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  #111  
Old 09-01-2015, 03:46 PM
Ele Ele is offline
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Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
Doesn't matter how different it is. Either one was possible in 1999. It may not have been as pretty, but it was possible.

NorrathMaps is buggy and currently(?) unhosted, but it's not illegal and no one should be condemned for using any kind of program that gets game data from the log file. It's also incorrect to say your position in NorrathMaps is "constantly updated" ... it's a manual/intermittent process.
Parsing your log file to use with a dynamic mapping program while playing was not possible, if you only had access to one physical computer, since EQ played in a forced full screen mode. The use of EQwindows or WinEQ technically violated the EULA.

It was possible to have a second machine networked to your main EQ computer to read/parse the log file.

When you have sense heading bound to your movement keys + other keys, it is pretty "constant" versus pausing to looking at a map and reading the long/lat lines trying to figure out where your most recent /loc would place you in relation to the map you printed out.

The outside use of log parsers for buff timers and mapping programs is an insult to the devs of this box that purposely removed or disabled those features to implement classic game play.
  #112  
Old 09-01-2015, 03:50 PM
Droog007 Droog007 is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Parsing your log file to use with a dynamic mapping program while playing was not possible, if you only had access to one physical computer, since EQ played in a forced full screen mode. The use of EQwindows or WinEQ technically violated the EULA.

It was possible to have a second machine networked to your main EQ computer to read/parse the log file.

When you have sense heading bound to your movement keys + other keys, it is pretty "constant" versus pausing to looking at a map and reading the long/lat lines trying to figure out where your most recent /loc would place you in relation to the map you printed out.

The outside use of log parsers for buff timers and mapping programs is an insult to the devs of this box that purposely removed or disabled those features to implement classic game play.
It's creative use of available information.

Maybe you should let them decide what is insulting?

If they didn't like it they could tell us not to use them ... most of us would comply.
  #113  
Old 09-01-2015, 03:56 PM
Ele Ele is offline
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Originally Posted by Revelation [You must be logged in to view images. Log in or Register.]
Thanks for not insulting my thoughts unlike these other guys. Let's see if you see where I'm coming from. First. Wiki maps has coordinates and points of interests on it. Not classic. (or at least I don't remember seeing those in 1999 eq release).
EQ Atlas had maps available, which is what most of us Classholes printed and put in binders in May of 1999.

https://web.archive.org/web/19990508...com/atlas.html


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Next.. no. Spellbook medding = not classic. Scroll wheel view = not classic. I'm sure tanks will love the removal of that one. I can go on with non classic things but I don't have time atm.
Simply limitations of the client chosen for development of P99. The devs have pinpointed the scroll wheel mechanics and it is just a matter of time. There are also ideas floating around of how to implement or psuedo-replicate spellbook medding.

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My main point is.. if wiki maps give you coordinates and info about quests/npcs/what's sold in this zone.. then what's wrong with having a time saver like norrath map do the same for you in a fraction of the time.. you are still looking at maps telling you where everything is.. I just don't get it lol
Are we discussing different concepts or something?

Having an ordinary map to reference is completely classic, see link above.

Having a map on screen at the same time as EQ that reads your log file and pinpoints your location with instant updates is not.
  #114  
Old 09-01-2015, 03:57 PM
Droog007 Droog007 is offline
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By 2001, my wife and I each had 2 PCs networked behind a cable modem. She was a Java developer at the time (Now she's a Senior Software Engineer).

We didn't do it .... but it was possible.
  #115  
Old 09-01-2015, 04:05 PM
Ele Ele is offline
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Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
Maybe you should let them decide what is insulting?
They already have.

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If they didn't like it they could tell us not to use them ... most of us would comply.
When they are ready. The solution has already been bounced around.

http://www.project1999.com/forums/sh...22&postcount=7

http://www.project1999.com/forums/sh...7&postcount=15
  #116  
Old 09-01-2015, 04:10 PM
Droog007 Droog007 is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
They already have.



When they are ready. The solution has already been bounced around.

http://www.project1999.com/forums/sh...22&postcount=7

http://www.project1999.com/forums/sh...7&postcount=15
This is the first time I've been disappointed in Nilbog. Work on the game - fine ... the log file should be sacred.
  #117  
Old 09-01-2015, 04:16 PM
Revelation Revelation is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
EQ Atlas had maps available, which is what most of us Classholes printed and put in binders in May of 1999.

https://web.archive.org/web/19990508...com/atlas.html




Simply limitations of the client chosen for development of P99. The devs have pinpointed the scroll wheel mechanics and it is just a matter of time. There are also ideas floating around of how to implement or psuedo-replicate spellbook medding.



Are we discussing different concepts or something?

Having an ordinary map to reference is completely classic, see link above.

Having a map on screen at the same time as EQ that reads your log file and pinpoints your location with instant updates is not.
Dude back in the days it was fun not knowing wtf did what in 1999 but c'mon if you played in 1999 then most likely you are in your 30's or more.. we.. or most of us don't have that kind of time to waste anymore. I just log on and ask for group on my enchanter.. if nothing I log on my alt and level him.. more power to you if you have the time but I just don't. I don't understand what your hatred with me is about. I'm just trying to enjoy what little time I have to spend with this game.. less downtime finding my way = more xp with my limited time to play
  #118  
Old 09-01-2015, 04:19 PM
Droog007 Droog007 is offline
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Quote:
Originally Posted by Revelation [You must be logged in to view images. Log in or Register.]
Dude back in the days it was fun not knowing wtf did what in 1999 but c'mon if you played in 1999 then most likely you are in your 30's or more.. we.. or most of us don't have that kind of time to waste anymore. I just log on and ask for group on my enchanter.. if nothing I log on my alt and level him.. more power to you if you have the time but I just don't. I don't understand what your hatred with me is about. I'm just trying to enjoy what little time I have to spend with this game.. less downtime finding my way = more xp with my limited time to play
What are you going to do when you max out levels?
  #119  
Old 09-01-2015, 04:21 PM
Revelation Revelation is offline
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Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
What are you going to do when you max out levels?
roll a bard [You must be logged in to view images. Log in or Register.]
  #120  
Old 09-01-2015, 04:23 PM
Ele Ele is offline
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Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
This is the first time I've been disappointed in Nilbog. Work on the game - fine ... the log file should be sacred.
It is an awkward position.

Let the map/buff timer programs go and let people have an advantage over those that don't?

Scan and police for installed parser programs on the computer?

Block web traffic when someone comes along with a browser based parser?

Encrypt the log file output until the game exits?

Queue log file output somehow until the game exits?

Disable the log file or send it garbage loc outputs? Which then screws over people with legitimate uses for wanting to search /loc commands later, but they can still use screenshots to far worse effectiveness.
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