![]() |
|
|
|
#1
|
||||
|
Quote:
| |||
|
|
||||
|
#2
|
|||
|
The chance for low/mid pop passed a long time ago. The people that are casual already quit and decided blue was better for them. This server will always be top heavy, people just need to dealwithit.gif
__________________
![]() | ||
|
|
|||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
|||
|
I'll never wear a single droppable item (since resists don't really matter anyway) if item loot is implemented. The end.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
|
|
|||
|
#5
|
|||
|
Item loot doesn't work because its too cut throat.
Might as well have Sullon Zek rules where level 60s can kill level 10s. Having item loot just increases the grief component. Casters clearly have the advantage at lower levels. Once no drop raid gear drops for your guild, you become godlike killing people in chainmail. Its just a game with higher stakes that will drive away casuals. Obviously we need casuals to increase server population.
__________________
[/CENTER]
![]() [/CENTER] | ||
|
Last edited by Galacticus; 04-16-2014 at 04:32 PM..
|
|
||
|
#6
|
|||
|
i dont think a trading zone is needed with global ooc. even my greatest enemies have been very honorable when it comes to trades. we are pretty civil on red honestly.
__________________
Current Games:
Naw | ||
|
|
|||
|
#7
|
|||
|
I disagree...not about the honesty factor but because trade needs to be much easier and more accessible.
Even item loot would be palatable if items were easier to obtain.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
|
|
|||
|
#8
|
|||
|
Ive always been against item loot because it adds an extra element of potential grief. Any person with half a brain will realise we already have twinks which are delevelled with epic, planar and vp gear. Item loot just means they won't wear fungis for regen and wear something like a sky belt for haste. This isn't live where the game moves fast in between expansions. People who are established have the time to invest in doing shit like this.
| ||
|
|
|||
|
#9
|
||||
|
Quote:
It's risk vs reward Not having item loot and pvp is like not having xp loss on death on pve Oh and it also butt fucks RMTers (buyers)... not shocked to see a certain gang hating on it So if people are scared to buy items cuz of item loot...which is a classic mechanic... HMMMM Oh? And adding an element of grief? How is 60 retards who don't have to risk losing droppables and controlling the server not grief? | |||
|
Last edited by Nirgon; 04-16-2014 at 08:06 PM..
|
|
|||
![]() |
|
|