![]() |
|
|
|
#1
|
|||
|
I altered null's code. It was a good starting point. But will require a patch.
H
__________________
Haynar <Millennial Snowflake Utopia>
| ||
|
#2
|
|||
|
If these resists go in its going to be a rude awakening, especially when people can easily achieve this level of resists in velious unbuffed.
If this is going to be how it is, might want to advance the time table on 1.5x debuff resist reduction.
__________________
| ||
|
#3
|
||||
|
Quote:
__________________
Haynar <Millennial Snowflake Utopia>
| |||
|
#5
|
|||
|
Ya, I agree. Would be nice to see people actually have to use spells like malo in pvp and try to stack debuffs. Mage going to be pretty useless as is.
__________________
| ||
|
#6
|
|||
|
Great changes. Thanks H
__________________
Ksah <Empire>
| ||
|
#7
|
|||
|
this change, making AC work more in PvP, and a few other fixes would bring red pvp to a pretty respectable place
| ||
|
#8
|
||||
|
Quote:
__________________
| |||
|
#9
|
|||
|
Haynar you don't know what this means to the classic pvp community.
Maybe you do. | ||
|
#10
|
|||
|
One other thing on resists and maybe you see something in the code like you did before with pets...
When we buffed pets with resist magic on live, it was impossible to root them, even the shaman pets that conned green (light blue, but green for era). Is that a possible change? I think it will make things work better some how in pve if that works too. Goes for necro/mage/shaman/you name it pets or npcs controlled by players [You must be logged in to view images. Log in or Register.]. I don't play a pet class, but this was a huge edge for mages and made the druid+mage combo so feared (along with frost from the druid so much as partial'ing and dropping fire resist) . | ||
![]() |
|
|