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Old 04-16-2014, 02:45 PM
Kergan Kergan is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Still amazes me that people (even given how STUPID of them are) think 4 levels with item loot is blue at all.

It's classic.

It's red as fuck.

It makes being a career PK a method for advancement.

Right now being in the biggest zerg is the best way to go... whereas with item loot.. for some that is just limiting their available targets.

Then again, I guess some people here do shit like play Dark Souls offline and give themselves a huge pat on the back when they beat it.

Do you realize that putting item loot on a PvP server is the best way to stomp RMT? Or at least punish the otherwise unskilled/clueless idiots who come here and buy their way up?

If I'm Rogean and want to punish RMT/red AND make shit classic, more fun for non zergs... well... here's where you do it.

Inb4 if you implement this classic feature everyone will leave (hi2u compass, maps, invis pulling, proximity aggro, banning/delvling for mq etc).
I have a feeling the item loot supporters are not the type of people the staff want to attract to the server. Lets face it, the server is going to need a blue tint to survive. As much as I'd love to relive the glory days of RZ, without at least 3-4x the population we have now, where your reputation will actually matter, it just isn't going to happen. The players policing the server is what made the experience so unique, and we just don't have that luxury here.
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Old 04-16-2014, 02:38 PM
Twainz Twainz is offline
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The chance for low/mid pop passed a long time ago. The people that are casual already quit and decided blue was better for them. This server will always be top heavy, people just need to dealwithit.gif
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Old 04-16-2014, 02:48 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
Item loot would be fun! Concerns of reduced population though [You must be logged in to view images. Log in or Register.]



Don't be such a downer [You must be logged in to view images. Log in or Register.]

Blue is topheavy too but they manage to maintain a healthy number of lower level people.
Blue has over 10x the people logged in at any given moment, yet their world is the exact same size as R99. The fact there are lots of low level groups is a byproduct of that, they are just as top heavy there as we are on R99. That is not going to change, and will in fact continue to get worse as we go 2, 3, 4 years with the same max level cap.
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Old 04-16-2014, 03:26 PM
heartbrand heartbrand is offline
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I'll never wear a single droppable item (since resists don't really matter anyway) if item loot is implemented. The end.
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  #5  
Old 04-16-2014, 04:27 PM
Galacticus Galacticus is offline
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Item loot doesn't work because its too cut throat.



Might as well have Sullon Zek rules where level 60s can kill level 10s.

Having item loot just increases the grief component.

Casters clearly have the advantage at lower levels.

Once no drop raid gear drops for your guild, you become godlike killing people in chainmail.

Its just a game with higher stakes that will drive away casuals.

Obviously we need casuals to increase server population.
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  #6  
Old 04-16-2014, 04:33 PM
SamwiseRed SamwiseRed is offline
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i dont think a trading zone is needed with global ooc. even my greatest enemies have been very honorable when it comes to trades. we are pretty civil on red honestly.
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Old 04-16-2014, 04:43 PM
Humerox Humerox is offline
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I disagree...not about the honesty factor but because trade needs to be much easier and more accessible.

Even item loot would be palatable if items were easier to obtain.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
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Old 04-16-2014, 04:46 PM
Drakaris Drakaris is offline
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Ive always been against item loot because it adds an extra element of potential grief. Any person with half a brain will realise we already have twinks which are delevelled with epic, planar and vp gear. Item loot just means they won't wear fungis for regen and wear something like a sky belt for haste. This isn't live where the game moves fast in between expansions. People who are established have the time to invest in doing shit like this.
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Old 04-16-2014, 07:59 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Drakaris [You must be logged in to view images. Log in or Register.]
Ive always been against item loot because it adds an extra element of potential grief. Any person with half a brain will realise we already have twinks which are delevelled with epic, planar and vp gear. Item loot just means they won't wear fungis for regen and wear something like a sky belt for haste. This isn't live where the game moves fast in between expansions. People who are established have the time to invest in doing shit like this.
Another PvP genius here? HEH

It's risk vs reward

Not having item loot and pvp is like not having xp loss on death on pve

Oh and it also butt fucks RMTers (buyers)... not shocked to see a certain gang hating on it

So if people are scared to buy items cuz of item loot...which is a classic mechanic... HMMMM


Oh? And adding an element of grief? How is 60 retards who don't have to risk losing droppables and controlling the server not grief?
Last edited by Nirgon; 04-16-2014 at 08:06 PM..
  #10  
Old 04-16-2014, 08:26 PM
Gaffin 7.0 Gaffin 7.0 is offline
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