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View Poll Results: Unique donation to support project1999's development for Luclin/PoP releases
I do not wish to donate, I am contempt with current content. 128 39.14%
0 to 25 $ 57 17.43%
50 to 100 $ 63 19.27%
100 to 500 $ 29 8.87%
500 to 1000 $ 5 1.53%
1000 to 5000 $ 1 0.31%
5000 to 10000 $ 0 0%
10000 $ to 15000 $ 3 0.92%
15000 $ + 41 12.54%
Voters: 327. You may not vote on this poll

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  #1  
Old 07-24-2017, 05:49 PM
skarlorn skarlorn is offline
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Join Date: Jul 2016
Location: The Misty Thicket
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got any other ideas for how we could ruin the p99 experience if luclin dropped then Silken? thanks for poking holes in my strategem, we need a solid plan in case of the worst.
  #2  
Old 07-25-2017, 09:22 AM
mcoy mcoy is offline
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Join Date: Mar 2017
Posts: 2,214
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I was a 50's Wizard when Luclin came out. Yes, my primary source of income was destroyed. I had to switch to camping spawns until I was high enough to quad in CS for gem money (by then PoP was out). I left myself at lvl 55 (switched to aa) and just used that char to farm money for my cleric.

It's not just about income though - it's about feeling useful. At least druids could still buff/heal/PL. I had O'Keil's radiation...

Hence the switch to cleric.

-Mcoy
  #3  
Old 07-25-2017, 02:52 PM
talian21 talian21 is offline
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Join Date: Oct 2012
Posts: 141
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I know no one cares and this is probably a dead thread, but it sounds to me, after reading 6 pages, that Luclin/PoP would be just fine if you just disabled the PoK stones, (instead of /who all LFG... wtf...) normalized the Paludal Caverns ZEM, and removed spell vendors from PoK, three very quick n easy things to do. SOE went with PoK stones b/c they couldn't keep the boats running after the oldboys left. We don't have that problem here, so...
  #4  
Old 07-25-2017, 03:03 PM
mcoy mcoy is offline
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Join Date: Mar 2017
Posts: 2,214
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How does one get to Luclin in the first place? Put the Scions back at the Combine portals and "wish to travel"?
  #5  
Old 07-26-2017, 09:01 PM
Siege_Turtle Siege_Turtle is offline
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Posts: 10
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Primarily, what I liked about Luclin was the Beastlord class. Not so much that it was considered an overpowered class, though being able to solo is great, but it was the concept of the class itself I loved. Having an alligator pet was also awesome, and the primary reason I went with Troll. My Beastlord was my favorite character.

As for other features of Luclin, I don't remember a lot of them. I remember leveling in zones, but none of them struck me as memorable compared to classic zones. Vah Shir were, in my opinion, a good addition as a race. I liked the concept of AA's, as it gave me something to work towards. The bazaar was useful, though I understand why we'd likely never see it on the server. I was not fond of the majority of the Luclin models, and the only use I had for mounts was for medding while standing. That is about all I remember.

As I mentioned before, I'm fine with Luclin, but I do see parts of it as custom content more likely. I would not be against Luclin, however.
  #6  
Old 07-27-2017, 02:35 AM
Jimjam Jimjam is offline
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Join Date: Jul 2013
Posts: 12,340
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I really enjoyed Paludal Caverns. That was a cool zone, finding hidden lakes, breaking up smuggler holds, navigating knife edge pathways, discovering bizarre creatures in the darkness... really felt I was spelunking!
  #7  
Old 07-27-2017, 02:41 AM
Lagaidh Lagaidh is offline
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Posts: 767
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I would pledge departure.
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  #8  
Old 07-27-2017, 10:49 AM
xtraball xtraball is offline
Sarnak

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Join Date: May 2017
Location: Paris, France
Posts: 319
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The main advantage of Luclin was easy transportation. But I've never been found of the mounts.

Second : Beastlord and Vah Shir
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  #9  
Old 07-24-2017, 12:12 PM
Sadiki Sadiki is offline
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Quote:
Originally Posted by Mus3t11 [You must be logged in to view images. Log in or Register.]
Consider donating directly to Daybreak Games
This should never be a thing.
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