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  #1  
Old 11-02-2019, 12:34 AM
dekova dekova is offline
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Thanks guys! I know this means more work for admins and staff, I really appreciate what you guys are doing.

I'm hopeful that the decision will be made to prevent people from logging into both simultaneously. I would also like to see you reconsider allowing /move. Let the racers stay on blue.

And one more time... thanks!
  #2  
Old 11-02-2019, 12:42 AM
NegaStoat NegaStoat is offline
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The big deal that people need to keep in mind is that Nilbog & Rogean have been doing this for a decade. They understand numbers in terms of player count, peak and off hour play, accounts made, trends in playstyles and zones used, etc. They have more raw data on pre Luclin (or even pre Velious for that matter) Everquest than anyone else left alive at this point. If the crew are rolling out a second server, keep in mind that they are convinced there are really good reasons for it.

Don't mistake my optimistic opinion as white knighting though. I still think they're dead wrong about the magician pet issue and how Verant fixed it in 24 hours when they were aware of it, and the bleached white walls of zones is still a major bummer.
  #3  
Old 11-02-2019, 03:52 AM
saftbudet saftbudet is offline
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Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
The big deal that people need to keep in mind is that Nilbog & Rogean have been doing this for a decade. They understand numbers in terms of player count, peak and off hour play, accounts made, trends in playstyles and zones used, etc. They have more raw data on pre Luclin (or even pre Velious for that matter) Everquest than anyone else left alive at this point. If the crew are rolling out a second server, keep in mind that they are convinced there are really good reasons for it.

Don't mistake my optimistic opinion as white knighting though. I still think they're dead wrong about the magician pet issue and how Verant fixed it in 24 hours when they were aware of it, and the bleached white walls of zones is still a major bummer.
Yes yes yes. You sir sums it up very well.
  #4  
Old 11-02-2019, 12:52 AM
Skosh Skosh is offline
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I'm not sure if this was already addressed, but since we can assume that Green & Teal will have a more 'classic' pre kunark population size - Does this mean that Teal will launch with all quest rewards & exp intact but with mob respawn timers also set to classic numbers? And will this mean that Green will be reverted to those base numbers as well?
  #5  
Old 11-02-2019, 01:02 AM
hextasy hextasy is offline
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Quote:
Originally Posted by Skosh [You must be logged in to view images. Log in or Register.]
I'm not sure if this was already addressed, but since we can assume that Green & Teal will have a more 'classic' pre kunark population size - Does this mean that Teal will launch with all quest rewards & exp intact but with mob respawn timers also set to classic numbers? And will this mean that Green will be reverted to those base numbers as well?
this is what I would expect, default spawn timers on both.
Definitely can't have one with reduced spawn timers and the other not.
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  #6  
Old 11-02-2019, 12:59 AM
hextasy hextasy is offline
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it's good to see that people don't read things outside of work too.
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  #7  
Old 11-02-2019, 01:04 AM
TheDudeAbides TheDudeAbides is offline
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The current ridiculous population on Green is going to create a massive bottleneck of neckbeards poopsocking literally a handful of raid targets at lvl 50. Keep in mind these raid targets have a natural spawn time of 7 days.

It will be a total disaster.

Keep in mind a lot of these people are nasty and autistic tryhards who will use any shady/bullying tactics necessary to horde pixels. This toxic mentality was bad enough on Blue (Kunark/Velious) when you had a lot more content to deal with, but the seeds of this disease date all the way back to Blue Classic.

Think about how bad it's going to be Green when these same people attempt to monopolize every single spawn of every single raid boss. It's only a matter of time until they make the server miserable given current population numbers.

If you don't understand the wisdom of opening a new box then you have no clue how horrible raiding was during the Classic days of Blue.
  #8  
Old 11-02-2019, 09:57 AM
ztaylor555 ztaylor555 is offline
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Quote:
Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
The current ridiculous population on Green is going to create a massive bottleneck of neckbeards poopsocking literally a handful of raid targets at lvl 50. Keep in mind these raid targets have a natural spawn time of 7 days.

It will be a total disaster.

Keep in mind a lot of these people are nasty and autistic tryhards who will use any shady/bullying tactics necessary to horde pixels. This toxic mentality was bad enough on Blue (Kunark/Velious) when you had a lot more content to deal with, but the seeds of this disease date all the way back to Blue Classic.

Think about how bad it's going to be Green when these same people attempt to monopolize every single spawn of every single raid boss. It's only a matter of time until they make the server miserable given current population numbers.

If you don't understand the wisdom of opening a new box then you have no clue how horrible raiding was during the Classic days of Blue.

It's already happening. Last night a full group of Venerate jerks were pulling mobs from three different camps in Crushbone. A druid was literally running from the slaver camp, into the castle, through the TR and out of the tower, causing either massive trains or massive fights in OOC over camps. Now imagine those guys competing for 7-day raid spawns.
  #9  
Old 11-02-2019, 10:03 AM
Enshadowed Enshadowed is offline
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Quote:
Originally Posted by ztaylor555 [You must be logged in to view images. Log in or Register.]
Last night a full group of Venerate jerks were pulling mobs from three different camps in Crushbone.
Haven't had a single positive experience with anyone from that guild so far.
  #10  
Old 11-02-2019, 10:12 AM
Larken Larken is offline
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Quote:
Originally Posted by ztaylor555 [You must be logged in to view images. Log in or Register.]
It's already happening. Last night a full group of Venerate jerks were pulling mobs from three different camps in Crushbone. A druid was literally running from the slaver camp, into the castle, through the TR and out of the tower, causing either massive trains or massive fights in OOC over camps. Now imagine those guys competing for 7-day raid spawns.
Yes, I can understand the frustration.
That's why PVP is the ultimate solution to almost any player dispute. Imagine never having to deal with lawyer questing or "X did this to Y". All end game raiding disputes are settled by guild wars.

But I know this is an unpopular view point, but I'll throw it out there regardless as it really is the ultimate solution to all this silliness.
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