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  #111  
Old 01-23-2014, 11:47 AM
Lammy Lammy is offline
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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
pssssst.... alliances have always been beneficial, and have always been a big part of Everquest.
The number of Raid targets allowed per guild was never enforced by the staff before, which is the main reason this becomes an issue.

There are so many raid limitations by the staff that are non classic now, so I think it's fair to say that guild alliances should be monitored and tweaked by staff as well to account for this.
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Last edited by Lammy; 01-23-2014 at 11:58 AM..
  #112  
Old 01-23-2014, 11:51 AM
Pheer Pheer is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
So it's ok to be cheesy as fuck and only raid separately to evade a bag limit as long as you were doing so before the new rules?

Hardly acceptable criteria.
The point I'm making is that FE and IB raiding together clearly had nothing to do with this current raid policy because it predates it, however you guys keep talking about making alt guilds and such which would clearly be in response to the bag limit and breaking the spirit of the rule. Also unless I'm mistaken I believe the GMs stated that situation would be flat out illegal anyway.

Its pretty clear the differences between an extended relationship between two guilds and "lol hey guys tag your alts in this random guild we just made"

Just because you don't like it doesn't mean its problematic or abusive.
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  #113  
Old 01-23-2014, 11:58 AM
Tanthallas Tanthallas is offline
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Quote:
Originally Posted by Lammy [You must be logged in to view images. Log in or Register.]
The number of Raid targets allowed per guild was never enforced by the staff before, which is themain reason this is an issue.

There are so many raid limitations by the staff that are non classic now, so I think it's fair to say that guild alliances should be monitored and tweaked by staff as well to account for this.
Guild alliances and multi-guild kills are subject to the bag limit rule. In the case that two or more guilds tag team to kill a mob on a repop and proceed to ignore the bag limit rule, then it is a staff issue. In the case that you want two separate guilds to not joint raid on non-repops because it is difficult for you, it is not a staff issue.
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more ducktape than exploit
  #114  
Old 01-23-2014, 12:02 PM
Erati Erati is offline
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Originally Posted by Lammy [You must be logged in to view images. Log in or Register.]
# of Raid targets allowed per guild was never enforced by the staff before, which is main reason this is an issue.
Well lets start hearing some tangible, realistic approaches to solving what you guys wanna see with IB/FE.

They are not going to simply stop raiding together as it allows them to compete with TMO in VP etc.

Xasten's suggestion that a guild that raids together for a normal spawn is then tied to each other's bag for the following 7 days is somewhat logical, however I feel a rule like that is basically targeting 2 guilds while killing any sort of "for fun" quickie tag team alliance that all guilds may divulge themselves in with any future spawn situation.

This really screams of sour grapes, and if TMO was not losing any targets I doubt a peep would be made of how IB/FE raid.

I think the proper way to approach this situation is the bag limit, not the fact that two separate guilds raid together for normal spawns, then raid separate for repops. We can't control how two separate entities co-operate with each other, especially when they share a common goal (defeat TMO).

With the bag limit at 2, TMO cannot simply 'contest' those C mobs with their force split, it serves no purpose. If they defend IB/FE off for each guild's initial two targets ( on a repop) they are then locked out for the rest of the non VP mobs, thus there is not much point in trying to contest both guilds. However, if the bag limit was increased to even 3, it would give TMO more flexibility to split their force for normal spawns, contest both the priority spawn for IB and FE separately and then still have 1 left in the bag.

what do you guys think?
Last edited by Erati; 01-23-2014 at 12:05 PM..
  #115  
Old 01-23-2014, 12:03 PM
quido quido is offline
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I'm pretty tempted to form my own crew-guild that raids with TMO always except on repop days! It wouldn't be difficult. We'd have our own members, our own process, and eventually we'd have our own history. It's hard to say no to this when you have the chance to double the amount of mobs your pals can get on a repop! Shit, I should do it with just people who are already basically geared and we can sell the DHBs or give them to alts or whatever we decide as a guild is best.
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  #116  
Old 01-23-2014, 12:03 PM
Lammy Lammy is offline
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Quote:
Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
. In the case that you want two separate guilds to not joint raid on non-repops because it is difficult for you, it is not a staff issue.
I believe the argument is geared towards IB/FE raiding repops together and absorbing the same bag limit that our raid force is required to abide by during repops, not asking IB/FE to not raid together outside of repops.
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  #117  
Old 01-23-2014, 12:06 PM
quido quido is offline
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Yeah if the bag limit was increased or eliminated, this probably wouldn't be an issue. Given how motivated these previously lazy guilds have proven to be, I don't think the limit is really going to matter that much half the time anyways. But it will sometimes.
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  #118  
Old 01-23-2014, 12:08 PM
Tanthallas Tanthallas is offline
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Quote:
Originally Posted by Lammy [You must be logged in to view images. Log in or Register.]
I believe the argument is geared towards IB/FE raiding repops together and absorbing the same bag limit that our raid force is required to abide by during repops, not asking IB/FE to not raid together outside of repops.
The implication here is obvious. You want FE and IB to either fully joint raid on repop and non repop or fully not joint raid on repop and non repop. You are stacking the deck for a fucked it you do, fucked if you dont scenario and guising it in the name of fairness.

There is no reason FE and IB, or any guild for that matter, cannot interact in any way that they see fit insofar as they adhere to the bag limit rules when they do joint kill a mob on repops. What you do on repops has zero weight on what you do on non repops, and to try to smuggle this in here is extremely pathetic.
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  #119  
Old 01-23-2014, 12:10 PM
quido quido is offline
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The rules as they stand are bullshit. That's what we're trying to change here in the name of fairness. Stop saying "we're following the rules." We know. They're bullshit.

I think it's pretty reasonable to say that if you raid together half the time or more that you should be considered a single entity for the repops.
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  #120  
Old 01-23-2014, 12:12 PM
Lammy Lammy is offline
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Quote:
Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
The implication here is obvious. You want FE and IB to either fully joint raid on repop and non repop or fully not joint raid on repop and non repop. You are stacking the deck for a fucked it you do, fucked if you dont scenario and guising it in the name of fairness.

There is no reason FE and IB, or any guild for that matter, cannot interact in any way that they see fit insofar as they adhere to the bag limit rules when they do joint kill a mob on repops. What you do on repops has zero weight on what you do on non repops, and to try to smuggle this in here is extremely pathetic.
I'd rather there just be no bag limit and FE/ IB can raid how they please.
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