing your one mob (even if that mob happened to have an FBSS) the GMs again would tell you to go fuck off. The only time a GM would ever step in is again, if a player followed you around and repeatedly stole your mobs to grief you.

The rules have not changed.

You live in a fantasy world.
You are right, "The rules have not changed." ... and we know exactly what they were like back in classic, because we have the Kunark era GM Guide: https://wiki.project1999.com/Kunark_...ice_Guidelines [You must be logged in to view images. Log in or Register.]

Quote:
8.3 Kill Stealing
When a kill stealing scenario involves a single spawn, or only a few specific spawns, the procedures in section 8.2.3 (Contested Spawn Complaints) should be followed. However, should kill stealing as defined in section 8.2.1.1 be witnessed during the execution of that procedure, the CS Representative should issue a warning for disruption.
Quote:
8.2.3 Contested Spawn Complaints
When a complaint is received indicating that a spawn or kill is contested, a disruption investigation should first be initiated according to the procedures of section 8.2.2 to determine if harassment or Zone/Area disruption is occurring. After following those procedures and issuing warnings as necessary, instruct the parties involved in the contested spawn situation to work out a compromise. Then leave the scene.

If another complaint is received involving the same spawn site, another disruption investigation should be initiated. After following those procedures and issuing warnings as necessary, if any of the parties involved were involved in the initial situation, establish a compromise for the parties to which the parties are required to abide. The compromise should be as described in section 8.2.3.1. Any party refusing to abide by the compromise established by the CS Representative should be issued a warning for disruption.

On PvP servers, where players can reach a solution to the contested spawn situation, the CS Representative does not need to require the players to share the spawn.

8.2.3.1
The compromise will require all parties to take turns killing the spawn(s). All parties involved in the contested spawn should be instructed to use /random 0 100 to choose a number. The CS Representative then uses /random 0 100. The individual with the closest number to the CS Representative’s number will be next in the rotation. The CS Representative then bases the rest of the rotation order on how close the other parties’ numbers were to theirs. The compromise established by a CS Representative must be objective and not require the CS Representative to choose one customer over another based on subjective criteria. The CS Representative is the arbiter in any disputes in establishing the compromise.
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  #3  
Old 05-22-2021, 04:30 PM
RecondoJoe RecondoJoe is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
You are right, "The rules have not changed." ... and we know exactly what they were like back in classic, because we have the Kunark era GM Guide: https://wiki.project1999.com/Kunark_...ice_Guidelines [You must be logged in to view images. Log in or Register.]
It was a war zone out there, like you didn't just go to the Sarnak Fort and kill some Sarnaks, lmao. You actually actively had to fight other groups for your mobs. I remember getting a Wurmslayer when Kunark first came out and I was basically a God, if people steal my mobs, I will like just show up and start KS'ing their entire group without ever dreaming about a GM showing up and banning me.

If you actually played EverQuest under this notion that someone is going to get in trouble for KS'ing you, and that you should just fill out a petition and wait for a response then people would walk all over you.

And it would usually be 3-4 hours before a GM would even look at a ticket, and by that point, the issue had usually resolved on it's own.

I was a Guide and my job was basically just to tell these people to fuck off, and then find real issues to forward to a GM.
  #4  
Old 05-22-2021, 01:29 PM
starkind starkind is offline
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i say let it be dps unless u can have a GM watching a bot u can't be sure, so let the players DPS
  #5  
Old 05-22-2021, 04:25 PM
starkind starkind is offline
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ya but that ws all interprative and the way theya re intepreted here is duumb lol
  #6  
Old 05-22-2021, 04:25 PM
starkind starkind is offline
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8.2.3.1
The compromise will require all parties to take turns killing the spawn(s).


when does this happen, never lol
  #7  
Old 05-22-2021, 04:27 PM
starkind starkind is offline
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no compromise or turns ever happens otherwise ppl couldnt 'own' a spawn
  #8  
Old 05-22-2021, 04:32 PM
starkind starkind is offline
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ya it took like 90 mins for the gms to show up then u ended up sometimes taking turns, most of the time the guy who couldnt ks just left and often wasn't awarded the first turn, by then everyone was done and had to work in the morning

ppl here at fbss camp for a month straight is total bullshit because they would have been dps'd and trained off the server on live and refused andy guild invites
  #9  
Old 05-22-2021, 04:37 PM
RecondoJoe RecondoJoe is offline
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Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
ya it took like 90 mins for the gms to show up then u ended up sometimes taking turns, most of the time the guy who couldnt ks just left and often wasn't awarded the first turn, by then everyone was done and had to work in the morning

ppl here at fbss camp for a month straight is total bullshit because they would have been dps'd and trained off the server on live and refused andy guild invites
One thing I remember about GMs on EverQuest is ... they didn't know the community like they do here. You could talk to the same GM a dozen times and they still wouldn't remember ever talking to you.
  #10  
Old 05-22-2021, 04:43 PM
starkind starkind is offline
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Quote:
Originally Posted by RecondoJoe [You must be logged in to view images. Log in or Register.]
One thing I remember about GMs on EverQuest is ... they didn't know the community like they do here. You could talk to the same GM a dozen times and they still wouldn't remember ever talking to you.
yep and they were paid not to give a fuck and fired from a kush job if they did show bias in any way.

1999% of people here would have been griefed off the box b4 sleeper even spawned

so lol wtf at ppl saying they are cool cuz they got sleeper loots
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