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#1
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Make it so...(anything) = non-classic dev work that will never happen.
A Player-made system is the key, and a public list is the fairest solution for anyone who decides to camp this item. | ||
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#2
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I think oldhead just chilled things out a bit.
Either way, and correct me if I'm wrong, this item is not gonna "come, be largely unrecognized, then gone" like on live. It will immediately become part of the evercamp economy, for a looooong time relative to the scale economy that could ever be expected on this server. 1 camp, 11 camps, code the cave as an arena: it will be camped, perpetually, it will be sold, and the price will come down in direction proportion to how long "4 months after release" means on p99. Given the curve these fellows have established, I think 4 months is now equal to roughly the length of the Ming Dynasty. edit: correction: 6 months!
__________________
go go go
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Last edited by Sadre Spinegnawer; 04-07-2015 at 11:13 PM..
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#3
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Hard to keep all those flying monkies cleared on one necro. Think I could keep all but 4 down on my (59, demi Lich still in the bank) necro.
__________________
Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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#5
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#6
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what drop rate are people experiencing with this item on beta?
I did this once and killed maybe 8-10 ( maybe 12 ish? ) elders as they did not pop each cycle maybe if I was lucky I got 2 to pop during a respawn I got most the other items n beads but did not see the Eye summoning one What kind of drop rate is to be expected with this? 1-20? 1-50? 1-100? if its stupid rare it would make more sense as 1 camp.....
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#7
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Quote:
My numbers: 153 total spawns 8 elder, 1 Grand Viser 1 Holgresh Elder Beads Other people I have talked with took 8-15 hours to get their beads clearing the room solo. One person got theirs in a couple hours. | |||
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#8
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Quote:
At least that way the strongest beard wins, rather then one guy passing it around his guild. Either way, I probably won't bother.
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Officer in Charge of Drunkenness - Bregan D'Aerth
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#9
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Quote:
Agree on a single camp, agree on publicised lists that you have to be present to be included on. There are no downsides to this setup. The only people that would get rustled are those that can't monopolise the market. | |||
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#10
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Problem with camps like this is your not going to make everyone happy.
Expecting someone to sit at a single spawn for days to try for a drop isnt reasonable though. Not when the same item they are camping can spawn within sight at 10 other points. Make it 1 camp but require the person next on list to keep a physical presence at the camp the whole time. Maybe include a rule or stipulation to keep corpsing items to a minimum. As proven with the locket of escape dropping again a couple years ago for a short period it is possible for a guild to lock down a camp to the disappointment of everyone else. So not sure how the GMs can prevent that without really restricting players freedom at the specific camp. Another issue with making it 11 camps is the proximity of each other. If its 11 camps the GMs will spend all their time responding to petitions of camp/mob stealing and have no time to work on the myrid other issues that will occur once the expansion is released and missed bugs and exploits come to light. Edit: Ohi Elethia | ||
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