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#1
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Going with the topic about re: nerfing mages, everyone refresh my memory:
Right now everyone, including casters, are not getting their melee weapon swing delay reset at the completion of a spell cast. Everyone is in effecting getting free swings in when they should not. This was a specific and unique benefit to hybrids (only) sometime after launch right? Is this on the radar of things to fix? | ||
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#2
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Quote:
I certainly don't recall this being a special feature of hybrids, nor the feature being added. More likely than not, spell casting hybrids just thought more about having to cast between swings so optimizing that mechanic was a more prominent feature of effectively playing them. | |||
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#3
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Quote:
It does kind of relate to this "mages sucked at launch" because the current ability to swing your weapon in between casting is leading to way more damage (at the low levels) than otherwise. https://www.project1999.com/forums/s...d.php?t=334518 | |||
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#4
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Quote:
" Melee attack timers will no longer be reset when a SK, Paladin, or Ranger cast a spell. Previously these classes had to wait a full attack delay after casting before they would attack via melee again. " | |||
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#5
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Quote:
But its a unclassic big deal here because all my little caster alts (INT and WIS based) are doing tons of melee damage in between nuking mobs down. Not classic. | |||
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#6
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Cannot find proof of mages not having access to at least one pet at all levels.
This post july 1999 clearly states that most cities have for sale at least 1 per of each circle/level. Quote:
Further researching has shown me that pets still retained their innate abilities at launch such as invis/DS/fast regen on water. They just didn't cast their 6 second nukes which they get 2 months after launch. The 6 second nukes are still broken on p99 by the way and cast less frequently, don't expect to see the devs code a change for 2 months when we have been waiting for them to fix classic pet nukes and aggro for 5 years. | |||
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#7
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Quote:
Your post confirms pets at level 20, which is what he also said. | |||
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#8
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Quote:
- New Magician spells on vendors and some Magician spells have moved to different vendors You should be looking at information pre-may 24th. Quote:
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#9
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I'll return to the issue of research-only mage pets soon.
I'm not interested, and I doubt the staff are interested, in implementing completely broken mechanics like the broken research recipes for ~lvl20 mage spells that I found direct evidence for. But there's very good evidence, and patch/dev comment evidence, for research materials being much rarer (like 300% rarer) at launch than they are now, if nothing else. | ||
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Last edited by Dolalin; 10-12-2019 at 10:30 AM..
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#10
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Have staff said whether they are accepting these mage changes? Is mage going to be a dead on arrival class or not?
__________________
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