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#1
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Quote:
Have an expansion where mobs have high AC so damage bonus/second is favoured, another with damage shields so powerful slow weapons are favoured. Have another expansion where mobs proc huge -agi modifiers so tanks have to gear for agility to avoid the penalty. Make items in the expansion mitigate the abilities of mobs in the expansion and you won't have to even add new stats for a while. | |||
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#2
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Quote:
__________________
The Ancient Ranger
Awake again. | |||
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#3
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Quote:
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#4
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I think a partial cure for progression-itis and gearflation might be to remove the desire/ability to go back and wipe things out in earlier expansions. Stuff like trivial loot code and getting banished if you're too high, etc.
__________________
The Ancient Ranger
Awake again. | ||
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