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  #1  
Old 01-23-2015, 04:47 PM
Sirken Sirken is offline
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Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
Ogre walls were/ are classic. I used that shit all the time on live.
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8. You may not disrupt the normal playability of a zone or area.

Zone/Area Disruption is defined as any activity designed to harm or inconvenience a number of groups rather than a specific player or group of players. This includes, but is not limited to::

-Monopolizing most or all of the kills in an area.

- Deliberately blocking a doorway or narrow area so other players cannot get past.

- Refusing to cooperate with the other parties at a contested spawn site after having been instructed to do so by a P99CSR.

- Making excessive and inappropriate use of public channels of communications (/shout, /ooc, etc.).

- Intentionally causing excessive zone latency (creating excessive corpses, abusing spell effects, etc.).

- Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.).


theres lots of things that happened on classic that were against the rules. i know ogres that use to block zone lines all the time, and i know a guy that got DTd the first time he blocked the entrance to the gfay banker. i DTd the wall, as i should have. no one was suspended for it.
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Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
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going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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I've met Sirken IRL.. he ain't jelly of shit

  #2  
Old 01-23-2015, 05:04 PM
krazyGlue krazyGlue is offline
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Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
All trolling aside, the PnP needs a serious overhaul if it can spring threads like this.

Several of our players are losing interest in playing simply because of the amount of petitionquest. Sirken told us we shouldn't feel like we're walking on eggshells? We're already there. Holocaust has put everyone in the guild on high alert when doing anything during raids/ with Azrael around/ in zone.

It's way too strict and way too lenient in all the wrong ways.

It's especially bad when that behavior, and the loopholes, are exploited to their farthest stretching point. Lite is posting about server health when he spends hours a day on Sandusky in Howling Stones using a bugged skipping stone to throw shit at the pets of pet classes in opposing guilds until the moment they aren't paying attention for one second and everyone wipes. When he gets into trouble, he drops down to the first level, dying to mobs, boxes in his cleric and rezzes back up to do it all over again.

Yet somehow he's the white knight to server health?

Brainz gets raptured out of range of mob agro in sebilis and when he gets tashed, rooted and, for all intents and purposes, fucked, he uses a ranged weapon to agro mobs, and feign deaths them right where we're standing. But because we're PvPing him at close range in a small zone, he's technically in the right and not training because? I have no idea. Mobs sometimes get involved?

It's really, really tiresome dealing with a guild that looks for any rule to lawyer off to Sirken about in order to get us banned. Ogre walls were/ are classic. I used that shit all the time on live.

You complain about Holocaust not having PvP tactics and yet when one was created you petitioned it? You guys are fucking babies. Don't get me wrong, Sullon-Zek style is completely antithetical to server growth, but being too blue isn't helping either. We shouldn't have rules that pander to any one guild (like a zerg), but right now we have ones that pander to people with crews that can't defeat the legitimately better guild straight up.

We have a spy in your guild. Sometimes, even after a long period of time of being friends, people you most trust start to see you for what you are. Took years. Good luck in the future.
Someone is mad
  #3  
Old 01-23-2015, 05:05 PM
Buhbuh Buhbuh is offline
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Originally Posted by krazyGlue [You must be logged in to view images. Log in or Register.]
Someone is mad
someone is feeding me intimate details about your raids =)
  #4  
Old 01-23-2015, 05:06 PM
krazyGlue krazyGlue is offline
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Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
someone is feeding me intimate details about your raids =)
Don't care I know how much u pals like raiding . Listen along
  #5  
Old 01-23-2015, 05:25 PM
Buhbuh Buhbuh is offline
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Originally Posted by krazyGlue [You must be logged in to view images. Log in or Register.]
Don't care I know how much u pals like raiding . Listen along
Didn't sound that way in TS.

Also pulling 1 mob at a time the entire raid?

Front all you want here, but naw. Rustle is real.


One thing the GMs implemented with the hope it would bring more mass PvP was the rule where guilds are able to LnS a raid force from one zone in order to contest at another later in the day.

What ended up happening was - raid forces plug after losing a small amount (where it's apparent they won't win), call LnS, unplug, port and snipe mobs across the world map, completely avoiding any future PvP battle because they know when they're outmatched (which is a logically sound way to operate).

The only problem there is that no one faces consequences for mass PvPing. There's now a loophole for bringing your guild to fight another and losing. You don't have to wait any period of time to LnS or wait until they leave the zone or finish the raid mob. You just pickup your shit and walk away, avoiding PvP and getting what raid loot you can without actually ever engaging anyone again.

Basically, the idea sounded great on paper (yay, more world PvP), but it never ended up that way. No one suffers for losing. I don't like that. We need a little bit of that. A time for reflection after losing a hard fought battle.

I don't think you should sit on corpses for days at a time, but that can be addressed with a timeframe to raid force LnS. After losing en masse, you wait 30 minutes or until the winning raid force leaves the zone to get your shit and hop to the next target. That's a far more reasonable way to look at it. You gotta sit that shit out, and if you zone in to LnS within that 30 minute timeframe, you get annihilated. That doesn't mean we have to lawyerquest it as a LnS violation for doing that, but just that anyone who zones in within that time frame is getting rocked.

While in Nihilum, Azrael would lose at VS and be at PD in VP before we were even finished in KC. It's like they were rewarded for losing.

I don't get that part of the PnP.
  #6  
Old 01-23-2015, 04:50 PM
vouss vouss is offline
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Buhbuh complaining about petitionquest after his guild wiped themselves to mobs, trained us back, then paged in Sikren to watch for us to train you back?
  #7  
Old 01-23-2015, 04:57 PM
Buhbuh Buhbuh is offline
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nobody was talking to you. go get beastagor deleted by your girlfriend again, or just kindly fuck off

8)

needs an overhaul, bros
  #8  
Old 01-23-2015, 05:03 PM
Modus Modus is offline
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Solution #1:

LNSing players must leave the zone they were killed in, and all adjacent zones for one hour.

Solution #2:

LNS does not apply to Raidgroup vs Raidgroup contests over raid targets.
  #9  
Old 01-23-2015, 05:25 PM
Kergan Kergan is offline
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Ogre wall of oor toons isn't really a PVP tactic man. Built out of level 60s that shits legit you feelers?
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  #10  
Old 01-23-2015, 05:29 PM
Buhbuh Buhbuh is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Ogre wall of oor toons isn't really a PVP tactic man. Built out of level 60s that shits legit you feelers?
I agree there. In range, sure. But that can be loopholed with "i was 55 and couldn't kill them" argument. They had plenty of those running in last night.
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