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  #1  
Old 11-13-2013, 04:57 PM
Littlegyno 10.0 Littlegyno 10.0 is offline
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Azrael and associated scumfucks have zero mobilization. What they want is to be able to park all 50 of their boxes (Lite and co. 2 box) and then when a mob spawns kill it without any PVP.
  #2  
Old 11-13-2013, 05:01 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Littlegyno 10.0 [You must be logged in to view images. Log in or Register.]
Azrael and associated scumfucks have zero mobilization. What they want is to be able to park all 50 of their boxes (Lite and co. 2 box) and then when a mob spawns kill it without any PVP.
They are also 10x more toxic than Nihilum on a good day. It's not just mobilization. It's a majority lack of skill, motivation, drugs, and stupidity.
  #3  
Old 11-13-2013, 05:03 PM
runlvlzero runlvlzero is offline
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Groupin with Azrael players is always a chore. Lite, and Mostbitter an exception.
  #4  
Old 11-13-2013, 05:06 PM
runlvlzero runlvlzero is offline
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There is one good 55~ group on the server not in Nihilum. and it consists of Mcloven, Miidget, and Lartanin.

Everyone else you see is a fuck or an alt of a fuck and either dumb, or soloing.

They don't want to contest dragons. However they are perfectly happy to bitch about it.
  #5  
Old 11-13-2013, 05:07 PM
Genedin Genedin is offline
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I'm a bit confused on why variance would not add a bit more competition and have formulated my thoughts below. I'm not pushing for either as I am not educated enough to have as solid opinion but would pose this question.


It seems to me that comparing the blue server to the red server is a bit erroneous when it comes to the initial subject of this post.

In the instance of a server repop if a guild has 2-3X more players than the next competing guild there is going to be a low motivation for the smaller guilds to log on and even attempt. If you know that 50 members of the opposing guild will be on raiding under organized leadership that is 99% sure to get any raid objective they set, and will possibly just wipe your guild on whatever you are trying to kill because they can....you very well may not pay much attention to a bat phone......

Although the above paragraph seem to be what this thread has degraded into talking about, variance in itself seems like it would function differently on a pvp server than a blue server. You are still going to have the dominant server getting more people online for raid mobs faster most of the time, but the difference is the opposing smaller guilds cant stall you with pvp.... and maybe sometimes the members of the top raiding guilds wont be able to log in with the mass of players they usually can and maybe it will give the other guilds a slight chance to get the target. More of a chance than they would have with 50 people knowing exactly when the raid mob is going to spawn, which is essentially 0.
  #6  
Old 11-13-2013, 05:11 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
and maybe sometimes the members of the top raiding guilds wont be able to log in with the mass of players they usually can and maybe it will give the other guilds a slight chance to get the target. More of a chance than they would have with 50 people knowing exactly when the raid mob is going to spawn, which is essentially 0.
If they have trouble logging in 20 people when the downtime was known for weeks you must assume they would not be able to log in 20 at a moments notice when say VS spawns.

However if the 50 person crew could log in 1/2 their normal numbers it would be 25 vs 10 and the big guild would still get the mob.

The difference is the required time to track etc goes WAY up and makes the server less fun for everyone.
  #7  
Old 11-13-2013, 05:22 PM
Genedin Genedin is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
If they have trouble logging in 20 people when the downtime was known for weeks you must assume they would not be able to log in 20 at a moments notice when say VS spawns.

However if the 50 person crew could log in 1/2 their normal numbers it would be 25 vs 10 and the big guild would still get the mob.

The difference is the required time to track etc goes WAY up and makes the server less fun for everyone.

I agree with this at the current state of the server. But I have seen it fluctuate quite a bit in the past few months....however it always ends up back in the same state...and I do agree with many of the posts as to why.... but I digress.

There was a time when Az/Force/Classic may have had a chance to batphone and get enough people on to contest, but simply could not match Nihi when it came to actual raid days. I know a lot of people quit or took a break then came back and joined Nihi due to the "can't beat them join them mentality." It cannot be argued Nihi has the best leadership and coordination on the server but I just see it as giving others a chance against superior numbers all other things equal......which they aren't as discussed.

All that said, I have never played on blue to experience the true poop-sock of variance and can't speak to the fun to fairness ratio it would add to or decrease and will have to lean on the experienced players for insight.
  #8  
Old 11-13-2013, 05:28 PM
Bidin Bidin is offline
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Quote:
Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
There was a time when Az/Force/Classic may have had a chance to batphone and get enough people on to contest, but simply could not match Nihi when it came to actual raid days. I know a lot of people quit or took a break then came back and joined Nihi due to the "can't beat them join them mentality." It cannot be argued Nihi has the best leadership and coordination on the server but I just see it as giving others a chance against superior numbers all other things equal......which they aren't as discussed.
While I cannot talk for everyone in the Az / Force crew, most of those members joined Nihilum not because we couldn't beat them, but because Azrael were such toxic players. There was bad blood from when Az and force went at each other because Az wanted to absorb Force.
  #9  
Old 11-13-2013, 05:31 PM
Genedin Genedin is offline
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Quote:
Originally Posted by Bidin [You must be logged in to view images. Log in or Register.]
While I cannot talk for everyone in the Az / Force crew, most of those members joined Nihilum not because we couldn't beat them, but because Azrael were such toxic players. There was bad blood from when Az and force went at each other because Az wanted to absorb Force.
I'm trying not to get involved in smearing other players as is popular, but I do agree with you here. I should have been more clear, "Force" members by themselves couldn't contest, and indeed Az was not an option.
  #10  
Old 11-13-2013, 05:26 PM
Andis Andis is offline
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Quote:
Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
I'm a bit confused on why variance would not add a bit more competition and have formulated my thoughts below. I'm not pushing for either as I am not educated enough to have as solid opinion but would pose this question.


It seems to me that comparing the blue server to the red server is a bit erroneous when it comes to the initial subject of this post.

In the instance of a server repop if a guild has 2-3X more players than the next competing guild there is going to be a low motivation for the smaller guilds to log on and even attempt. If you know that 50 members of the opposing guild will be on raiding under organized leadership that is 99% sure to get any raid objective they set, and will possibly just wipe your guild on whatever you are trying to kill because they can....you very well may not pay much attention to a bat phone......

Although the above paragraph seem to be what this thread has degraded into talking about, variance in itself seems like it would function differently on a pvp server than a blue server. You are still going to have the dominant server getting more people online for raid mobs faster most of the time, but the difference is the opposing smaller guilds cant stall you with pvp.... and maybe sometimes the members of the top raiding guilds wont be able to log in with the mass of players they usually can and maybe it will give the other guilds a slight chance to get the target. More of a chance than they would have with 50 people knowing exactly when the raid mob is going to spawn, which is essentially 0.
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