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  #111  
Old 03-05-2013, 09:04 PM
Splorf22 Splorf22 is offline
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Actually FE/TMO mirror each other very well.

1. Uberguild [TR/TMO] dominates the raiding scene, is faster at mobilization etc and has gotten 90% of all boss mobs for months

2. Hungrier players [TMO/FE] decide those P1999 pixels are worth getting up at 3AM and start tracking and batphoning

3. Uberguild still gets everything

4. New guild zerg recruits everyone with a pulse, bringing 60-80 players to raids

5. Uberguild laughs at zerg guild, but meanwhile their attendance drops a bit since after all they are mostly farming for alts at this point

6. New guild begins to figure things out and gets some kills (because after all EQ raiding is not hard; you can't really be that much more skilled than the next guy, unless you are in the A-Team).

7. Old guild finally collapses as people just don't care enough to log in any more, complains about corrupt GM and RMTs out to Eqmac.

8. New guild prunes away some of the worse players in their zerg, gears everyone up, and laughs at the casual guilds.

9. See step 1.

Of course 7-9 have not happened to TMO yet [You must be logged in to view images. Log in or Register.]
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  #112  
Old 03-05-2013, 09:14 PM
Mortiiss Mortiiss is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Actually FE/TMO mirror each other very well.

1. Uberguild [TR/TMO] dominates the raiding scene, is faster at mobilization etc and has gotten 90% of all boss mobs for months

2. Hungrier players [TMO/FE] decide those P1999 pixels are worth getting up at 3AM and start tracking and batphoning

3. Uberguild still gets everything

4. New guild zerg recruits everyone with a pulse, bringing 60-80 players to raids

5. Uberguild laughs at zerg guild, but meanwhile their attendance drops a bit since after all they are mostly farming for alts at this point

6. New guild begins to figure things out and gets some kills (because after all EQ raiding is not hard; you can't really be that much more skilled than the next guy, unless you are in the A-Team).

7. Old guild finally collapses as people just don't care enough to log in any more, complains about corrupt GM and RMTs out to Eqmac.

8. New guild prunes away some of the worse players in their zerg, gears everyone up, and laughs at the casual guilds.

9. See step 1.

Of course 7-9 have not happened to TMO yet [You must be logged in to view images. Log in or Register.]
I love how people say we zerg shit down, but we've killed and made attempts at mobs with much less than 60-80 people historically speaking...

Might wanna get your facts checked out.
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  #113  
Old 03-05-2013, 09:42 PM
kotton05 kotton05 is offline
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Unless you're in a team. Hah get over yourself. Only attempts that have 30ish+ are ct attempts and kills.
  #114  
Old 03-05-2013, 10:58 PM
Splorf22 Splorf22 is offline
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Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Unless you're in a team. Hah get over yourself. Only attempts that have 30ish+ are ct attempts and kills.
1. The A-Team thing was a joke, but I guess it's not so obvious when you take rnf so seriously

2. And yes FE is a zerg guild. I'm sorry if this offends you, but the EQ endgame was designed for ~24 players - and if you brought more, half your raid force would disconnect on their 56k modems. For kicks I checked your home page where you have a picture of your guild killing Trakanon with ~35 players visible and possibly more who were involved.

Don't be too discouraged; it's simply not possible to succeed at raiding with P1999 variance without a huge number of warm bodies. TMO was bringing 50+ to Trakanon two years ago.
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  #115  
Old 03-06-2013, 12:18 AM
Tanthallas Tanthallas is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
And yes FE is a zerg guild. I'm sorry if this offends you, but the EQ endgame was designed for ~24 players - and if you brought more, half your raid force would disconnect on their 56k modems. For kicks I checked your home page where you have a picture of your guild killing Trakanon with ~35 players visible and possibly more who were involved.
Dont be a fool. This is not classic EQ endgame, where people allow other people to have 'goodwill' attempts or GMs enforce them. It is not possible to consistently kill anything on this server unless your guild is large enough to draw from a pool of players that is much larger than what was necessary in classic.

This is why the A-team does not kill anything and wont kill anything unless they go into VP with TMO like they have been. Grats though, on those pixels. Solo artist challenge in VP?
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  #116  
Old 03-06-2013, 12:33 AM
Servellious Servellious is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Actually FE/TMO mirror each other very well.

