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  #111  
Old 04-30-2015, 06:11 PM
Gardur Gardur is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
the problem right now is that you can engage, lose 2 people, and call force LNS for dozens of more players that plugged and immediately leave like nothing happened

there's really no penalty for taking a fight and losing

there's also no way to actually establish zone control right now considering you can just eat a sacrificial lamb death and then call LNS into a zone that someone is trying to stop you from entering via pvp
1) I would argue that the current state of the server necessitates this be the case. If empire could just crush your whole force to a man everytme you contest then raid mob monopolization would only get worse.

2) I'm all for victor calling exclusion zones. I remember killing az outside fear portal and them just lnsing inside. That's why the ogre wall was built.
  #112  
Old 04-30-2015, 06:11 PM
Colgate Colgate is offline
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i have never seen this "limit to 1 LNS lockout" thing happen

ever

there needs to be punishment in the form of people staying the fuck out of the zone for a little while and any adjacent zone when they lose a fight
  #113  
Old 04-30-2015, 06:11 PM
daasgoot_2.0 daasgoot_2.0 is offline
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whether staff considers it an "exploit" of the rules or not.. It would not be fair to punish someone because it is not stated in the PNP that its not allowed.

no matter how specific you are, how many amendments you make there will always be a loophole and people will use it.

more rules = more petitions = more staff time answering petitions or staff not having enough time to answer all the petitions and being flamed constantly for it.

easier to just drop it all together and force people to man up.
  #114  
Old 04-30-2015, 06:13 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Gardur [You must be logged in to view images. Log in or Register.]
1) I would argue that the current state of the server necessitates this be the case. If empire could just crush your whole force to a man everytme you contest then raid mob monopolization would only get worse.

2) I'm all for victor calling exclusion zones. I remember killing az outside fear portal and them just lnsing inside. That's why the ogre wall was built.
you don't see an issue with the current system of getting caught in a bad fight, raising your hands while saying "FORCE LNS! DON'T TOUCH ME OR GET BANNED!" while you port out with impunity?

it's comically stupid; you should pay actual consequences for losing a fight in the raid scene
  #115  
Old 04-30-2015, 06:14 PM
pgerman pgerman is offline
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Ive asked sirken multiple times to increase force LNS from 1 hour to at least 3 hours. I agree that a fight won should mean something, if someone wants to use force LNS
  #116  
Old 04-30-2015, 06:14 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
you don't see an issue with the current system of getting caught in a bad fight, raising your hands while saying "FORCE LNS! DON'T TOUCH ME OR GET BANNED!" while you port out with impunity?

it's comically stupid; you should pay actual consequences for losing a fight in the raid scene
Disagree with sea wall. I think it allows for more pvp interactions to happen. Anything that allows more pvp to occur is a positive. I fought hard for the pnp to be implemented and I think it's a positive thing. The problem is lack of active guides and people making rulings based off YouTube videos.
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  #117  
Old 04-30-2015, 06:16 PM
daasgoot_2.0 daasgoot_2.0 is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
you don't see an issue with the current system of getting caught in a bad fight, raising your hands while saying "FORCE LNS! DON'T TOUCH ME OR GET BANNED!" while you port out with impunity?

it's comically stupid; you should pay actual consequences for losing a fight in the raid scene
well, every fight is a bad fight against the zerg. when you outnumbered 2-3x its smarter to avoid the zerg all together.
  #118  
Old 04-30-2015, 06:17 PM
Buhbuh Buhbuh is offline
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Quote:
Originally Posted by Guide.Chroma [You must be logged in to view images. Log in or Register.]
What's your thoughts on only allowing a guild to have 1 active LNS. Essentially if they are LNS locked from an engagement, they can't LNS their force again until it expires.

This way they atleast have to choose battles more carefully, but aren't being destroyed for attempting to contest (something that I would think should be encouraged).

I'd also like to emphasise this quote from the LNS policy: "This timer will start after the last person has exited the zone". This can mean a lockout lasts much longer than an hour.
That would be the point of a lockout, though. You'd really have to know when to pick your battles, and when you do pick a battle, you have to stick it out. Otherwise you lose 2 hours, which, for Velious, won't be a crippling ordeal, but will still hurt.

I can't remember the last time an opposing guild has called Force LNS twice in one day. So that would rarely ever apply, especially because when the out-classed force loses once on a repop day, they just avoid PvP engagements for the rest of the day.

The point is not to have five minute mass PvP fights where people can plug and call Force LNS with 1 or 2 deaths. It's to force people to commit and fight. If there's a lockout period for LNS, neither side will want to quit. 2 hours of time are on the line for a loss. These are the types of fights that are the most fun here, not the ones with chickenshit Force LNS calls 5 minutes into a fight.
  #119  
Old 04-30-2015, 06:19 PM
JayN JayN is offline
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making red bluer then blue [You must be logged in to view images. Log in or Register.]
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  #120  
Old 04-30-2015, 06:21 PM
Buhbuh Buhbuh is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Disagree with sea wall. I think it allows for more pvp interactions to happen. Anything that allows more pvp to occur is a positive. I fought hard for the pnp to be implemented and I think it's a positive thing. The problem is lack of active guides and people making rulings based off YouTube videos.
But the point we're making is that it's never meaningful PvP with the current state of the PnP.

It's chickenshit rule lawyering PvP where no side has to commit if they feel out-classed.

If you want raid content, commit to a fight. Don't bitch out and look for ways around having to fight.
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