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#111
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1) Attempt to reclear their camp and if they get overwhelmed they have a temporary safety net. 2) Clear out immediately 3) Wait a couple minutes for some backup Not the most elegant, but if you truly want to respawn every mob in the game I don't know how you could do this in a way that guarantees someone won't have a pile of mobs dropped on their heads unexpectedly. At least you're giving them a safety net if they can't handle the sudden repop and a huge leg-up if they just happen to be in the right place at the right time and are capable. The other solution would be to have some kind of proximity check on all of those high-value targets and delay their repops and give warning. That sounds expensive on CPU usage. Could maybe couple it with a game-wide full heal/mana refresh.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#112
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wow this is awesome almost makes me want 2 play blue, grats to all guilds
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#113
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#114
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Oh, and my thought for repopping the entire world: break it into two operations:
1. World shakes, system message, all mobs despawn, all players are stripped of rez effects and reset to full HP/Mana. 2. After a 30s delay, all mobs repop. Any player that has been idle during those 30 seconds is automatically ejected. Basically you give people 10-15s to run to a better spot. 95% of the time they can move outside a room or something to a place that will only pop 1-2 on them, possibly invis up, etc. It won't really affect mobilization so much either.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#115
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Hey on live if afk people were in a bad spot for a server downtime for a patch they were in a bad spot when they came back.
Don't have to make it perfectly save and a small 1-2 min warning is enough to evac or run out of most places without giving guilds too much extra notice. | ||
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#116
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would have to do it off hours sometimes for euros/asians too
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#117
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I think a short warning like 30-60 seconds would give groups enough time to get somewhere safe in most cases while at the same time not allowing people to initiate heavy poopsocks.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#118
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~Do to others as you would have them do to you~
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#119
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#120
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__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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