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#111
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And the only way to really offset this problem, is not to "learn to play" (as someone spewed out irrationally) but to completely twink the hybrid so they can play in higher level groups (5+ levels). But even then, pugs are not usually doing gear checks, and even considered a bit stupid to do so. Then if that 5+ group is also twinked, then the hybrid twink still falls short. A dilemma, is it worth twinking a hybrid that much? How many hybrid characters were simply PL'ed up rather than spending huge amounts of plats on gear? Presents problems, and the results are well documented.
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Last edited by Daywolf; 08-26-2014 at 05:58 PM..
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#112
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But then I remembered that 3.5 had two forms of "multi-classing": the way I just described, and then those wacky multi-class rules they introduced at the very end of the edition. I didn't realize that you were talking about those rules because you'd normally call that a 5th level fighter/druid, not a fighter 5/druid 5. But in any case, those were definitely closer to AD&D's multi-classing, as was the Mystic Theurge prestige class, because both give you a way to have a caster/something else, while not having to lose half your caster levels. Still, my point remains: Everquest was based on a different edition of D&D, so you can't really compare your 3.5 5th level druid/fighter to an EQ ranger or an AD&D druid/fighter (among other things because there were no druid/fighters in AD&D). | |||
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Last edited by loramin; 08-26-2014 at 05:56 PM..
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#113
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So the class penalties definitely affect the amount of hybrids on the server. I just recently started playing with about 5 other friends at the same time and those that rolled hybrids have since rolled different classes.
And it wasn't because they were harder to play, or they didn't like them, it was because they couldn't keep up with the rest of us that didn't roll hybrids. We try to play together, but don't always, and the hybrids just fell way behind. And it was quicker for them to start a different class than try and keep up. It really is not fun when you want to play a certain class like a hybrid but the exp penalty causes you to change. All the arguments against removing the class penalties seem a bit weak to me. You can't make the classic timeline argument since we are way past when Velious should have been released. And the slippery slope argument falls short in my book too. Just because you remove class penalties doesn't mean you have to make any other changes that came after Velious. And the feeling of accomplishment argument made me chuckle. I see level 60 SKs and Rangers and think they must be a masochist. | ||
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#114
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#116
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There are 1.6k people who were counted as anonymous. Thus, while discrete numbers might be slightly incorrect, the overall %'s next to everything I do believe are representative.
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#117
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#119
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#120
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I haven't said what the emu devs should do about it, just pointing out the facts. But clearly it's broken.
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