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#1
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Sol A = 24 min Sol B = 22 min (could be wrong, was never much of a sol b person) edit: May have sol a and b spawn times reversed! Point stands though. So yes, level 35+ dungeons are on average a 22-28 minute timer.
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Splinko Squirrelbane - Monk - Divinity
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#2
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#3
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well in any case ill give a little heads up Ferrott Specters are lvl 36 and are on a 6 min timer... still are on live. guess u gana nurf thoes down also just because they are unbalanced and you can go from 34 to 50 in like a week?? i know i did soloing them. kill em while you can boys.
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#4
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omg you guys, just shut up.. seriously.. if you dont like how they do shit, fucking leave. nobody gives a shit that you cant farm guards. shut the fuck up. PLEASE
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#5
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Being open to every person is part of the problem. HGs and Spectres are limited in number and competitive. If everyone has access to endless plat at a rate out of balance with the rest of the game, it causes inflation. If dupers also caused inflation, two sources of inflation compound a problem, rather than negate it.
Economic health is of extreme importance to a game. You can google this and find dissertations on the topic. Eve actually hires a RL economist to do economic reports on their servers. Classic did not have a lot of plat sinks. Sinks being ways for money to exit the game, rather than change hands, so any inflation will be slow to recover from, if at all. Spells, reagents, and high cost, vendor based tradeskills such as blacksmithing and jewelcrafting are really the only three significant money sinks, and these were designed to be in balance with the rate that money enters a game through intended means. Dissimilar to classic eq in 1999, everyone playing here has the advantage of essentially being clairvoyant. Everyone knows the inside secrets of the game. We had the jump on the guards, rather than it being a slowly leaked secret that became popular after folks had been max level for a while. If the change didn't go through, you would see prices similar to EQLive today, before Kunark made it through development. Whether folks agree or disagree, I hope this makes at least a little sense out of the confusion. Also, telling folks to shut up didn't work the first 20 times you did it. Rather than clutter the thread as if you had tourette's, take the hint [You must be logged in to view images. Log in or Register.] | ||
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Last edited by mmiles8; 07-14-2010 at 10:09 PM..
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#6
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yes even though they are limited in number and competitive their are a lot better ways to make money.... Seafurres in OOT can farm them for almost 4k a night in a 6 to 8 hour run and thats with sharing the island. their are other ways that money is going to flow into the economy.... the fact that mobs drop items that sell for 5p or 35p is going to cause inflation and the fact that the merchants can buy siad items with endless amounts of PP is going to cause inflation. this shouldnt be a deciding factor in why a mobs spawn time should be nerfed because where their is one spot to do it their are 5 other spots to do it
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#7
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It isn't the only reason, if you go back a page there's a link to Verant's original reasoning. Also note that I was not privy to the decision making process, DoACleric may have had completely different reasoning. I'm just doing my best to field what I can.
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#8
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Anything that keeps people from killing the handsome bouncer in Oggok has my vote.
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#9
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whoever is saying they can make 1.2k an hour as a monk on guards is just telling fibs.
my level 46 pet in grobb kills guards way faster than a monk would with zero down time and instant pulling. can kill 9 guards in the 6 min respawn time. in grobb every guard drops a longsword that sells for 12pp (11.8 but meh ill say 12) every time, which makes it better than oggok who drop fine steal which is 6pp per fs and some times only drops 1. so every 6 mins thats 108pp, so 1080pp for the hour assuming you dont get any unlucky charm breaks and need to zone which do happen. so 800 - 900pp for the hour is pretty much the max you can get on guards. monks are telling lies [You must be logged in to view images. Log in or Register.] | ||
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#10
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Accersitus Mage
Ennui Monk Vita mid 40s Cleric | |||
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Last edited by Noleafclover; 07-15-2010 at 05:46 AM..
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