#111
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#112
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#113
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Regardless of statements made in this thread, the 2 hand damage bonus did not apply to ranged weaponry.
It's in error and should be fixed when Nilbog has adequate time. Regards and love, Guava | ||
#114
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Has anything been said by p99 staff about this topic? Interested parties want to know.
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Very powerful red99 player.
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#115
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easy fix to this issue:
Remove 2hand damage bonus all together, roll back the changes UNTIL this is ready to come out properly the server doesn't need 2hand damage bonus that badly, trust me drybone is still gonna kill any perd shidder. it is WAY WAY better to play on a reverted time line a few more years than play a broken game a few years
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#116
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The issue arise with PvP and this type of damage that few gear to combat against. Classic had the 2handed Bonus about this time while Archery damage in game at this time does not seem to reflect some of the damage reported by Allakhazam post. Now with all this said do I think the 2handed Weighted Axe should be wearable by None/None on the PvP server as a bandaid fix for this? Yes. But, just removing the 2handed Bonus added from delay isn't classic. [/quote] Originally Posted by Patch Notes Sept 19, 2000 Low-Delay Weapons and Damage Bonus Changes: In accordance with our announcement several weeks ago, two low-delay weapons can now only be equipped in the off-hand. Included in this change are the Mosscovered Twig and the Barbed Scale Whip. The delay on these weapons and the associated damage bonus to weapons in the primary hand made these weapons much too powerful for their availability and the risk associated with their acquisition. In addition, two-handed weapons have had their damage-bonus modified. The damage-bonus for low-delay two-handed weapons (27 or below) created a problem similar to the weapons above and has been reduced. The damage-bonus has not changed for normal-delay (28-39) two-handed weapons. The damage bonus for high-delay two-handed weapons (40+) has been increased. Quote: Originally Posted by Patch Notes Oct 8, 2001 Summary of Melee Changes: Two-Handed Weapons have been given an increased damage bonus for characters over level 50. Also, certain post-epic quality two-handers have been improved. Here is a table that has the correct values after all the changes listed above. I don't remember what they were before those patches. http://lucy.allakhazam.com/dmgbonus.html?setcookie=1[/quote] Even the 2 handed Weighted Axe is mentioned here in this thread. https://www.project1999.com/forums/s...ad.php?t=16261 | |||
#117
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its not a permanent change its just temporarily until its fixed
u can make the weighted axe none/none for the time being that would help tremendously | ||
#118
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Keep things the way they are.
This helps close the gear gap for new players to get involved in end-game velious pvp, and compete against characters who free farmed trivialized TOV @ zone in years ago. You may see Tune complain about this a lot, and it's mostly because it affects him the most. Having a ton of legacy geared characters who get stuck like pin coushins when caught out in open zones. The last thing we need on red99 is to be granting someone from <Nihilum>'s inner circle their every wish. (insert picture of Outback Steakhouse's most popular appetizer) If reverting this didn't benefit him in some way you know they'd not even mention it.
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#119
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I don't get it, is this why you disrespectfully ignore GMs rules and exploit water mechanics when it comes to drowning dragons? You can't cry that something is broken, then turn around and blatantly exploit broken mechanics. GMs have said do not drown dragons, you go and drown dragons, then cry that something else is broken (clearly 2hand dmg bonus isnt broken). I feel like this is straight up disrespectful and you're insulting the GMs' intelligence when you come to the forums to cry wolf. Move this to resolved. thank you. | |||
#120
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