![]() |
|
|
|
#1
|
|||
|
Lawful Gay detected.
| ||
|
|
|||
|
#3
|
|||
|
Wormoct was saying there should be teams long before this server existed.
Either way it's never going to happen. Rogean has said before he's never wiping either of his boxes, confirmed stubborn as fuk. | ||
|
|
|||
|
#4
|
|||
|
Death already stings plenty. Egos are huge on this server, people hate dying.
This server is far from being done, and the current system is actually the best all things considered. The only thing lacking here is dev attention. We have a lot of bugs and balances that could really be addressed, and a good number of them already have been worked on, but no patch has been put thru. Kunark isn't even done, and becomes even more fun with the release of epics and tradeskills patch. Velious will be even bigger, especially when people playing on blue realize how problematic it will be having 2000 level 60 players competing for the same content with no ability to out-poopsock the biggest neckbeards and no lifers the mmo scene has ever seen. I predict those seeking refuge from blue will trickle over more and more, and the more players we get, the more enticing joining red will be.
__________________
| ||
|
|
|||
|
#5
|
||||
|
Quote:
If you are doing some pve or pvp and rolling with a crew, then you put on some gear. If youre raiding, and expect PVP, you put on your best gear. Etc... Theres no adjustement with xp loss, it just stings, hard, and its detrimental to breathing-space fun pvp action. It advantages alot more twinks/old players than item loss would. | |||
|
Last edited by Tradesonred; 01-24-2013 at 09:39 AM..
|
|
|||
|
#6
|
||||
|
Quote:
You see how contrary you are to your own argument? Probably not.
__________________
| |||
|
|
||||
|
#7
|
||||
|
Quote:
So if you lose 0 gear, you lose 0 time, beside the bars. What about no drop gear? Edit: ^ Blacksmith gear, bagging. Just the fact that you say a cookie-cutter amount of time for xp loss "15 minutes" (No mention of classes or levels) should have alarm bells ringing. | |||
|
Last edited by Tradesonred; 01-24-2013 at 10:00 AM..
|
|
|||
|
#8
|
|||
|
bro not everyone afraid to lose pixels
some have non EQ self worth | ||
|
|
|||
|
#9
|
|||
|
Cool things about item loot:
-players do quests for no drop items. -twinks are gangbanged for their shiny pixels. instead of running from them. there's a reason to pvp other than zone control or simple griefing. -separates pve looters from pvp looters Bad things about item loot: -losing primary, secondary, or ranged. detrimental to play a melee without a weapon (i would not support an implementation of item loot without those slots being protected. honestly i might go as far as to say for custom item loot, a melee spawns soulbound with the weapons they had equipped when they died) -can't implement after server is established I think every iteration of a pvp server should attempt item loot at launch. If it doesn't work, fine. If it does, great. Also, casters shouldn't be able to meditate without seeing only their spell book prior to level 35. In before someone says casters are better than melee. | ||
|
Last edited by nilbog; 01-24-2013 at 10:01 AM..
|
|
||
|
#10
|
||||
|
Quote:
Nilbog any word on what this would take from the community, if staff were willing? | |||
|
|
||||
![]() |
|
|