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  #1  
Old 11-10-2019, 10:02 PM
Mead Mead is offline
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
.. you are talking about Vanguard: Saga of Heroes? still have my original copy of that one. I am responding about the game design of the highest quality comment, made me smile. I played that game on and off for two weeks as a cleric. I joined the best guild on the server (forgot the name as the game is forgettable) and I had a moment where I was with everyone and thought "Why am I playing this, I don't want to. This has none of the pull EQ did, I am just grinding in a fantasy game in 3rd person"

If you had one million dollars and offered it as a reward for naming a single town, dungeon or memorable tune I would not be able to win it. [You must be logged in to view images. Log in or Register.]
Karnage?
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Originally Posted by kb2005 View Post
I think OP thought Rants and Flames meant "O gosh darn I'm so angry about this thing! O look, here's a place where I can vent about that!"

But didn't realize that this is more like... P99's 4chan or something.

except instead of random anons its a shark attack of a small clique that posts here all the time. so he's doubly fucked.
  #2  
Old 11-11-2019, 07:50 AM
Mblake81 Mblake81 is offline
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Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
There's nothing wrong with that UI in particular and that chat window is easily customizable plus having hotbars is important once you get to a certain level and you have many different skills you've acquired. WoW didn't invent any of this either, plenty of MMO's came out after EQ and before WoW that helped evolve the genre.
Nothing right about it either.

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Karnage?
I don't recall guild or server name.
  #3  
Old 11-11-2019, 11:38 AM
Danth Danth is offline
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
Nothing right about it either.
The little arrows with distance readouts that pointed to your group members were a nice addition. They're not visible in that shot since the character isn't grouped. It was definitely based on the Warcraft interface for the most part. I was okay with that since, in spite of some edgy comments now, in 2004-2007 it was popularly regarded as the best UI in the business. My main gripe with it was the pointless class icons that took up screen space--quite a lot of space in a full group--for little reason.

Where that character is at reminds me of one of Vanguard's strengths. Near the bay visible on the minim-map in that shot was a shipwreck on the beach. Nothing fancy, right? However if a player were to explore that shipwreck, he'd find a broken bit at the bottom leading into a little room dug out, which lead into another room and ultimately into a fair-size dungeon area. Neat!

Danth
  #4  
Old 11-13-2019, 02:08 PM
Bisonzabi Bisonzabi is offline
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
Nothing right about it either.
Plenty is.
  #5  
Old 11-08-2019, 12:40 PM
Mblake81 Mblake81 is offline
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Not posting this to slam on the quality of the visuals but I do dislike the art style. Like wow, gotta have the mini map, a quest log (because wtf kind of game doesn't have one?) a small chat box, hot bar bonanza... on rails. These are standards now and expected in accessible game designs.

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Last edited by Mblake81; 11-08-2019 at 12:45 PM.. Reason: I was starting to rant.
  #6  
Old 11-08-2019, 01:22 PM
Danth Danth is offline
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Vanguard had the minimap specifically because the WoW-kiddos wouldn't stop crying about not having one. There wasn't one in beta. I think Vanguard--even beyond its many problems--was the wrong game at the wrong time. It was something of an anti-WoW trying to launch during the height of Warcraft's success. Even if it was fully functional and not a bug-ridden unfinished mess I don't think it would have done particularly well.

Pantheon, if it can manage a release at all, seems to have better timing in the sense that there's no 800 pound gorilla in the room waiting to smash all comers, but it also seems like a vastly less ambitious game than VG was with a much smaller scope. I keep track of its progress to a limited degree but I haven't seen anything that really stands out yet. With its drawn-out development it's hard to put much faith even in what's been shown--with potentially years to a release most anything is still subject to change. Can't do much more, right now, than continue keeping an eye on it as a potential option down the road.

Danth
  #7  
Old 11-08-2019, 01:52 PM
Mblake81 Mblake81 is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Pantheon, if it can manage a release at all, seems to have better timing in the sense that there's no 800 pound gorilla in the room waiting to smash all comers, but it also seems like a vastly less ambitious game than VG was with a much smaller scope.

Danth
It's now closer to 500lbs, is the family friend by name and its fists are made of hardened steel expectation.
  #8  
Old 11-08-2019, 05:26 PM
Lone Gnome Lone Gnome is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
Not posting this to slam on the quality of the visuals but I do dislike the art style. Like wow, gotta have the mini map, a quest log (because wtf kind of game doesn't have one?) a small chat box, hot bar bonanza... on rails. These are standards now and expected in accessible game designs.

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if this is what pantheon looks like this is god dam terrible
  #9  
Old 11-10-2019, 09:42 PM
Bisonzabi Bisonzabi is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
Not posting this to slam on the quality of the visuals but I do dislike the art style. Like wow, gotta have the mini map, a quest log (because wtf kind of game doesn't have one?) a small chat box, hot bar bonanza... on rails. These are standards now and expected in accessible game designs.

[You must be logged in to view images. Log in or Register.]
There's nothing wrong with that UI in particular and that chat window is easily customizable plus having hotbars is important once you get to a certain level and you have many different skills you've acquired. WoW didn't invent any of this either, plenty of MMO's came out after EQ and before WoW that helped evolve the genre.
  #10  
Old 11-10-2019, 10:30 PM
Wonkie Wonkie is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
Not posting this to slam on the quality of the visuals but I do dislike the art style. Like wow, gotta have the mini map, a quest log (because wtf kind of game doesn't have one?) a small chat box, hot bar bonanza... on rails. These are standards now and expected in accessible game designs.

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lolol that hot bar is a straight ripoff of the wow default ui that nobody uses. at least have the sense to ripoff a popular custom UI.

brad is a clown, whoop whoop.
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