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#1
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You pick a guild with capabilities that match your goals. My primary goal in Awakened was the Velious tour. Which I almost completed. Never killed Vulak or Zlandi, but I've seen just about everything else die. After that, had they not failed their application to be my guild, I would have considered staying around longer to get my ranger geared to the teeth, yes. But the leadership is kinda intolerable and keeping my mouth shut for pixels isn't how I'm gonna play this game.
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#2
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You lasted longer than I did in Awakened, so props for that. I think I lasted like 4 days before I realized their 47 officers and I were never going to see eye to eye on much, so I dipped out to go hang with my broskies Nukehard and Detarrd.
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#3
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Aftermath has just as many useless officers that do nothing. At the end of the day, it's just who you can tolerate the most.
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#4
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I think a big part of the problem is that after spending 200 man hours to get FTE, no one wants even a 5% chance of losing.
It just continues to amaze me how a trivial little change like variance can have such pernicious effects. | ||
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#5
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I haven't actually read this thread but I do have something I'd like to contribute...
Go Buckeyes | ||
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#6
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Bring back no CSR VP and I'm all over it.
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#7
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We're rogues, we're supposed to break the rules.
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#8
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called it first
__________________
BLUE: Jarnauga Winterfell - Barbarian Shaman of The Tribunal
GREEN: Ineluki - Human Shadow Knight of Inoruuk ![]() lulz | ||
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#9
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What exactly?
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#10
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Everquest was designed to be played assuming each player has access to at least 10 separate level 60 characters
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