1. Uberguild [TR/TMO] dominates the raiding scene, is faster at mobilization etc and has gotten 90% of all boss mobs for months

2. Hungrier players [TMO/FE] decide those P1999 pixels are worth getting up at 3AM and start tracking and batphoning

3. Uberguild still gets everything

4. New guild zerg recruits everyone with a pulse, bringing 60-80 players to raids

5. Uberguild laughs at zerg guild, but meanwhile their attendance drops a bit since after all they are mostly farming for alts at this point

6. New guild begins to figure things out and gets some kills (because after all EQ raiding is not hard; you can't really be that much more skilled than the next guy, unless you are in the A-Team).

7. Old guild finally collapses as people just don't care enough to log in any more, complains about corrupt GM and RMTs out to Eqmac.

8. New guild prunes away some of the worse players in their zerg, gears everyone up, and laughs at the casual guilds.

9. See step 1.

Of course 7-9 have not happened to TMO yet [You must be logged in to view images. Log in or Register.]
Where does TMO adding dps monks like yapas who did absolutely crap in BDA and does just as little in TMO fit in?
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  #117  
Old 03-06-2013, 12:38 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by splorf22
Don't be too discouraged; it's simply not possible to succeed at raiding with P1999 variance without a huge number of warm bodies. TMO was bringing 50+ to Trakanon two years ago.
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Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
Dont be a fool. This is not classic EQ endgame, where people allow other people to have 'goodwill' attempts or GMs enforce them. It is not possible to consistently kill anything on this server unless your guild is large enough to draw from a pool of players that is much larger than what was necessary in classic.
Huge reading comprehension fail there Sloan.
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Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #118  
Old 03-06-2013, 12:56 AM
Tanthallas Tanthallas is offline
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Read what I quoted from you again.

Zerg is a relative term, not an absolute. It implies using far more than necessary to achieve success within a GIVEN environment. You seem to think that you can pretend the environment does not exist, as if this were classic EQ raiding.

To achieve success on this server in terms of endgame raiding, what could be considered a zerg in classic EQ is necessary here. That does not make the encounters less challenging, it simply shifts the aspect of the encounter that is challenging. Getting a clean engage and mobilization are the challenging aspects of raiding here, NOT killing shit.
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  #119  
Old 03-06-2013, 01:21 AM
Splorf22 Splorf22 is offline
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No, zerg is an absolute term because the strength of the mobs doesn't change. For example in your video on the home page everyone just charges in and fights Trakanon and the protector at the same time. I'm guessing a skilled and well-geared force could kill Trakanon with 15 instead of 35. When I was in VD we would charge CT in the same retarded way and all the enchanters/bards would attempt to CC the whole zone as he summoned them. CT is probably doable with 10 rather than 30+ if those 10 clear the zone first. My point is that with the way the raid scene works, there simply isn't time to do anything fancy, so everyone just relies on numbers and gear rather than any type of strategy. Hence the term zerg. But yes, I agree it is just about the only way to kill stuff on project 1999. Personally I just don't enjoy it which is why I left VD.

P.S. I have to say I'm a little surprised you guys are so feisty over what is basically a favorable comparison to you
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Quote:
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  #120  
Old 03-06-2013, 01:43 AM
dragonfists dragonfists is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
CT is probably doable with 10 rather than 30+ if those 10 clear the zone first. My point is that with the way the raid scene works, there simply isn't time to do anything fancy, so everyone just relies on numbers and gear rather than any type of strategy. Hence the term zerg. But yes, I agree it is just about the only way to kill stuff on project 1999. Personally I just don't enjoy it which is why I left VD.
This is true

Everyone is entitled to their opinion. I think many in FE here are just fiesty because FE has been the underdog and has been shit on by TMO for the past few months. So not a big fan and now that we're turning the tide you're right, we do require the warm bodies to kill and most all encounters are rush-to-kill. I guess the difference in what you're saying is zerg is a undefined # of players in that rush-to-kill. FE has killed mobs w/ a minimal raid force before (gg 4am pop's) and so has TMO. But both have the member base now to get more than whats necessary to kill a mob. We still despise TMO as a guild and we also dislike the current culture on the server. So by your steps you would put us at step 6. But IF we follow 7 and 8 is another story. We would have to be greedy a-holes once TMO is gone to try to muscle out every other lower guild. I am pretty confident once TMO is gone there will be some talks about how to make the server better with the guilds as we already have tried to do in the past.
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