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Old 10-07-2019, 07:13 AM
Jimjam Jimjam is offline
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Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
It also made the world feel bigger and more mysterious. Swimming in the waters of Lake Rathtear , the islands slowly coming into view one by one as you approach them is a lot more immersive than zoning in and seeing basically the whole zone laid out before you.

Hopefully they can bring this back for green.
Completely changes the atmosphere of the game.

I liked the dark, misty Norrath where death lurks around every corner. It felt like the Irish border during The Troubles.

Note: I'm not saying I want a return to the troubles in Ireland.
  #2  
Old 10-07-2019, 07:38 AM
Mblake81 Mblake81 is offline
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Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
It also made the world feel bigger and more mysterious. Swimming in the waters of Lake Rathtear , the islands slowly coming into view one by one as you approach them is a lot more immersive than zoning in and seeing basically the whole zone laid out before you.

Hopefully they can bring this back for green.
Agree with the set clipping plane, same distance for everyone.

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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Completely changes the atmosphere of the game. I liked the dark, misty Norrath where death lurks around every corner.
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Why? Seems to me like that was a limitation due to technology at the time that they were able to improve on. Why restrict it so that people can’t view and appreciate all the cool sights in Norrath just because?

Are you going to play on a 20 year old computer with a 56k modem?
Uses 56k modem defense to resist classic eq. They improved upon many things and they came later. Here we are, not wanting to play that. I don't even want the expansions. (the devs began slipping from RPG world cohesion).

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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Low clip plane makes the game more difficult, so is more than just a cosmetic issue.
Same across the board including the UI. Only difference is night vision for a race that has it or spells/items.
Last edited by Mblake81; 10-07-2019 at 07:58 AM..
  #3  
Old 10-05-2019, 10:40 AM
AbstractVision AbstractVision is offline
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It is true there was a patch which increased the view distance. That is one of the only classic things I don't want to see. I actually wish they would allow us to view the entire zone now.
  #4  
Old 10-06-2019, 03:28 AM
DMN DMN is offline
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Verant claimed they did their best to try to minimize the advantage people with better computers would hold over those without. it was actually primary concern, only after server/client stability and minimizing bandwidth usage.
  #5  
Old 10-07-2019, 06:39 AM
Hoppkins_Wytchfinder Hoppkins_Wytchfinder is offline
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Seeing mobs far away is a massive advantage. When soloing in westcommons you can see bears a frikking mile away as things stand. Any class with movement increasing skills can dominate mobs which drop something handy.
  #6  
Old 10-08-2019, 06:25 PM
loramin loramin is online now
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This thread about Necro/Shaman Charm (and specifically, the comment about NPCs charming) reminded me of a long standing "not classic" thing I've (effectively) trained myself to ignore here over the years: NPC spells.

NPC casters on P99 do not use the same spell lists as live mobs did. Before I got used to it I remember being shocked by some of the things NPCs cast on me when I first started playing here. I could submit evidence, but this has got to be a long-known issue. As such, it probably is too hard to fix ... but I just wanted to mention it anyway in case there's any chance it can be fixed.
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  #7  
Old 10-09-2019, 09:40 AM
cd288 cd288 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
This thread about Necro/Shaman Charm (and specifically, the comment about NPCs charming) reminded me of a long standing "not classic" thing I've (effectively) trained myself to ignore here over the years: NPC spells.

NPC casters on P99 do not use the same spell lists as live mobs did. Before I got used to it I remember being shocked by some of the things NPCs cast on me when I first started playing here. I could submit evidence, but this has got to be a long-known issue. As such, it probably is too hard to fix ... but I just wanted to mention it anyway in case there's any chance it can be fixed.
Wondering how you would accomplish this. I guess you'd have to search every mob on Allkhazam and go through all player comments on them looking for references to what spells they cast back in 1999-2000? If that's how you'd have to do it, I think you'd need a bunch of player volunteers because it would be too much work for one or two people.
  #8  
Old 10-09-2019, 10:40 AM
loramin loramin is online now
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Wondering how you would accomplish this. I guess you'd have to search every mob on Allkhazam and go through all player comments on them looking for references to what spells they cast back in 1999-2000? If that's how you'd have to do it, I think you'd need a bunch of player volunteers because it would be too much work for one or two people.
While I agree this would require a lot of research, again I doubt this is something new, and so I doubt it requires new research.

I doubt the staff has just been like "let's have unclassic NPC spells for ten years", despite the mountains of classic research they've done [You must be logged in to view images. Log in or Register.] I mean, it could be just research that's preventing it, but I suspect that they've known it's wrong, and it's just been a technical issue.

My hope was that maybe re-visiting the problem would result in a way to solve the technical issue, and that this magic solution could somehow appear in time for Green ... but that's all baseless hope from pure speculation.
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  #9  
Old 10-09-2019, 12:40 PM
nyclin nyclin is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
NPC casters on P99 do not use the same spell lists as live mobs did. Before I got used to it I remember being shocked by some of the things NPCs cast on me when I first started playing here. I could submit evidence, but this has got to be a long-known issue. As such, it probably is too hard to fix ... but I just wanted to mention it anyway in case there's any chance it can be fixed.
https://www.project1999.com/forums/s...d.php?t=122674

caster NPCs shouldn't be casting at their current school level, it should be 2 levels below (e.g. lvl 49 wizard mob casts spells up to level 39)

the fix doesn't seem particularly hard, the main issue is finding the evidence to prove this. there's some anecdotes like posts on the Safehouse mentioning how easy casters in Sebilis are to solo, but very little in the way of "X mob casts spells A, B, C"
  #10  
Old 10-09-2019, 12:48 PM
loramin loramin is online now
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Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
https://www.project1999.com/forums/s...d.php?t=122674

caster NPCs shouldn't be casting at their current school level, it should be 2 levels below (e.g. lvl 49 wizard mob casts spells up to level 39)

the fix doesn't seem particularly hard, the main issue is finding the evidence to prove this. there's some anecdotes like posts on the Safehouse mentioning how easy casters in Sebilis are to solo, but very little in the way of "X mob casts spells A, B, C"
Thank you, that thread is exactly the issue I was trying to articulate!

Unfortunately I was dead wrong: it is a research issue, not a technical one. And if all the great classicQuesters in that thread haven't found good evidence yet ... well, I don't have great hope that anyone else will turn up anything new before Green [You must be logged in to view images. Log in or Register.]

Maybe a dev will revisit the issue, see that good evidence is lacking, and decide to value the "hearsay" reports higher?
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