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Old 02-24-2014, 10:27 AM
Dakidd4990 Dakidd4990 is offline
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Some of you have pretty fuzzy memories. Classic was NOT like this. Not even CLOSE to like this. The only way sit aggro was ever a factor is if you body pulled shit or used a low dmg throwing weapon and dragged a mob OVER somebody sitting down then they'd get smacked. If the mob was dmg'd 5-10% and you did nothing to it then sit aggro was a non-factor even if it was dragged past your face. I played from beta phase 3 til prophecy of ro expansion and NEVER in regular exp groups did I have to stand up on every god damn pull to avoid being hit and I played almost exclusively casters that were sitting on every inc.
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Old 02-24-2014, 10:49 AM
Man0warr Man0warr is offline
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^^^^
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  #3  
Old 02-24-2014, 02:47 PM
Skydash Skydash is offline
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Quote:
Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
Some of you have pretty fuzzy memories. Classic was NOT like this. Not even CLOSE to like this. The only way sit aggro was ever a factor is if you body pulled shit or used a low dmg throwing weapon and dragged a mob OVER somebody sitting down then they'd get smacked. If the mob was dmg'd 5-10% and you did nothing to it then sit aggro was a non-factor even if it was dragged past your face. I played from beta phase 3 til prophecy of ro expansion and NEVER in regular exp groups did I have to stand up on every god damn pull to avoid being hit and I played almost exclusively casters that were sitting on every inc.
This is true.

People have bad memories after 10+ years, but this guy is dead on.
The only time sit agro was a problem was when a monk would body pull (I played a monk from Classic to Velious).
Sitting on a pull from Hate/Fear was always worse, because usually a monk would bring 2+ on a body pull.

When someone is fighting near you, the mob never added you to the hate list if you were sitting and not in the group.

I tried posting the relevant patch notes in the game mechanics thread about this to show that Live had significantly screwed up agro at one point and had to fix it. I warned not to implement bugs as features of classic garbage. But there are squeekier wheels then mine on this bus.
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Old 02-24-2014, 03:09 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Skydash [You must be logged in to view images. Log in or Register.]
This is true.

People have bad memories after 10+ years, but this guy is dead on.
The only time sit agro was a problem was when a monk would body pull (I played a monk from Classic to Velious).
Sitting on a pull from Hate/Fear was always worse, because usually a monk would bring 2+ on a body pull.

When someone is fighting near you, the mob never added you to the hate list if you were sitting and not in the group.

I tried posting the relevant patch notes in the game mechanics thread about this to show that Live had significantly screwed up agro at one point and had to fix it. I warned not to implement bugs as features of classic garbage. But there are squeekier wheels then mine on this bus.
Going to have to 3rd this. The change brought it to the forefront but I would hazard a guess to say that classic was closer to pre-patch then it was post-patch.

This thread should be stickied and serve as a reminder/evidence why staff is reluctant to use conjecture with regards to changing mechanics. Sometimes it's the only option but nevertheless, read back the 13 pages or so and count out how many people parroted the "SHITS CLASSIC STOP QQing!!".
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  #5  
Old 02-24-2014, 07:01 PM
Burt Burt is offline
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Quote:
Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
Some of you have pretty fuzzy memories. Classic was NOT like this. Not even CLOSE to like this. The only way sit aggro was ever a factor is if you body pulled shit or used a low dmg throwing weapon and dragged a mob OVER somebody sitting down then they'd get smacked. If the mob was dmg'd 5-10% and you did nothing to it then sit aggro was a non-factor even if it was dragged past your face. I played from beta phase 3 til prophecy of ro expansion and NEVER in regular exp groups did I have to stand up on every god damn pull to avoid being hit and I played almost exclusively casters that were sitting on every inc.
^^ This. Not sure what game some of you were playing back then, but this is how it was in classic. I have fond memories grouping in OT on my troll warrior chain pulling 3-4 mobs at a time with just a bow shot and pulling them all into camp with a bunch of sitting casters with them glued to me till the chanter CC'd em.
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Old 02-24-2014, 08:27 PM
Vellaen Vellaen is offline
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Quote:
Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
Some of you have pretty fuzzy memories. Classic was NOT like this. Not even CLOSE to like this. The only way sit aggro was ever a factor is if you body pulled shit or used a low dmg throwing weapon and dragged a mob OVER somebody sitting down then they'd get smacked. If the mob was dmg'd 5-10% and you did nothing to it then sit aggro was a non-factor even if it was dragged past your face. I played from beta phase 3 til prophecy of ro expansion and NEVER in regular exp groups did I have to stand up on every god damn pull to avoid being hit and I played almost exclusively casters that were sitting on every inc.
Going to agree with this as well. Things may have worked different in Fear - enough people are remembering that specific example to convince me - but that doesn't mean it was the same everywhere. Fifteen-year-old memories are always fuzzy, but I don't recall having to stand on incoming for every pull of every XP grinding group from Crushbone Hill on up.

As I recall, sit aggro was a multiplier, not a taunt. If a cleric sat too soon after an early heal, or a wizard after nuking, it would be enough to draw aggro even if the spell itself didn't do it. But until you actually did something to get on the mob's hate list, you were safe to sit as long as you weren't too close (read: within the mob's normal aggro radius).

This was how folks trained back in the day: get proximity aggro on a mob and run it into sitting players, who would draw aggro not solely because they were sitting, but because they were sitting and the original aggressor hadn't done enough to overcome the multiplier. It was not a mechanic that the average player in a group grinding in Overthere had to account for during pulls.
  #7  
Old 02-24-2014, 11:14 AM
Juhstin Juhstin is offline
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Its fixed, everyone can rest easy.
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  #8  
Old 02-24-2014, 12:45 PM
Andragore Andragore is offline
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For sure? Died three times last night from people training SG's in oasis - I am hoping it was unintentional and the sit agro thing had their plan all jacked up. Was sitting on the end of the dock to memm spells after second body recovery - SG standing on other side of the stone pillar doing nothing (mind you I have done this many times on live back in the day and recently with NO problem at that distance), the second I sat and my spell book popped up - he made a beeline for me and smoked me again. Also note that I was not hunting or swinging at the SG's at any point, only level 13.
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Old 02-24-2014, 01:26 PM
Juhstin Juhstin is offline
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Quote:
Originally Posted by Andragore [You must be logged in to view images. Log in or Register.]
For sure? Died three times last night from people training SG's in oasis - I am hoping it was unintentional and the sit agro thing had their plan all jacked up. Was sitting on the end of the dock to memm spells after second body recovery - SG standing on other side of the stone pillar doing nothing (mind you I have done this many times on live back in the day and recently with NO problem at that distance), the second I sat and my spell book popped up - he made a beeline for me and smoked me again. Also note that I was not hunting or swinging at the SG's at any point, only level 13.
You said last night so that makes sense.

Try today and see if you encounter the same problems.
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  #10  
Old 02-24-2014, 01:28 PM
Andragore Andragore is offline
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........you first.......ha ha. Will do, going to have SoW this time though just in case.......<fingers crossed>
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