Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Velious Beta > Mechanics

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-03-2014, 11:11 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,953
Default

Added some changes to the code, so if you remove armor against lower level mobs, it will be more noticeable. Not perfect, but definitely an improvement.

So maybe next patch, you will see some differences.

Maybe we can got from "AC is broke" to "AC is overpowered" or "AC works" or "AC needs tweaked when _________" (insert specific case here).

H
__________________
Haynar <Millennial Snowflake Utopia>
  #2  
Old 05-03-2014, 11:18 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

nice!
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #3  
Old 05-11-2014, 08:27 AM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,906
Default

Given that it can't be recreated perfectly, I really do hope you guys are erring on the side of making the content slightly more difficult in your calculations when there is uncertainty. The game is so much easier now than it was back then.
__________________
  #4  
Old 05-11-2014, 04:04 PM
Scrubosaur Scrubosaur is offline
Sarnak

Scrubosaur's Avatar

Join Date: Jan 2014
Location: WA
Posts: 257
Default

Hopefully shield AC will be working well when Velious comes out. Back in the day my guild actually had to start using a warrior with a shield to tank things like AoW and ToV dragons. We usually started out with a ranger tagging off of a monk and then weapon shielding / flame licking (warriors all bow shot for rampage) after about 5-10 secs warrior would spam taunt and either ranger would die or MT would taunt off mob. This gave warrior a HUGE threat lead so dual wielding wasn't necessary to keep aggro, and using a shield gave a warrior a nice boost in damage mitigation.
__________________
Scrubosaur - Necromancer

"Living my life 6 seconds at a time." - Unknown
Last edited by Scrubosaur; 05-12-2014 at 01:01 AM..
  #5  
Old 05-12-2014, 12:23 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

How much does a compilation of all boss min/max hits help? Or you already got this?

Is there a focus on getting resists capped at 255 for this expac? It will be VERY easy to hit 350+ with gear/bards. I linked a video of classic Klandicar where fear is landing even on the bards (who are in full Velious gear), I'm not so sure having the entire raid fear immune on a fight like that is a good thing.
Last edited by Nirgon; 05-12-2014 at 12:26 PM..
  #6  
Old 05-12-2014, 02:21 PM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,078
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
How much does a compilation of all boss min/max hits help? Or you already got this?

Is there a focus on getting resists capped at 255 for this expac? It will be VERY easy to hit 350+ with gear/bards. I linked a video of classic Klandicar where fear is landing even on the bards (who are in full Velious gear), I'm not so sure having the entire raid fear immune on a fight like that is a good thing.
I've posted min/max hit infos easily calculated through mobs DIs and DBs before. Max Hit is always just 20*DI+DB whie minimum hit is DI+DB. That's the easy stuff.

The difficult part with both AC and Resists is tuning. Having the proper AC code means little if the NPC values are not known and visa versa. In the same vein, capping resists at 255 means little if resists rates are not proper. Currently, resists against spells are quite a bit weaker than expected. However, characters are able to obtain 500 to resists which has an end result of making more resistant PCs possible. Some of this may be attributable to level difference being less of a factor. It's difficult to tell since there's not exactly tons of live data to compare this against.

It's all about tuning to a comfortable level.
__________________
  #7  
Old 05-12-2014, 04:13 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

tru
  #8  
Old 05-12-2014, 06:18 PM
Rettj Rettj is offline
Banned


Join Date: Apr 2014
Posts: 268
Default

I'll whip this code up in a jiffy bros
  #9  
Old 05-12-2014, 06:38 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

Quote:
Originally Posted by Rettj [You must be logged in to view images. Log in or Register.]
I'll whip this code up in a jiffy bros
can u hack my gf hotmail?
__________________
Current Games:
Naw
  #10  
Old 05-12-2014, 09:02 PM
Rettj Rettj is offline
Banned


Join Date: Apr 2014
Posts: 268
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
can u hack my gf hotmail?
ya whats the username
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:07 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.