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Originally Posted by bspa0700
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EQ developers didn't intend Feign Death to be used for pulling. Does that make it exploiting?
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I'm sure that they also didn't think that glux, for example, would be used to get yourself into some nifty situations/places. There were some things they just couldn't forsee but were happy to accept the outcome of because it didn't break the vision they had for the game.
There is a significant difference between unintended consequence and trivializing/bypassing content.
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The statement wasn't made that train pulling isn't what EQ Devs envisioned. The statement that was made was that it was exploiting. And that statement is unquestionably false.
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I think to an extent the two are interghangeable. Obviously these kites we have now weren't done a decade and a half ago (shits classic right?); mainly because of the technological limitations of the time.
If they could and were done would they have addressed them somehow? That's the real question and possibly one that was answered - why did they root ntov mobs?
It's also a question that can be answered by looking at whether or not they addressed other issues with guilds bypassing content. Something that they undeniably did do. Everquest always was about a game of grind and significant time investment. It seems to me it's a logical progression to think that the loot pinata that A/A are currently benefiting from with the tactics they employ would not have sat well with the designers.