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Old 03-29-2016, 03:26 PM
Ele Ele is offline
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The thing we need to get to the bottom of is :

http://www.graffe.com/forums/showthr...hlight=chardok

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Preparation

Get the Enchanter(s) and the PBAE Nukers piled together as chummy as you can. You want the template of your blasts and their stuns to be as closely matched as you can. The best way is to be back in a corner so that the monsters will keep bunched up nicely. While they will tend to pile in to get at you, the "4 NPCs per PC" rule will sometimes make them want to stray, which isn't good.

...

The first thing you will need to do is get the bad guys to beat up on. There are a lot of options for this, from the standard "hey you, go get a bad guy" pulling technique to using your Eye of Zomm. The first thing to keep in mind is that only 4 monsters at one time will follow one person. As a result it is difficult to get a huge horde pulled to the kill zone at once. Another problem is that bringing lots of creatures means that the puller is being pounded on the whole time, which as one advances in levels becomes increasingly horrible for the puller's chances to survive.
I remember pulling/kiting mobs in some situations where only 4 would engage in melee range at a time, mobs 5+ would stop or walk away to the next person on the aggro list. As soon as you pulled out of melee range of 1 or more, then the others out of aggro range would attempt to reengage and come back towards you.

If that 4 mob rule were applicable in Chardok, more research is needed for applicable zones/mob types, as soon 4 mobs entered melee ranged on the cleric the other 116 would likely go ape shit around the zone in with proximity aggro.
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Old 03-29-2016, 03:36 PM
Speedi Speedi is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]


I remember pulling/kiting mobs in some situations where only 4 would engage in melee range at a time, mobs 5+ would stop
That's accurate. I am not sure when the change happened. I found out they changed it while PL'n someone. Many many many years ago.

Never seen it that way on this server though.
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Old 03-29-2016, 05:24 PM
RDawg816 RDawg816 is offline
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Originally Posted by Speedi [You must be logged in to view images. Log in or Register.]
That's accurate. I am not sure when the change happened. I found out they changed it while PL'n someone. Many many many years ago.

Never seen it that way on this server though.
I know it wasn't that way originally. It was funny when they implemented it. If you were soloing, you could pull a train and only 4 would fight you. The other 10 would sit and wait in line and wait for 1 to die/run away.
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Old 03-30-2016, 06:21 PM
Morningbreath Morningbreath is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
The thing we need to get to the bottom of is :

http://www.graffe.com/forums/showthr...hlight=chardok



I remember pulling/kiting mobs in some situations where only 4 would engage in melee range at a time, mobs 5+ would stop or walk away to the next person on the aggro list. As soon as you pulled out of melee range of 1 or more, then the others out of aggro range would attempt to reengage and come back towards you.

If that 4 mob rule were applicable in Chardok, more research is needed for applicable zones/mob types, as soon 4 mobs entered melee ranged on the cleric the other 116 would likely go ape shit around the zone in with proximity aggro.
Good find but on Live I used to "quad" 8 or more spirocs in Timorous with my wizard. The catch is I could only handle so many because I had KEI on. That post from graffe's is from 2001. Timeline might be an issue.
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Old 03-31-2016, 06:50 AM
JayDee JayDee is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
The thing we need to get to the bottom of is :

http://www.graffe.com/forums/showthr...hlight=chardok



I remember pulling/kiting mobs in some situations where only 4 would engage in melee range at a time, mobs 5+ would stop or walk away to the next person on the aggro list. As soon as you pulled out of melee range of 1 or more, then the others out of aggro range would attempt to reengage and come back towards you.

If that 4 mob rule were applicable in Chardok, more research is needed for applicable zones/mob types, as soon 4 mobs entered melee ranged on the cleric the other 116 would likely go ape shit around the zone in with proximity aggro.
I also remember Mobs would stop pursuit once you were out of a certain range.
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Old 03-29-2016, 03:46 PM
Raev Raev is offline
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Again: 30ish AE pulls are classic. 120 are not. Even if you didn't run into Ele's mechanic, you would have lagged out on your 56k modem. If the EQ developers had seen what goes on in Chardok, there would have been an emergency patch the next day. I don't understand how anyone can possibly defend that hive of scum and villainy.

Blue and red are both already fucked here, but I hope this is fixed so future servers don't have the same problems.
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Old 03-29-2016, 07:15 PM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Again: 30ish AE pulls are classic. 120 are not. Even if you didn't run into Ele's mechanic, you would have lagged out on your 56k modem. If the EQ developers had seen what goes on in Chardok, there would have been an emergency patch the next day. I don't understand how anyone can possibly defend that hive of scum and villainy.

Blue and red are both already fucked here, but I hope this is fixed so future servers don't have the same problems.
Limiting it to 30 targets for PBAE's wont get rid of AEing though. At most it will require another cleric to sub in while the other's DA refreshes - and they will just do more pulls.
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Old 03-29-2016, 05:14 PM
Swish Swish is offline
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Is Harvey the equal opps/disableds welcome train?
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  #9  
Old 03-31-2016, 11:00 AM
Sodors Finest Poster Sodors Finest Poster is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Is Harvey the equal opps/disableds welcome train?
Huuu?
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  #10  
Old 03-29-2016, 06:56 PM
Sancta Sancta is offline
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clever use of game mechanics

gg
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