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#1
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Some of you have pretty fuzzy memories. Classic was NOT like this. Not even CLOSE to like this. The only way sit aggro was ever a factor is if you body pulled shit or used a low dmg throwing weapon and dragged a mob OVER somebody sitting down then they'd get smacked. If the mob was dmg'd 5-10% and you did nothing to it then sit aggro was a non-factor even if it was dragged past your face. I played from beta phase 3 til prophecy of ro expansion and NEVER in regular exp groups did I have to stand up on every god damn pull to avoid being hit and I played almost exclusively casters that were sitting on every inc.
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#2
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^^^^
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#3
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Quote:
People have bad memories after 10+ years, but this guy is dead on. The only time sit agro was a problem was when a monk would body pull (I played a monk from Classic to Velious). Sitting on a pull from Hate/Fear was always worse, because usually a monk would bring 2+ on a body pull. When someone is fighting near you, the mob never added you to the hate list if you were sitting and not in the group. I tried posting the relevant patch notes in the game mechanics thread about this to show that Live had significantly screwed up agro at one point and had to fix it. I warned not to implement bugs as features of classic garbage. But there are squeekier wheels then mine on this bus. | |||
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#4
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Quote:
This thread should be stickied and serve as a reminder/evidence why staff is reluctant to use conjecture with regards to changing mechanics. Sometimes it's the only option but nevertheless, read back the 13 pages or so and count out how many people parroted the "SHITS CLASSIC STOP QQing!!".
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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#5
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Quote:
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#6
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Quote:
As I recall, sit aggro was a multiplier, not a taunt. If a cleric sat too soon after an early heal, or a wizard after nuking, it would be enough to draw aggro even if the spell itself didn't do it. But until you actually did something to get on the mob's hate list, you were safe to sit as long as you weren't too close (read: within the mob's normal aggro radius). This was how folks trained back in the day: get proximity aggro on a mob and run it into sitting players, who would draw aggro not solely because they were sitting, but because they were sitting and the original aggressor hadn't done enough to overcome the multiplier. It was not a mechanic that the average player in a group grinding in Overthere had to account for during pulls. | |||
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#7
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Its fixed, everyone can rest easy.
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Juhstin Bieber - Red99
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#8
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For sure? Died three times last night from people training SG's in oasis - I am hoping it was unintentional and the sit agro thing had their plan all jacked up. Was sitting on the end of the dock to memm spells after second body recovery - SG standing on other side of the stone pillar doing nothing (mind you I have done this many times on live back in the day and recently with NO problem at that distance), the second I sat and my spell book popped up - he made a beeline for me and smoked me again. Also note that I was not hunting or swinging at the SG's at any point, only level 13.
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Lord Andragore Sacraspatha Paladin of Marr | ||
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#9
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Quote:
Try today and see if you encounter the same problems.
__________________
Juhstin Bieber - Red99
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#10
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........you first.......ha ha. Will do, going to have SoW this time though just in case.......<fingers crossed>
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Lord Andragore Sacraspatha Paladin of Marr | ||
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