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  #111  
Old 11-06-2020, 02:01 PM
Ennewi Ennewi is offline
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Originally Posted by Hotel [You must be logged in to view images. Log in or Register.]
how is what was happening in tov this last year not a loot conveyor belt. would love some follow up on that.

in fact it was a conveyor belt that instead of funneling towards at least 3 different guilds it went mostly towards one.

your argument that it feels more "satisfying" doesn't pass the bs test for people who spend most of their time on this game actually in the zone
The physical action of having a monk/necro team deliver a dragon to zone entrance looked like a conveyor belt. Circle pushing vulak to interrupt his AE looked like a Mobius strip. There were no surprises, pleasant or unpleasant, and so it wasn't all that satisfying. Now, competing with the top guilds, win or lose, it doesn't feel like a predictable conveyor belt. Occasionally surprising the competition and even ourselves...that's the payoff im underdog guilds, not the pixel denials or server firsts but the sense of progress that comes from surpassing expectations. If you're spending most of your time unsatisfied in the same zone, than imo whatever you call BS on is questionable.
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  #112  
Old 11-06-2020, 02:11 PM
Hotel Hotel is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
There were no surprises, pleasant or unpleasant, and so it wasn't all that satisfying
the following fraps says everything you need to know about how twisted of a view that is

https://www.youtube.com/watch?v=GY11...nel=TofatTofat

dagarn pop in the middle of a vulak pull that was dive bombed into the lava after a miraculous clean tag in hub

this is what makes the game worth playing, not leapfrogging 80+ man zergs

enjoy the fraps if you've never seen em, they don't get better than that
  #113  
Old 11-06-2020, 02:36 PM
Ennewi Ennewi is offline
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Originally Posted by Sancta [You must be logged in to view images. Log in or Register.]
Tunare is absolutely depreciating in value here, value to the casual guilds. They value it way less so they don't kill the mob. They literally do not want to kill the mob. They've shown they don't want to kill it by leaving it up for 3 weeks. They can schedule the Tunare kill right now, it's never been more free and casual, and it's still not being killed.

When Bog/Rog let the mobs spawn the big 3 guilds go and kill the mobs, they don't ask for rotations, they don't let it sit in their driveway and mess up the windows etc. They put a ton of effort into getting it done. Even a smidge of that type of effort is lacking from the casual guilds in an extremely casual time. Cannot get more casual right now for any raid mob in the game. Asking for rotations on a mob that they put no effort into and don't even kill while it's up for 3 weeks is insane.
How about reverting Tunare back to one loot item? No more of this casual approach to PoG. Staff denying pixels before raid guilds get the chance.

It's insane that the avatar of a nature-bades god should remain untouched for weeks? No, that's just good roleplay. The unnatural invaders have been purged. The endless conflict had ceased, for now.

More than roleplay lols, it could also be a not-so-subtle hint, a hope that those who remain suspended are taking this opportunity to enjoy the great outdoors. Because there is more to life than shinies.

https://youtu.be/PAfZ7V2VyD8
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  #114  
Old 11-06-2020, 02:45 PM
xdrcfrx xdrcfrx is offline
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Quote:
Originally Posted by Sancta [You must be logged in to view images. Log in or Register.]
Current guilds which are not suspended want rotation on a mob that has been up for 3 weeks, and could have been killed 3 times. Think that through logically not emotionally. They are asking for something that's sitting on their plate untouched.

Better be some FFA rules on rotations after Tunare is untouched for a certain time. Seems that even with a rotation these guilds would just let her sit there and go FFA. Most likely will complain about it afterwards (see: this thread).

It's like asking to borrow someone's car but then instead of driving it let it sit in the driveway for 3 weeks, while probably letting the battery drain fully too. Then complaining (for some reason) that they didn't use the car.
pretty sure most rotations include a provision about how long the mob is up before it's FFA.

