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#1
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#2
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Kill stealing is legal in VP.
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#4
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**headdesk**
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Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | ||
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#5
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I personally think what W8gamer posted was spot on and that it just completely went over Morganders head.
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#6
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Removing the superficial non-mechanics based rulesets and continuing to be "the best", only enhances the idea of "best" by its very nature. You, like the poster you've detailed herein, are both naturally bias toward your own cause. Also, for all you know, I'm in TMO. I'll even go as far as to say that if I'm not currently in TMO, then I was in TMO. That's all the information I'm going to provide. | |||
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#7
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The removal of rules in VP wasn't to allow people to claim they are the best. The reasons are clear as to why it is the way it is. His point is that the bar was the same height when TMO entered VP (They had to fight with IB) and why should TMO lower the bar for others to make it even for them now. Until staff fix VP, things aren't going to change unless Sirken has a change of heart concerning his CSR's workload. These things are set pretty much in stone to only happen upon the other happening. If you're talking about the rules outside of VP, nothing is wrong with them.
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#8
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K. I'm out. done all i could. You guys go ahead and argue till your fingers fall off. 1000 people online at 530 on a sunday afternoon not healthy. server is dying. raid scene dead. everyone quit, this ship is sinking.
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | ||
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#9
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Anyhow. The only thing I personally wonder about is the amount of casuals that once they get to the higher echelons quit because they see no way of experiencing the endgame. That must happen, but to what degree. The influx of new players keep the overall figures quite high it appears. If there had been true competition in VP for the past 3 years or so, would the server population be even higher than it is today, would the turnover be less. Without being able to measure that and the population being good, there really is no compulsion on the devs to change things, and yet if what i said is true (and I really can't see the opposite being true - "hey come to p99 where you have little to no chance of seeing the endzone unless you join TMO/whoever is topdog!!") they have shot themselves in the foot somewhat. | |||
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#10
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The only option I can really come up with for capturing this kind of data is something like a poll for current players to vote on whether or not they are satisfied with the way things are, or if they would like to see changes, but we see those polls and this thread every single week and still nothing happens despite and overwhelming majority speaking out. As a player I could see how it could become a little disheartening to continually see nothing done. It would be nice if something were happening besides the constant churn provided by these threads/polls everyday. That's not getting us anywhere. What else can we do to determine how big of an issue this is? Aside from making polls/continue posting in threads such as this I'm at a loss. Anyone else have ideas? | |||
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