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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1161  
Old 10-13-2012, 02:11 AM
Fountree Fountree is offline
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I'm for these new changes as long as they're fair, objective, and classic. Anything that skews advantage to one guild or another is bullshit.
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Last edited by Fountree; 10-13-2012 at 02:19 AM..
  #1162  
Old 10-13-2012, 03:02 AM
Writ3r Writ3r is offline
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Quote:
Originally Posted by Nietche [You must be logged in to view images. Log in or Register.]

I realize that the low end guilds want a shot at the high end game in p99, but realize, too, that it may be end up being a pyrrhic effect (i.e., the "cost" is exceedingly high, even with "victory").

I think the p99 devs/GMS have done an oustanding job at trying to keep p99 as classic as possible, but if the rate of pixel acquisition is increased overly much due to weekly respawns with negligible effect upon regular spawn timers, many of you might find that there is no real difference between games like WoW and the "new p99." Whereas the server may see an increased population over the course of a couple of months, boredom will quickly set in when everyone has "phat lewt" and the economy is in the ditch--and the population will eventually deteriorate.
These changes are more classic than what it is now, i don't see where this fallacy is coming from about the worry of loot outside of personal greed. People will be having more fun actually getting to see/experience encounters with this new format for there to develop very much boredom as there will always be the opportunity for the random chance nightly even outside of normal windows. There will be a huge difference still between this EQ emulation and WoW considering again this is going more towards what EQ actually was.

I still can't grasp how you can say boredom will quickly set in either when the rest of the guilds have that same thought of "oh the current guild who is overflowing with success due to the current non-classic system should get bored with certain targets". However that has never been the case as there is always an excuse/reason to continue on with older content/loot. Don't use excuses of market value or boredom especially when you as of now are involved in the monopoly of such aspects, it just sounds like whiny complaints rather than constructive criticism.

The market on items naturally goes down as time goes on anyways and without new content, oh well. Everyone who plays and puts time in deserves a chance at the experience of target killing and acquisition of loots on DROP not just for tailored high prices by a particular set of individuals. Besides competition will now be defined more accurately with these types of new classic policies. So i'm sure people will now atleast get an opportunity to decide on what it takes to win and how they want to go about winning regardless of the cost. Again, atleast now they get a proper chance at finding out what the costs may be.
Last edited by Writ3r; 10-13-2012 at 03:05 AM..
  #1163  
Old 10-13-2012, 03:05 AM
Zeelot Zeelot is offline
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It's true that repopping VP has little effect on the rest of the server unless the ruleset is changed of course. There's a lot of complications with the aggro, ae's and pathing in VP though that can cause drama if there are going to be rules in there.

I think that re-popping everything rather than just raid mobs is a more interesting concept though, thinking about velious. There are a lot of non-raid NPCs on timers as well that people like to race for on repops. Right now we have Hadden, Tranix, and epic NPCs and in velious we will have Lodizal, Vindicator, etc.

I definitely think it would be more fun to have everything repop so that groups can race for those types of targets as well.
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  #1164  
Old 10-13-2012, 03:57 AM
Clark Clark is offline
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Once Velious and Luclin are out there will be mountains of content. If my dream of Luclin comes true. Never say never. Something needs to be done at the current time though. It's good to see a serious look into changing raiding some since the majority of folks aren't being civil and greed is rampant. Thank you Rogean.
Last edited by Clark; 10-13-2012 at 04:05 AM..
  #1165  
Old 10-13-2012, 04:21 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Zeelot [You must be logged in to view images. Log in or Register.]
It's true that repopping VP has little effect on the rest of the server unless the ruleset is changed of course. There's a lot of complications with the aggro, ae's and pathing in VP though that can cause drama if there are going to be rules in there.

I think that re-popping everything rather than just raid mobs is a more interesting concept though, thinking about velious. There are a lot of non-raid NPCs on timers as well that people like to race for on repops. Right now we have Hadden, Tranix, and epic NPCs and in velious we will have Lodizal, Vindicator, etc.

I definitely think it would be more fun to have everything repop so that groups can race for those types of targets as well.
Agreed, also, if the trash is already down...lol free ntov clear? :3 It's improbable, but not impossible.
  #1166  
Old 10-13-2012, 05:18 AM
MooseTX82 MooseTX82 is offline
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Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Agreed, also, if the trash is already down...lol free ntov clear? :3 It's improbable, but not impossible.
tell Akethedar to stay out of shout in ToV!
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  #1167  
Old 10-13-2012, 06:53 AM
Wrei Wrei is offline
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Quote:
Originally Posted by Eccezan [You must be logged in to view images. Log in or Register.]
Not in the slightest actually. I LOVE the fact that there are going to be more mobs to kill. What is annoying is this kind of attitude.

"pretty much going to force everyone to be on call 24/7 which seems to go against what you are trying to accomplish and what the playerbase wants."

Darn, the GM's are forcing people to kill raid mobs for loots and to stay logged in for them. Cry me a river. "What the player base wants" is loot off of mobs without putting in the proper effort to get them. "What the player base wants" seems to be attempts at the same mobs they aren't even willing to organize themselves in a manner that will earn them attempts and eventual loot.

It seems to me that what the player base wants is World of Warcraft. Go play WoW if you want to log in an hour a night and get decked out in the fattest gear. Classic Everquest has never been that way.

