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#1
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Since literally the only difficulty in pre-velious EQ, as far as actual raid mobs goes, comes from competition with other guilds, I'm sure those uncontested bosses are super tough. Stacking resists for whatever fight you're going to face and pressing auto-attack, or casting the same spell 4 times because that's as long as the fight lasts, isn't exactly a challenge.
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Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
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#2
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#3
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Compared to the depth of any modern mmo's pvp, it's a joke.
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Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
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#4
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You stack MR as a melee and no caster can root you, you roll a caster and just root/burst. The pvp has no purpose other then to piss people off, it's not like you gain anything from killing someone. So why would I play on the red side when it has pointless non faction based pvp that only has two ways of playing (melee/caster) and everyone plays the same. It's not even like you guys have guild vs guild it's mostly just ganking or getting ganked and coming back with 10 friends.
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#5
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Exactly the same as blue except on red people can kill you, u serious or dum?
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#6
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At any well known (because it's good) camp you will run into pvp (OT, seafuries, major guard/money spots). You can't just mindlessly AFK for hours and expect to not come back dead and looted. This gets me too often since Beck seems to find me literally every time I go get a drink. Mob death also hurts much more on red because it isn't triviliazed by having 5 clerics sitting in the EC tunnel willing to rez for 100pp and a port. Almost 52 on my wizard, and haven't gotten a single exp death back. Ate 3 exp deaths in 51 so far trying dungeon encounters I wasn't geared for yet. Not that I'm saying that's a good or fun thing, but the exaggerating in this thread... lol. Free loot? Sign me up since I am still rolling with a savant's cap and green silken drape and don't see that changing for quite a long time. People also seem to forget that a ton of people on blue leveled up with bonus exp. When I first rolled on blue with my necro, there was very often bonus exp implemented.
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Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | |||
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Last edited by fuark; 06-28-2013 at 09:45 PM..
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#7
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Yaw blue real challenging, join group hit auto attack collect exp repeat for 20-30 days played, app TMO and collect loot, retire sell account for blue plat, investigate your favorite toppings.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#8
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EQ is a fundamentally easy game to play. The difficulty comes in strategizing for the odd difficult encounters (see SAC thread or some raids at-gear and at-intended-numbers) and surviving the grinds/camps.
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Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
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#9
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EQ PVE is definitely not challenging. Especially since half the players on blue are twinked out their asses. You end up being in a group with an average level of 55 and 4 epic characters.
PVP is probably a bit harder but I wouldn't say its some phenomenal leap up. Group PVP is mostly more of the same, pick a few spells and spam em. Really I just don't feel EQ has either enough depth to be strategically challenging or a fast enough pace to require huge hand/eye coordination. Mostly EQ is about showing up more than the other guy. Perhaps its more accurate to say that you can be bad at EQ but not really good.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#10
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Not recruiting the weak kthxbye
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