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#1
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#2
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On the other hand, if you can break them and get these guys going, you're set. The final area of the third floor doesn't have too many roamers. Actually, everything up to that point has worse roamers than that final section. Mid 30's group has no chance against the final boss, though. The most successful strategy against him is to keep him from getting his melee attack off. That ain't happening with a mid 30's group vs a level 42 wizard. Regarding difficulty, I don't know of a harder dungeon in this level range, so I suppose it does take the cake. But it's not impossible. | |||
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Last edited by easy_lee; 07-06-2017 at 12:50 PM..
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#3
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ok let's start a new subcategory please.
the hardest dungeon in vanilla WoW was wailing ca^erns hardest dungeon in BC WoW was Camping Sub 70 Alliance from the Back of my Wyvern hardest dungeon in WOTLK WoW was "let's get down to business to defeat the huns" hardest dungeon in Cata was Flying Mounts in Azeroth hardest dungeon in MoP was logging into the game after a month ??? | ||
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#4
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#5
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i don't know eq 2 but please go on
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#6
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#7
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Lol @ Blackburrow being hard, even in noob gear. You can run to the zone in seconds from about any spot in the zone, even deep in by the commander or the elite room. Sowless and jbootless strafe-running will get you to the zone safely like 9 times out of 10. If you die, you're bound 3 minutes away and nothing in the zone sees invis and you often can z-axis drag.
No casters except that rare weird named gnoll that drops a quest doll who is a shaman I think? Lots of single pulls, not too many tough pulls (I reckon commander room is a bitch if you're low-ish level). Matter of fact, being outdoors and allowing for a dash to the zone line pretty much prevents any dungeon to be labeled as "tough" in my book. I'm not even sure an outdoors zone can be called a dungeon at all. | ||
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#8
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city of mist because i have more hours played in that zone than hours played on any other video game please make it stop make the visions stop send help
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#9
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hardest? the hole.
most difficult? up for debate. really comes down to a lot of factors such as experience with said dungeon, what class you are, how many people are with you, and what your goals are for the dungeon. | ||
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#10
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if they are normal people, they will be begging people for a corpse retrieval before half the night is over. if they are in SG they will do it themselves. to me, the former means you lost, the latter means you're working on it still. Ergo, HS is harder, becuse you just cant beat it unless you put in way more hours into it. that to me translates to harder. are mobs tougher in SG? absolulty is SG a more difficult zone? no. | |||
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