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  #1  
Old 07-06-2017, 12:09 PM
Alanus Alanus is offline
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Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
I think the main reason why it's never done is lack of interest. Why bother when there are giants right next door that are easier, closer to vendors, and drop more plat? Crescent set is no drop, and there aren't many other useful drops in the zone. It's mostly monk and necromancer stuff, and is totally optional on both counts. Even if you get a valuable drop, it'll probably take longer to drop than a greater amount of plat from giants.
That adds to it, but level-appropriate wise, I don't think a mid 30s group could progress deep into Dalnir too easily
  #2  
Old 07-06-2017, 12:43 PM
easy_lee easy_lee is offline
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Originally Posted by Alanus [You must be logged in to view images. Log in or Register.]
That adds to it, but level-appropriate wise, I don't think a mid 30s group could progress deep into Dalnir too easily
Probably not. A mid 30's group could handle the first and second floors just fine, and part of the third floor if they were careful. Beyond that point, things get rougher, but are still doable if there's an enchanter, two fast melee, and a healer in the group. Like I said, fast melees can keep the casters from getting spells off.

On the other hand, if you can break them and get these guys going, you're set. The final area of the third floor doesn't have too many roamers. Actually, everything up to that point has worse roamers than that final section.

Mid 30's group has no chance against the final boss, though. The most successful strategy against him is to keep him from getting his melee attack off. That ain't happening with a mid 30's group vs a level 42 wizard.

Regarding difficulty, I don't know of a harder dungeon in this level range, so I suppose it does take the cake. But it's not impossible.
Last edited by easy_lee; 07-06-2017 at 12:50 PM..
  #3  
Old 07-06-2017, 01:35 PM
skarlorn skarlorn is offline
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ok let's start a new subcategory please.

the hardest dungeon in vanilla WoW was wailing ca^erns
hardest dungeon in BC WoW was Camping Sub 70 Alliance from the Back of my Wyvern
hardest dungeon in WOTLK WoW was "let's get down to business to defeat the huns"
hardest dungeon in Cata was Flying Mounts in Azeroth
hardest dungeon in MoP was logging into the game after a month
???
  #4  
Old 07-06-2017, 01:53 PM
Lhancelot Lhancelot is offline
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Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
ok let's start a new subcategory please.

the hardest dungeon in vanilla WoW was wailing ca^erns
hardest dungeon in BC WoW was Camping Sub 70 Alliance from the Back of my Wyvern
hardest dungeon in WOTLK WoW was "let's get down to business to defeat the huns"
hardest dungeon in Cata was Flying Mounts in Azeroth
hardest dungeon in MoP was logging into the game after a month
???
can't relate. can you switch games, make it EQ2 maybe? that might bring back good memories.
  #5  
Old 07-06-2017, 02:05 PM
skarlorn skarlorn is offline
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i don't know eq 2 but please go on
  #6  
Old 07-06-2017, 06:44 PM
Lhancelot Lhancelot is offline
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Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
i don't know eq 2 but please go on
My brains memory is oversoaked with MMO info to the point I can't think back that far now. I was hoping you and your fresh young brain could bring up old memories that I'd recognize and enjoy. sigh. Disappointed. [You must be logged in to view images. Log in or Register.]
  #7  
Old 07-06-2017, 05:30 PM
Izmael Izmael is offline
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Lol @ Blackburrow being hard, even in noob gear. You can run to the zone in seconds from about any spot in the zone, even deep in by the commander or the elite room. Sowless and jbootless strafe-running will get you to the zone safely like 9 times out of 10. If you die, you're bound 3 minutes away and nothing in the zone sees invis and you often can z-axis drag.

No casters except that rare weird named gnoll that drops a quest doll who is a shaman I think? Lots of single pulls, not too many tough pulls (I reckon commander room is a bitch if you're low-ish level).

Matter of fact, being outdoors and allowing for a dash to the zone line pretty much prevents any dungeon to be labeled as "tough" in my book.

I'm not even sure an outdoors zone can be called a dungeon at all.
  #8  
Old 07-06-2017, 07:03 PM
bestovv bestovv is offline
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city of mist because i have more hours played in that zone than hours played on any other video game please make it stop make the visions stop send help
  #9  
Old 07-06-2017, 07:37 PM
TimTheToolmanTaylor TimTheToolmanTaylor is offline
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hardest? the hole.
most difficult? up for debate. really comes down to a lot of factors such as experience with said dungeon, what class you are, how many people are with you, and what your goals are for the dungeon.
  #10  
Old 07-06-2017, 11:57 PM
mickmoranis mickmoranis is offline
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Quote:
Originally Posted by TimTheToolmanTaylor [You must be logged in to view images. Log in or Register.]
hardest? the hole.
most difficult? up for debate. really comes down to a lot of factors such as experience with said dungeon, what class you are, how many people are with you, and what your goals are for the dungeon.
take a group of 6 players, who have never done HS, and ask them to kill the boss and exit the dungeon.

if they are normal people, they will be begging people for a corpse retrieval before half the night is over.

if they are in SG they will do it themselves.

to me, the former means you lost, the latter means you're working on it still. Ergo, HS is harder, becuse you just cant beat it unless you put in way more hours into it.

that to me translates to harder.

are mobs tougher in SG?

absolulty

is SG a more difficult zone? no.
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