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  #111  
Old 10-29-2019, 03:45 PM
Lojik Lojik is offline
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Coming up with good teams would be an issue.

FFA would need adjusting. No zone logging (You're LD on other zone if you /q) Keep the resist code so melee can resist spells but add item loot, everything tradable, can loot bags. Content is unlocked based on NPCs killed, server resets when sleeper woken. Highest level players would, in theory focus on being in BG zones. Harder to grief and /q
  #112  
Old 10-29-2019, 04:01 PM
Jibartik Jibartik is offline
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I still think battle royal eq with fast exp gains and maybe extra damage to NPCs just to make it about collecting loot and preventing other players from getting loot etc before you all end up in the random final zone and the last team/group/player takes the chicken dinner.
  #113  
Old 10-29-2019, 04:23 PM
pink grapefruit pink grapefruit is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
So FFA and evil sectioned off

Why not just FFA

Heh - you can make an all good race guild

Guilds are teams

Put guild war on green, it's classic
no, not FFA with evil sectioned off.

we want lots of bluebies to come over and experience the joys of eq pvp, and teams allow for more safety. you don't need to fear anyone on the good team if you're also good, making the server feel more welcoming to bluebiies.

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Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
I still think battle royal eq with fast exp gains and maybe extra damage to NPCs just to make it about collecting loot and preventing other players from getting loot etc before you all end up in the random final zone and the last team/group/player takes the chicken dinner.
that's the kinda thing we want to move away from :P
  #114  
Old 10-29-2019, 04:24 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by pink grapefruit [You must be logged in to view images. Log in or Register.]
that's the kinda thing we want to move away from :P
Yeah, I know.. I just think it would work great. [You must be logged in to view images. Log in or Register.]

In my mind its every day is a newbie yard shit show, and then in like 2 hours it's like a lower guk shitshow and then after 8 hours it's the final shitshow showdown!
  #115  
Old 10-29-2019, 04:35 PM
pink grapefruit pink grapefruit is offline
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Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Yeah, I know.. I just think it would work great. [You must be logged in to view images. Log in or Register.]

In my mind its every day is a newbie yard shit show, and then in like 2 hours it's like a lower guk shitshow and then after 8 hours it's the final shitshow showdown!
being a RZ bluebie, don't you feel that the added potential of pvp made the best parts of EQ (social gameplay) that much better??

a eq battle royale is just not eq at all :O
  #116  
Old 10-29-2019, 04:50 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by pink grapefruit [You must be logged in to view images. Log in or Register.]
being a RZ bluebie, don't you feel that the added potential of pvp made the best parts of EQ (social gameplay) that much better??

a eq battle royale is just not eq at all :O
I feel you, but I think there is a happy medium. Like when I played Dayz for the first time I was like, man I am having loads of fun and all I'm doing is sneaking around, collecting loot, building my rig/character the way I want to, and doing it all without any creatures to kill... made me see that it wasnt the "grinding" I liked, it was the "open world progression"

For me it's not about the year, or 3 years of progression, its just the progression that I like.

Collecting loot if its so easy that its literally sitting on the floor was fun in DayZ for me, so I figure if you add some very easy to kill enemies to make it "a bit more difficult" and "make me gankable" would be like the perfect fit for me I think.

Basically what I'd like is the the entire EQ experience condenced into a night of gamging.

And then try again the next night, and the next etc.

I mean, what does long term eq server pvp provide anyway? We have a great server to do that on and none of this community has any interest in playing there at all under any circumstances [You must be logged in to view images. Log in or Register.]
  #117  
Old 10-29-2019, 04:56 PM
Baler Baler is offline
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I hope there is time between green and red 2.0

I WILL PLAY A NEW PVP SERVER

but at this second my focus is on green.
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  #118  
Old 10-29-2019, 05:04 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
I hope there is time between green and red 2.0

I WILL PLAY A NEW PVP SERVER

but at this second my focus is on green.
Id like to see a one year wait before the next one, I know that is like NOOOOO for other players but, I think it would be cool for us to have to go back to blue and remember why we love fresh servers so much and be HUNGRY for another one.

Cant be christmas every day or when it's not christmas is christmas. [You must be logged in to view images. Log in or Register.]

Maybe a 1 month wait lol
  #119  
Old 10-29-2019, 05:27 PM
Vexenu Vexenu is offline
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The most important consideration when designing a new PvP ruleset is creating something that will appeal to Blue players. Because the PvP fans are going to play regardless. So you want a ruleset that will intrigue longtime/lapsed Blue players and make them think, "Hmmm...I'm not really a PvP guy, but that sounds like it could be pretty fun and really freshen up the EQ experience." If you can get just a few hundred people like that to give it a try you've got a very good chance to create a thriving server. And let's face it, there isn't a huge untapped market of potential P1999 PvP players just sitting on the sidelines. If you want more players on a PvP server the reality is most of them will primarily be Blue players. Also, as anyone who played PvP back in the day can tell you, the majority of players on the old Zek servers were not elite PvPers who ran around looking for fights constantly. The server benefits from having more PvE focused players as well. EQ shouldn't be played like a deathmatch. PvP in EQ is the spice that enhances the dish, it isn't the main dish itself. It's still primarily a PvE game, and PvE-focused players should feel like they have a reason to be on the server as well.

This is why you needs Teams (built-in allies provides a safety net). This is why item loot is a no-go (scares away Blue players off the bat). This is why you need to offer something fresh that hasn't been done on previous PvP servers (a new ruleset).
  #120  
Old 10-29-2019, 05:41 PM
Baler Baler is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
The most important consideration when designing a new PvP ruleset is creating something that will appeal to Blue players. Because the PvP fans are going to play regardless. So you want a ruleset that will intrigue longtime/lapsed Blue players and make them think, "Hmmm...I'm not really a PvP guy, but that sounds like it could be pretty fun and really freshen up the EQ experience." If you can get just a few hundred people like that to give it a try you've got a very good chance to create a thriving server. And let's face it, there isn't a huge untapped market of potential P1999 PvP players just sitting on the sidelines. If you want more players on a PvP server the reality is most of them will primarily be Blue players. Also, as anyone who played PvP back in the day can tell you, the majority of players on the old Zek servers were not elite PvPers who ran around looking for fights constantly. The server benefits from having more PvE focused players as well. EQ shouldn't be played like a deathmatch. PvP in EQ is the spice that enhances the dish, it isn't the main dish itself. It's still primarily a PvE game, and PvE-focused players should feel like they have a reason to be on the server as well.

This is why you needs Teams (built-in allies provides a safety net). This is why item loot is a no-go (scares away Blue players off the bat). This is why you need to offer something fresh that hasn't been done on previous PvP servers (a new ruleset).
I wouldn't even read this entire paragraph block of text if I was sober.
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