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__________________
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#2
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#3
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Where that character is at reminds me of one of Vanguard's strengths. Near the bay visible on the minim-map in that shot was a shipwreck on the beach. Nothing fancy, right? However if a player were to explore that shipwreck, he'd find a broken bit at the bottom leading into a little room dug out, which lead into another room and ultimately into a fair-size dungeon area. Neat! Danth | |||
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#5
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Not posting this to slam on the quality of the visuals but I do dislike the art style. Like wow, gotta have the mini map, a quest log (because wtf kind of game doesn't have one?) a small chat box, hot bar bonanza... on rails. These are standards now and expected in accessible game designs.
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Last edited by Mblake81; 11-08-2019 at 12:45 PM..
Reason: I was starting to rant.
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#6
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Vanguard had the minimap specifically because the WoW-kiddos wouldn't stop crying about not having one. There wasn't one in beta. I think Vanguard--even beyond its many problems--was the wrong game at the wrong time. It was something of an anti-WoW trying to launch during the height of Warcraft's success. Even if it was fully functional and not a bug-ridden unfinished mess I don't think it would have done particularly well.
Pantheon, if it can manage a release at all, seems to have better timing in the sense that there's no 800 pound gorilla in the room waiting to smash all comers, but it also seems like a vastly less ambitious game than VG was with a much smaller scope. I keep track of its progress to a limited degree but I haven't seen anything that really stands out yet. With its drawn-out development it's hard to put much faith even in what's been shown--with potentially years to a release most anything is still subject to change. Can't do much more, right now, than continue keeping an eye on it as a potential option down the road. Danth | ||
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#10
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brad is a clown, whoop whoop. | |||
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