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  #1  
Old 05-30-2017, 09:29 PM
rhoward rhoward is offline
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Quote:
Originally Posted by fash [You must be logged in to view images. Log in or Register.]
I've got the player, target, group, and pet window lined up with same width. Is this what you're talking about?
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If there is some interest, I can post up my ui.
Id love to see it as well.
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  #2  
Old 05-31-2017, 07:08 AM
Crunk Crunk is offline
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Question

This is a great UI, and I'm in the process of doing some modifications to get rid of some dead space and condense things down into compact elements such that most UI elements can be always on screen without the need to ever close them (primarily all open bags and hot button bars) while still leaving ample room for chat windows. I've come across a problem which is that I can't seem to remove the padding on the containers. Please see the image below to see what I'm talking about.

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I've systematically gone through and altered or removed each element in the containers file to no avail. Alterations I've tried include changing the CX and CY values to 0, toggling pretty much every boolean in the file (just to be thorough), attempting to realign or reanchor things, and changing the template from WDT_RoundedNoTitle to others. Given that nothing has worked it makes me think that this is likely controlled by an external element, so I also tried to poke around in the SIDL file as well as to alter the templates. Nothing has worked, and I'm looking for some assistance or suggestions as to what I should look at to fix the problem. Below is a link to my container file.

https://www.dropbox.com/s/qkx28iyytw...ainer.xml?dl=0

Thanks!
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  #3  
Old 05-31-2017, 08:06 AM
fash fash is offline
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Quote:
Originally Posted by Crunk [You must be logged in to view images. Log in or Register.]
I've come across a problem which is that I can't seem to remove the padding on the containers.
iirc, the container window auto-pads a certain number of pixels beyond the window width you specify and below the last container slot (for the default done button). Try putting your container slots in a separate screen layer and then decreasing the window width such that the width+auto-padding is your desired window width.

Are you trying to get at something like this?

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  #4  
Old 05-31-2017, 08:21 AM
Crunk Crunk is offline
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Quote:
Originally Posted by fash [You must be logged in to view images. Log in or Register.]
iirc, the container window auto-pads a certain number of pixels beyond the window width you specify and below the last container slot (for the default done button). Try putting your container slots in a separate screen layer and then decreasing the window width such that the width+auto-padding is your desired window width.

Are you trying to get at something like this?

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Yes, thanks for the advice. I was on the same train of thought and am experimenting with using the hotbutton layers to hold the inventory slots since I've been able to precisely size those at will. In what layer did you put your bag slots in your example?
Last edited by Crunk; 05-31-2017 at 08:48 AM..
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  #5  
Old 06-01-2017, 07:57 AM
Crunk Crunk is offline
Aviak


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Quote:
Originally Posted by fash [You must be logged in to view images. Log in or Register.]
iirc, the container window auto-pads a certain number of pixels beyond the window width you specify and below the last container slot (for the default done button). Try putting your container slots in a separate screen layer and then decreasing the window width such that the width+auto-padding is your desired window width.

Are you trying to get at something like this?

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I haven't been able to come up with a solution to display the container slots in their native context but on a different layer as you suggested. The only method that I can think of to do this is to hard code the container slots into a different layer, which is the dangerous hack that can lose your items if you accidentally forget to not put an item in the 9th or 10th slots of an 8-slot bag, for instance. Could you enlighten me as to how you accomplished your bag display, or better yet, could you share your bag code? I'd love to look over it as I learn about modding the UI. Thanks!
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  #6  
Old 06-02-2017, 12:43 PM
rhoward rhoward is offline
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The player and group window look great.
I managed to figure out how to change colors on the pet fill tint , progress lol
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  #7  
Old 06-03-2017, 02:30 PM
rhoward rhoward is offline
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Man do i love this ui

This ui and viewport is like bacon and eggs , perfect lol.

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Last edited by rhoward; 06-03-2017 at 02:51 PM..
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  #8  
Old 05-31-2017, 07:19 PM
HedleyKow HedleyKow is offline
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I was bored so made a version of the qqui player window with the vert/duxa hp gauges myself.

Also, I accidentally broke the link I posted previously for my player window when I was uploading the qqui one, so if anyone wanted to use it here's a working link.
Last edited by HedleyKow; 05-31-2017 at 07:40 PM..
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  #9  
Old 05-31-2017, 07:53 PM
rhoward rhoward is offline
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This time i used the player , the group and the other in a new file and it appears to go default when loaded.
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  #10  
Old 05-31-2017, 07:58 PM
rhoward rhoward is offline
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i defaulted to the original qqi files and it worked , so something i have doesnt mesh in my current version
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