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Originally Posted by Koota
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I'm not a fan of the theme-park quest styles, myself. But realistically there's not many other options when you're still in the 'learning and character development' phase of the game, which is up until level 30, arguably. I like that they twist crafting quests in there too, as I understand it that player-made items can be some of the better stuff out there at this time. Once you hit 50 though, and have people to roll around with, things definitely get more interesting (just like in any game, hell even Red99) in that there are much more PvP opportunities, nautical combat, and more.
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Exactly the themepark aspect is only a Tutorial, the game becomes a complete sandbox at 50. Tradeskills do give you some of the best gear. But you don't have to do tradeksills to get that gear. You could never touch a tradeskill, spend all your days robbing people, get rich and buy that gear from other players. You could do world raid mobs for great gear, or just buy that gear from player's that sell it.
It's pretty unigue in the fact that a player can literally choose their preferred playstyle and end up fully geared at endgame. The blue aspect of the game totally feeds the games pvp. They've done something that only Shadowbane has previously done, they killed the treadmill!