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  #111  
Old 05-05-2016, 10:01 PM
Maner Maner is offline
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My GFs tits aren't that big, but that's the gist of it
  #112  
Old 05-05-2016, 10:12 PM
Lojik Lojik is offline
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Imagine what she'd do if you facetracked for 10 days straight!
  #113  
Old 05-05-2016, 10:14 PM
Tupakk Tupakk is offline
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Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
Imagine what she'd do if you facetracked for 10 days straight!
That would be one hell of a long blowjob. LOL
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  #114  
Old 05-05-2016, 11:16 PM
bktroost bktroost is offline
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Originally Posted by Maner [You must be logged in to view images. Log in or Register.]
Most speed runners pick games and then break them in order to speed run, and the developers for a vast majority of those games are amazed not upset by how the runners do it. think that this somehow goes against how the game was designed is a joke, as perhaps they developers would be impressed by what is happening and encourage the outside the box thinking.
And If Mario were a single server mmo and speed running somehow made it impossible for the non speed runners to play then Nintendo would put a stop to that.

Or make a separate game so the speed runners can really enjoy what they want in a game designed specifically for them, rather than trying to speed run in a game that isn't specifically designed for it...like Super Mario Maker.
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  #115  
Old 05-05-2016, 11:45 PM
bspa0700 bspa0700 is offline
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Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
Working as intended game mechanics . teehee

Do you really think the eq designers had these tactics in mind when they developed the game? Bypassing all the content to get to the boss mobs?

You're playing a bastardised version of your own making that to a lot of us destroys the actual essence of what EQ is.
EQ developers didn't intend Feign Death to be used for pulling. Does that make it exploiting?

The statement wasn't made that train pulling isn't what EQ Devs envisioned. The statement that was made was that it was exploiting. And that statement is unquestionably false.
  #116  
Old 05-06-2016, 04:40 AM
Llodd Llodd is offline
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Originally Posted by bspa0700 [You must be logged in to view images. Log in or Register.]
EQ developers didn't intend Feign Death to be used for pulling. Does that make it exploiting?
I'm sure that they also didn't think that glux, for example, would be used to get yourself into some nifty situations/places. There were some things they just couldn't forsee but were happy to accept the outcome of because it didn't break the vision they had for the game.

There is a significant difference between unintended consequence and trivializing/bypassing content.

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The statement wasn't made that train pulling isn't what EQ Devs envisioned. The statement that was made was that it was exploiting. And that statement is unquestionably false.
I think to an extent the two are interghangeable. Obviously these kites we have now weren't done a decade and a half ago (shits classic right?); mainly because of the technological limitations of the time. If they could and were done would they have addressed them somehow? That's the real question and possibly one that was answered - why did they root ntov mobs?

It's also a question that can be answered by looking at whether or not they addressed other issues with guilds bypassing content. Something that they undeniably did do. Everquest always was about a game of grind and significant time investment. It seems to me it's a logical progression to think that the loot pinata that A/A are currently benefiting from with the tactics they employ would not have sat well with the designers.
  #117  
Old 05-06-2016, 06:28 AM
Gorillas Gorillas is offline
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Originally Posted by bspa0700 [You must be logged in to view images. Log in or Register.]
EQ developers didn't intend Feign Death to be used for pulling. Does that make it exploiting?

The statement wasn't made that train pulling isn't what EQ Devs envisioned. The statement that was made was that it was exploiting. And that statement is unquestionably false.
You're probably a loser if you enjoy train pulls that warp thru walls.

NO LIFFFEEEEERRRRSSSSS AAAASSSSEEEEMMMMBBBBLLLLEEEE
  #118  
Old 05-06-2016, 06:37 AM
Dolalin Dolalin is offline
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Quote:
Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
It's also a question that can be answered by looking at whether or not they addressed other issues with guilds bypassing content. Something that they undeniably did do. Everquest always was about a game of grind and significant time investment. It seems to me it's a logical progression to think that the loot pinata that A/A are currently benefiting from with the tactics they employ would not have sat well with the designers.
Some very good points here. Classic is a two-way street. The server is classic but the tactics the players use aren't really classic anymore. What needs to be preserved is classic gameplay, otherwise players evolve but the game doesn't, and the whole thing goes to shit.
  #119  
Old 05-06-2016, 06:43 AM
Beinen Beinen is offline
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Originally Posted by raato [You must be logged in to view images. Log in or Register.]
Our little adventure sure didn't go well, but hey it was a fun learning experience! Next time we might get past that NToV door without training ourselves. 1 hour seems to be a very short time to get those mobs without train pulling, but we are obsessed on playing the game like we want to play it, like you are obsessed on playing it like you want to play.

It sure didnt help much getting spammed by Awakened to let them kill it for us or pull it for us and aftewards getting blamed for ruining their chance at Dozekar FTE when they really ruined it for themselves by FTEing another mob when Doze was in window. Atleast Aftermath tried to dungeon crawling to Dozekar instead of spamming us to log out or move away or stuff like that when we are trying to proceed with limited timeframe and knowledge of the zone, props for that!

And btw, 1 of the trains we got on us was result of backwash from FTE racers, but hard to pinpoint who was responsible for that from all the 20+ runners.

Anyways, we will probably be back next week and do the exact same thing, hopefully without training ourselves. So bear with us and stop with all the hating, let us play the game like we want to.
Amen!
  #120  
Old 05-06-2016, 07:42 AM
Lammy Lammy is offline
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Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Some very good points here. Classic is a two-way street. The server is classic but the tactics the players use aren't really classic anymore. What needs to be preserved is classic gameplay, otherwise players evolve but the game doesn't, and the whole thing goes to shit.
1 week per guild ToV rotations. Must clear trash. Raiding is fun and meaningful again.
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