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View Poll Results: Hard Coded vs. Soft Coded Teams
Hard-Coded 152 91.02%
Soft-Coded 15 8.98%
Voters: 167. You may not vote on this poll

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  #1  
Old 11-09-2013, 06:16 PM
Tehwoot Tehwoot is offline
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hard coded would work better and be less QQ.
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Old 11-09-2013, 06:23 PM
MrSparkle001 MrSparkle001 is offline
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Has to be hardcoded but with such a small population there will undoubtedly be a migration to the most populated team which will completely unbalance the server. It is 100% guaranteed to happen. There will be those who purposely play on the smaller team but more will choose the biggest team. Guaranteed.
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Old 11-09-2013, 07:03 PM
Furniture Furniture is offline
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Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
Has to be hardcoded but with such a small population there will undoubtedly be a migration to the most populated team which will completely unbalance the server. It is 100% guaranteed to happen. There will be those who purposely play on the smaller team but more will choose the biggest team. Guaranteed.

This is probably true to an extent, and i think it was this way on live (ive always heard evil side was the biggest) but was balanced out in other ways (no bards/druids on evil side, no necros/sks, on good side ect.). I don't think PvP players are going to settle with little to no pvp on this server so there will always be people rolling other teams to keep the pvp alive if it gets down to that. I could be wrong but I don't think the team population balance is really going to be that terrible to the server as a whole
  #4  
Old 11-09-2013, 06:36 PM
Nune Nune is offline
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With all due respect, the deals done is it not? If we're doing this by a majority, it's obviously hard coded. Seemingly the only people pushing otherwise have ulterior motives in mind. We should now try and refine what "teams" means because it seems the GMs are willing to do something custom/not classic and it'd be nice to see the community not fuck this up for once with anger and pizza sauce all over their keyboards.

Side note - I do like the idea of hard coded teams not being able to interact with the opposing teams, WoW world PvP style. I'm sure people will just use vent to try and work around this if they're going to be shady about it but it takes a large layer of grief out of the picture.
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  #5  
Old 11-09-2013, 08:55 PM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Nune [You must be logged in to view images. Log in or Register.]
With all due respect, the deals done is it not? If we're doing this by a majority, it's obviously hard coded. Seemingly the only people pushing otherwise have ulterior motives in mind. We should now try and refine what "teams" means because it seems the GMs are willing to do something custom/not classic and it'd be nice to see the community not fuck this up for once with anger and pizza sauce all over their keyboards.
My vote is for diety-based teams. Not necessarily SZ's ruleset but definitely diety-based.

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Originally Posted by Giovanni [You must be logged in to view images. Log in or Register.]
How do we handle creating spies and leveling multiple chars on each team? Sullon zek had one char per account and a subscription cost which limited the spies.
Spies are a given. There will be no handling that, they will simply be a part of the server. They can't be limited or controlled in any way. It's just not possible.
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  #6  
Old 11-09-2013, 06:57 PM
Furniture Furniture is offline
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If we want the same exact server we have now then yes to softcoded
  #7  
Old 11-09-2013, 06:58 PM
Noselacri Noselacri is offline
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A teams ruleset is pretty meaningless if it isn't hardcoded because the only point of teams is so that there's always people you can rely on to help you, or at the very least not kill you. It makes it much harder for a server to become completely unbalanced and for new players to be griefed off the server before they even have a chance to get started. If they make teams where you can kill people on your own team, they completely defeat the purpose of teams and would be better off just wiping R99 (and fixing resists if those are still fucked, I dunno).

Plain R99 is better than soft teams because soft teams is a pointless system that does nothing but reduce the number of people you can group with. Hard teams serve a purpose the validity of which is arguable -- the PvP will be less pure, but there's a better chance of a balanced server. If they want to make a new server and not just redo R99, the only thing that makes sense is hardcoded teams. I would have preferred if R99 was classic from the start because that's pretty much the reason it failed, but that's too late now.

Hardcoded teams or the whole thing is pointless.
  #8  
Old 11-09-2013, 07:28 PM
Giovanni Giovanni is offline
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How do we handle creating spies and leveling multiple chars on each team? Sullon zek had one char per account and a subscription cost which limited the spies.
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1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
  #9  
Old 11-09-2013, 08:24 PM
Greegon Greegon is offline
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lol tomato spamming every single thread about how teams are gay eat a snickers bro blood sugars low
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  #10  
Old 11-09-2013, 08:55 PM
Pudge Pudge is offline
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i got a post deleted bros [You must be logged in to view images. Log in or Register.]

the thing is, hard code/soft code debate --> cross-teaming debate, cross teaming discussion --> single char per IP/mac in order to not cross team. seeeeeeeee my post was on topic! server rules cannot be discussed in a vacuum!
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