When TMO came to the server people told us "oh you guys will never be anything here because IB owns this server...blablabla" We raided the shit out of plane and fear, wiped, noobed it up. TMO break fear yet? Then what? We fucking wanted to kill a dragon, we went and sat our asses in front of Naggy's lair for a day and a half (Only thing we could do to try to compete against the fucking IB kill fest) Naggy spawned after I don't know how many hours of socking that dragon, most of us were AFK. Maybe had 14 there, engaged, killed naggy and found out that IB had leapfrogged over us to tag and get FTE with a fucking 4 or 5 person KS group. They were awarded the loot. Yes, at that point we weren't even real competition for them and yes they just did this for the fuck of it.

This type of shittastic activity pissed us off, and there were plenty of down times, but we fought through it, adapted, kicked, screamed, merged with new friends and have been experiencing some good times for a while now. It is my experience and opinion that this is what classic EQ is. The high end was always a tough game, and if you want to experience it you need to earn it. Period.

Now what I see is people crying to the GM's for a change, instead of doing what it takes to compete, (YES, IT MEANS DOING WHAT IT TAKES TO COMPETE ) they want the server go in a different direction that it hasn't gone in since its inception. Spawn more mobs! Constant respawns! Yay! Loots all around!

To lower level and medium level guilds:

You want to see classic/kunark dragons? Talk to your GM's for Velious! Lower level and medium level guilds attempted/defeated to kunark dragons during Velious. This is classic.

To aspiring high end/hardcore raiders:
You want to see kunark dragons NOW? Do what it takes to form yourselves into a real competitive guild. Yes, merge yourselves with like-minded individuals and make it happen. It is much sweeter than QQ'ing to gm's about changes to the server that they haven't had to make even when competition was 100x stronger than it is now in at high end raiding scene.

(P.S) Please pardon grammer/spelling. Didn't get a chance to proof read. Going home from WORK now. Yes, most TMO are gainfully employed.
You know I want to keep this thread constructive but seriously dude, your whole argument is we got shafted early on so why can't we keep shafting when it's our turn? If your guild actually ever had the type of organization to lock down raid bosses with a tight crew of people that actually knew wtf they're doing then I could see your point. What have you done aside from massing a horde of zerg for the poopsock wars which resulted in many guilds like IB from vanishing? What is this "skill" you speak of? If having 300+people in the roster and having 100+ active member is the "skill" you're referring to then I don't know what to tell you.

These changes will allow not only the casual guilds from experiencing content, they'll actually give you guys a challenge (something it seems you're clearly not up for). This is not just for the "casual guys" you're dismissing, this is a MAJOR opportunity for any serious guild to clean up almost twice the loot you're currently amassing. If only the old IB was still around, we'd be jumping up and down all over this because we know we would have locked a good chunk of these spawns (and no we wouldn't have had to invite everyone and their moms).

So stop being such a downer, and think of it in a positive light. This should benefit the server as a whole, and if TMO is such a premier raiding guild then it's time to prove it [You must be logged in to view images. Log in or Register.]
  #1168  
Old 10-13-2012, 09:27 AM
Paumad Paumad is offline
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I like it. Looking forward to more people attempting more targets and more guilds running after the same targets.

Although, as it has already been mentioned, I think the server respawns should reset the windows, as they always have. It would lead to a little too many possible bosses / week in my opinion compared to what classic would offer. Also, that period after server respawns where nothing is in window is pretty nice. Noone has to track and everyone pretty much knows every bosses ToD's. As a side effect, it would make it easier on any tracker, and on the guilds that don't want to involve themselves in a lot of tracking, letting them pick a target to look after (knowing when the window will open).

I am not a big fan of the US primetime only respawns though; I'd prefer them to be completly random. That said, I am biaised and not based in the US. And sadly, we are a minority. I'm just gonna say it again, for all the non-US players : QQ.
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  #1169  
Old 10-13-2012, 09:58 AM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is a continuation from the other thread ( http://www.project1999.org/forums/sh...ad.php?t=86005 ).

Here is what nilbog and I are currently planning/designing/brainstorming:

We will be cutting the variance in half on the existing raid spawns.

We will be implementing an FTE notice of some sort, whether this is an emote or some type of message.

We will be implementing a simulated patch day respawn. Here is how it will work.

The server will pick one day of each week (Random 1 to 7, Sunday through Saturday). It will then pick a random time. I will not disclose the range of the possible times, but it will only include afternoon and evening hours, so as to give the best chance for the most people to benefit from it.

A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn.

These respawns will NOT affect the normal respawn times of the mob. For example. If Talendor was killed on Monday, and on death the server determined he would spawn again on Sunday. A simulated patch day occurs on Thursday, his death on Thursday will not reset his scheduled respawn time on Sunday.
Exception: If the mob's spawn time is scheduled to occur within (To be determined, probably either 6 or 12 hours) of the simulated patch day respawn, it will calculate a new spawn time for the mob as it would had he been killed normally, when he dies from the simulated respawn.

Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
I really like this, thank you!
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  #1170  
Old 10-13-2012, 10:38 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Sounds like an ultimatum.

I don't like ultimatums.
It's not, it's a suggestion for a better idea. Don't be paranoid.
It's a simple fact that if you don't repop VP TMO will actually go after encounters other people are after, as demonstrated last two repops, where we left some targets alone cause we wanted to get to the long VP raids instead of wasting more time on other targets.

If you repop the server and no VP it just seems like you are targeting TMO. Not that you are but its kinda unfair to the top guild who earned their way to where they are.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
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