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#111
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Our server numbers separate Bazaar accounts from active accounts. You guys are the ones who don't do this. | ||||
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#112
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#113
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#114
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Also, just to be clear, I am not proposing that you switch. It shouldn't be THAT hard to support both clients if the server code isn't a massive pile of spaghetti. I do think it's kind of cool to support the original client that gives a true classic EQ experience, and you can keep the current TAKP server instance for those that prefer the exact AK conditions. Finally, Project 1999 has 600 real players online, crushing both 2002 and TAKP. So that suggests to me that boxing is the single biggest issue. I really think if you launched a PoP emu that supported the titanium client and prohibited boxing (except for say trader accounts) you would get 1K users easily. | |||
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#115
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![]() Blah blah blah
P02 is fine. They have newer client. Instanced raid zones, so progression for all raiding guilds is faster. Takp is fine. No instancing. Because instancing basically spreads people out more, their populations wont feel much different. Because of no instancing, and player run raid rotations, takp is a slower pace overall. Want BiS? Go p02. Want somewhere casual? Can have that both places. Want PoP now? Go P02. Want Luclin in July, and PoP like a year or two from now? Go takp. Want Titanium? Go p02. Want a true 2002 era client? Go takp.
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Haynar <Millennial Snowflake Utopia>
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#116
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![]() Hmm, I didn't realize our forum 'total players' number included bazaar mules. That's kind of depressing. At least we list the bazaar count so you know how many of those are mules.
There are other reasons for the population disparities. Having AAs vs. not having AAs is significant. P2002 also is using p99's fame to their advantage. Rob had considered that name years ago but didn't want to 'leech' from p99's success in that way. TAKP devs also don't shill our server. Most users can't tell if mob stats were pulled out of somebody's ass or carefully parsed, either. I'm sure many p02 users found that server first due to the shilling and the name, and didn't realize TAKP existed until later (if at all); but once you invest the time to a server it's difficult to switch. I agree that boxing is likely limiting our overall population. This cannot be changed without dramatically alienating our existing users so it's just not going to happen. | ||
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#117
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![]() There is nothing wrong with what you guys are doing now if it makes you happy. I am only trying to help Torven, who complained earlier that TAKP has a relatively low population despite its high quality implementation. I can understand wanting more people to enjoy the huge amount of development work.
Also, I am not proposing limiting boxing on the current TAKP server instance. You'd have to launch a new server instance, like P99 Red and Blue. That way both groups of players (and developers) can be satisfied. P.S. I manually added TAKP's forum player + bazaar mules counts. | ||
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#118
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There is nothing wrong with being in the minority that wants a boxing server, but my strong preference is limited to 2 or 1. Back when this was being discussed, the community had come from AK and PEQ where no limits existed, so they really weren't even thinking much about it and the possibility of no limit at all for TAKP was significant. As I recall, I was the one who brought the issue to discussion. I'm fairly sure 2 boxes would have won had they known what they know now. | ||||
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#119
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Back then I voted for 3, and I regret it now. As much as I love playing my trio for exp / questing, I think two is a better balance for the raid scene.
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#120
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![]() If you are into trying to make urself depressed. Go look at numbers on a wow emu. But be careful. Might slit ur own wrists.
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Haynar <Millennial Snowflake Utopia>
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