Also it wasn't any of the unbanned guilds that started this thread - it was one of you sweaties. In fact, I don't recall seeing any of the unsuspended guilds really push anything w/r/t tunare in the first place. Include some way for them to get a tunare every once in a while that they can schedule far enough in advance to have a reasonable chance at success, and that's probably enough.

I know - it's really asking a lot. :eye_roll:
  #115  
Old 11-06-2020, 02:45 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Hotel [You must be logged in to view images. Log in or Register.]
the following fraps says everything you need to know about how twisted of a view that is

https://www.youtube.com/watch?v=GY11...nel=TofatTofat

dagarn pop in the middle of a vulak pull that was dive bombed into the lava after a miraculous clean tag in hub

this is what makes the game worth playing, not leapfrogging 80+ man zergs

enjoy the fraps if you've never seen em, they don't get better than that
For every one of those there wee half a dozen vulaks circle pushed monotonously. Not against the idea of unrooted dragons, and that was fun to watch, but on average the ease of kills back then seemed far removed from what the original developers aspired to create. Vyemm in right cubby made its knockback virtually unnoticeable and the fight was like most every other. A menu to select from while monks and necros worked pulls and train outs.
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  #116  
Old 11-06-2020, 02:59 PM
Ennewi Ennewi is offline
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Regardless of the immediate argument, rooted dragons makes the most sense from a D&D perspective whete dragons have a marked advantage in their lairs.
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  #117  
Old 11-06-2020, 03:27 PM
Hotel Hotel is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Regardless of the immediate argument, rooted dragons makes the most sense from a D&D perspective whete dragons have a marked advantage in their lairs.
fair but i don't know how D&D it is that to do these encounters you require 80+ [You must be logged in to view images. Log in or Register.]
  #118  
Old 11-06-2020, 03:35 PM
Sancta Sancta is offline
Kobold


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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Staff denying pixels before raid guilds get the chance.
Quote:
Originally Posted by xdrcfrx [You must be logged in to view images. Log in or Register.]
Include some way for them to get a tunare every once in a while that they can schedule far enough in advance to have a reasonable chance at success, and that's probably enough.
How far enough in advance are we talking here? Like 3 weeks? Who's denying anyone from killing it right now?
  #119  
Old 11-06-2020, 04:31 PM
Littul Jonn Littul Jonn is offline
Kobold


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I think the point I was making was that rooted dragons take longer. IIRC you could have say, Koi pop, and from time of spawn to kill it was like 20-30ish min all said and done. Now that takes a guild, what like an hour or maybe two? (Maybe not Koi, he was just the example).

So basically, if your guild can only muster forces for about 2-3 hours a night, or 6-8 hours on a weekend, it would make sense to get 3 or 4 inner ring dragons and avoid Tunare. If they were unrooted and you could clean out the inner ring and vulak in 4 hours (or a few per night) that would still leave a day to do Tunare. Hope what i'm saying makes sense and isn't coming off crazy haha.

Also, sick fraps man, I miss those days... [You must be logged in to view images. Log in or Register.]
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  #120  
Old 11-06-2020, 04:33 PM
Hotel Hotel is offline
Kobold


Join Date: Aug 2015
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Quote:
Originally Posted by Littul Jonn [You must be logged in to view images. Log in or Register.]
I think the point I was making was that rooted dragons take longer. IIRC you could have say, Koi pop, and from time of spawn to kill it was like 20-30ish min all said and done. Now that takes a guild, what like an hour or maybe two? (Maybe not Koi, he was just the example).

So basically, if your guild can only muster forces for about 2-3 hours a night, or 6-8 hours on a weekend, it would make sense to get 3 or 4 inner ring dragons and avoid Tunare. If they were unrooted and you could clean out the inner ring and vulak in 4 hours (or a few per night) that would still leave a day to do Tunare. Hope what i'm saying makes sense and isn't coming off crazy haha.

Also, sick fraps man, I miss those days... [You must be logged in to view images. Log in or Register.]
just showed them to furoar cuz i never realized he pulled it over aary

he promptly complained that no one tagged it off him in hub [You must be logged in to view images. Log in or Register.]

best of times
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