
09-28-2016, 02:59 PM
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VIP / Contributor
Join Date: Apr 2011
Posts: 256
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Quote:
Originally Posted by Pumpedup
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No zone hugging, no plugging, diminishing returns on all mez / stun effects, hardcoded Teams style realm pvp, ( pvp areas and exp areas with exp being a huge increase if you go in the frontiers for raid leveling )
realm point based pvp progression, WORKING RESISTS Both melee and spell, light pve raids, gigantic battles, something to fight over ( keeps and relics ) and even if you smash down the door of a relic keep and take it you still have to make it back to your realm with the relic
competitive 8v8 battles for small pvp type guilds, no shit talking, no low server pop ( Beta had 1600+ day 1 )
positional melee ( if you are a good player you can really shine vs trashcans )
great casters with lots of aoes, viable rogue solo pvp and group pvp, true stealth, rangers are awesome and deadly once in keeps.
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/face
I remember when WoW was released and the huge uproar from DaoC players that couldn't cope with being unable to instantly snap towards their target.
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