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#111
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It was possible to have a second machine networked to your main EQ computer to read/parse the log file. When you have sense heading bound to your movement keys + other keys, it is pretty "constant" versus pausing to looking at a map and reading the long/lat lines trying to figure out where your most recent /loc would place you in relation to the map you printed out. The outside use of log parsers for buff timers and mapping programs is an insult to the devs of this box that purposely removed or disabled those features to implement classic game play. | |||
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#112
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Maybe you should let them decide what is insulting? If they didn't like it they could tell us not to use them ... most of us would comply. | |||
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#113
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https://web.archive.org/web/19990508...com/atlas.html Quote:
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Having an ordinary map to reference is completely classic, see link above. Having a map on screen at the same time as EQ that reads your log file and pinpoints your location with instant updates is not. | |||||
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#114
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By 2001, my wife and I each had 2 PCs networked behind a cable modem. She was a Java developer at the time (Now she's a Senior Software Engineer).
We didn't do it .... but it was possible. | ||
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#115
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Quote:
Quote:
http://www.project1999.com/forums/sh...22&postcount=7 http://www.project1999.com/forums/sh...7&postcount=15 | ||||
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#116
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#117
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#118
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#120
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Let the map/buff timer programs go and let people have an advantage over those that don't? Scan and police for installed parser programs on the computer? Block web traffic when someone comes along with a browser based parser? Encrypt the log file output until the game exits? Queue log file output somehow until the game exits? Disable the log file or send it garbage loc outputs? Which then screws over people with legitimate uses for wanting to search /loc commands later, but they can still use screenshots to far worse effectiveness. | |||
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