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  #1  
Old 12-04-2014, 10:24 PM
Tassador Tassador is offline
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lol logging in for the first time and this is ez quest just pull 5 mobs enstill last 3mins its like mez
  #2  
Old 12-04-2014, 10:27 PM
Serakan Serakan is offline
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Default gonna miss this server

a week ago I was plugging along merrily on this server. surely not "classic," but close enough. The server worked great. the Mechanics and resists were somewhat close to the classic game. Everything looked in fair working order leading into velious. Then this patch came in. There's only so much sabotage a player can take before he has to walk away from the game. RIP r99. was a great server. entire patch should be removed and the game should go back to the way it was imo /shrug. the trolls will get what they want in the end cuz they never shut up
  #3  
Old 12-04-2014, 10:28 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Serakan [You must be logged in to view images. Log in or Register.]
The server worked great. the Mechanics and resists were somewhat close to the classic game.
lol'd hard at this comment
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #4  
Old 12-04-2014, 10:31 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
lol'd hard at this comment
And all the rogues QQ.

Geesh.

H
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  #5  
Old 12-04-2014, 10:43 PM
Buzzed Killer Buzzed Killer is offline
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Quote:
Originally Posted by Serakan [You must be logged in to view images. Log in or Register.]
a week ago I was plugging along merrily on this server. surely not "classic," but close enough. The server worked great. the Mechanics and resists were somewhat close to the classic game. Everything looked in fair working order leading into velious. Then this patch came in. There's only so much sabotage a player can take before he has to walk away from the game. RIP r99. was a great server. entire patch should be removed and the game should go back to the way it was imo /shrug. the trolls will get what they want in the end cuz they never shut up
Its been 2 days...
  #6  
Old 12-04-2014, 10:46 PM
Bazia Bazia is offline
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Haynar thank you, everyone on the server having 1 "main" and 1 rogue or monk alt to pvp because they were immune to everything was getting pretty dumb

People were literally telling me to stop maining enc and just use it as a buff box and to buy a rogue epic mq to pvp with before this patch because any other class was a waste of time
Last edited by Bazia; 12-04-2014 at 10:48 PM..
  #7  
Old 12-04-2014, 11:01 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
Haynar thank you, everyone on the server having 1 "main" and 1 rogue or monk alt to pvp because they were immune to everything was getting pretty dumb

People were literally telling me to stop maining enc and just use it as a buff box and to buy a rogue epic mq to pvp with before this patch because any other class was a waste of time
The changes were not intended to nerf rogues or monks. They were to add more dimensions to the game. Even at the expense of not being perfectly classic.

If I had my choice, charm and fear on PCs would also be enabled.

Still debating adding a real nerf that stops the fungi wearing twinks who are griefing noobs. Something like if you have a fungi or epic equipped, your pvp range is 0-60. No patience for that crap.

H
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  #8  
Old 12-04-2014, 11:03 PM
Slathar Slathar is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The changes were not intended to nerf rogues or monks. They were to add more dimensions to the game. Even at the expense of not being perfectly classic.

If I had my choice, charm and fear on PCs would also be enabled.

Still debating adding a real nerf that stops the fungi wearing twinks who are griefing noobs. Something like if you have a fungi or epic equipped, your pvp range is 0-60. No patience for that crap.

H
But nerfing fungi twinks is not classic. The new hit box is more classic than what existed previously here. Charm and fear did not work in Kunark on players, either.
  #9  
Old 12-05-2014, 12:04 AM
Technique Technique is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
If I had my choice, charm and fear on PCs would also be enabled.
Diminishing returns on CC works well enough for WoW, the same concept adapted to EQ would work too.

But some believe entire spell categories should be useless because "...blah blah classic blah blah blah...".
  #10  
Old 12-05-2014, 12:16 AM
compulsion compulsion is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
Haynar thank you, everyone on the server having 1 "main" and 1 rogue or monk alt to pvp because they were immune to everything was getting pretty dumb

People were literally telling me to stop maining enc and just use it as a buff box and to buy a rogue epic mq to pvp with before this patch because any other class was a waste of time
This patch did virtually nothing to change the actual causes of MeleeQuest. 95% melee hit rate? Unchanged. Compounding channeling nerfs for casters? Unchanged and a new one added. Add into the mix melees scaling better with buffs with the easy xp, multiple free accounts, and everyone having a buffbot or 3.

You thank Haynar for making enchanters stupid for a few days but forget that no dev has even looked at why ench nukes, which were not terribly hard to land on live, are full resisted near every time here at sub 100 mr while cleric nukes land for 70% at 125+ mr. Same thing with bard mez which lands more consistently than any ench mez with no debuff required.

We had a pretty reasonable resist code. We needed a few small adjustments to get things more in line with a classic experience. Instead we got a bunch of random, poorly thought out changes to a wide range of spells according to the whims of someone who obviously never touched a red server on live.

Fast forward another 2 months, players will be getting feared(7 tics is only 42 secs) at 130 mr. Good times.
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