![]() |
|
#112
|
|||||
|
Quote:
Quote:
Last night I managed to luck into a mistmoore yard trash group. There was a list to get into the group that I waited about 30 minutes on, and we constantly had people asking to be added to the list. These people could have made their own group and one of us moved to graveyard but an orge SK was being powerleveled there and they were taking so many mobs that they started pulling from tunnel and tunnel entrance trash, so there were barely enough for us to kill most of the time. | ||||
|
|
|||||
|
#113
|
|||
|
^^^
I hate power levelers for that reason - probably just because I'm jealous and have never been power leveled, except the random buff when a high level runs by. | ||
|
|
|||
|
#114
|
||||
|
Quote:
I just don't people taking over campes from entire group(s) of people just to help their "friend" [You must be logged in to view images. Log in or Register.] There are only so many level approproate zones and it is not like you can go to the higher (death) or lower (no exp) zone ranges.
__________________
Zethriel DarkWhispers
Enchanter - P99 Aetherial Mistwalker Retired Ranger (Xegony) I had the surname before the sword first appeared ![]() | |||
|
|
||||
|
#115
|
||||
|
Quote:
| |||
|
|
||||
|
#116
|
|||
|
to get from 1 - 50 as fast as absolutely possible with as little hassle as possible yes soloing is probably fastest.
however it is my opinion that it completely bypasses the whole point of playing EQ, and 80% of the awesome content. last night me and my regular group went to sol a, it was a rocking group, we talked, had fun, got decent exp, at about midnight right before we were going to log , we decide to try and pull 2 gnome bots, we got a few adds including singe, things went south fast, and we all died, I was bound in oogok, and the rest in FP or lavastorm, a handful of see invis mobs popped between us and our corpses, the CR was a nightmare and took an hour , keeping everyone up past their bed time who had work the next morning. THAT is what EQ is all about, hard as nails, balls deep in trouble, no win situation, and coming together and working as a team to accomplish something that you shouldn't be able to accomplish otherwise. sure I lost some exp, sure at the time we were all pulling our hair out, but that is also probably the most fun, and the most truly classic experience I have had so far on this server, you just don't get to experience awesome shit like that soloing. [You must be logged in to view images. Log in or Register.]
__________________
Finxter Fizzlepants - 54th Level Gnome Mage of Kittens Who Say Meow
Seeatee- 40 ShadowKnight Bushybeard - 22 warrior | ||
|
|
|||
|
#117
|
||||
|
Quote:
On the plus side, the people in my group seem to be getting smarter as I level up. I only died once during these 24 hours from people focusing DPS on the rootparked melee add instead of the caster nuking me to death! [You must be logged in to view images. Log in or Register.] Maybe when I get to 40 or so there will be no more PL'ers in the way of actual groups? | |||
|
|
||||
|
#118
|
|||
|
Also, for those looking to compare group vs. solo XP: I played for 24 hours in MM with a good ZEM and was chain pulling for at least 20 hours of that. In that time I gained 5 levels (23-28). This is as an uber-twink wielding Dragon Claws + EBW + FBSS, but in a full group the whole time.
My mage, completely untwinked, went from 22 to 29 solo at SK centaurs in ~10 hours with no ZEM and no group bonus and not chain pulling anything. | ||
|
|
|||
|
#119
|
|||
|
Troy go post that on the group xp thread thingie :P
| ||
|
|
|||
|
#120
|
|||
|
I don't think there's that big of a discrepancy between solo and group xp, there are just several factors that often cause group xp to be worse if you are a player who knows what you are doing:
1. What I like to call "Lowest Common Denominator" syndrome. The players in the group all play as lazily/poorly as the worst player in the group, because they don't want to carry the group or just don't care. 2. Waiting in line for groups when most dungeons are full. (far less convenient to wait 30 minutes to an hour to find a group than to just start killing stuff on your own) However, group xp's downside (vs solo) is somewhat mitigated by the following negative factors: 1. Good solo spots are almost always taken at 40+, (Oasis/Feerott/OoT Specs, HGs etc) and often don't open up for many, many hours. 2. Most classes in classic, no matter how twinked, cannot solo efficiently past level 30. Ultimately, I agree with Reiker on the point of solo vs. group (assuming all players involved are reasonably skilled, knowledgeable, or just able to follow simple instructions) being convenience vs efficiency. Obviously, some classes in classic are just ridiculously good at soloing for xp, (Mage, Necro, Chanter etc) and some classes are just ridiculously bad at it (Rogue, Warrior). But even in the case of Mages, (who are by all accounts incredibly overpowered at solo on P99, far more than they were on classic) put 6 Mages in a group together, and if there are enough mobs to kill, the XP will be better than a solo mage. | ||
|
Last edited by Enderenter; 08-31-2010 at 03:59 PM..
|
|
||
![]() |
|
|