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#101
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I agree. We need class/race teams. I will be chairman of the Halfling Cleric team please.
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#102
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Team Hum/Monk is gonna rape faces... I can't wait
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#103
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team halfling druid would be the zerg
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#104
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Thinkin about it, normal xp
start at level 51 everyone is in a guild with class OR class and race Velious resists are probably not that bad i'm not gonna say they are but maybe if possible slightly more focus'd towards classic (i've actually resisted partial on elemental shit, at least a bunch in pve) - more classic resists probably tweak up caster spell dmg anyway because 50% was not classic. enable cats and berzerkers and bl's (but not the moon), cats can start in qeynos or barbarian land and be Nomads from the kerran tribes. I liked the moon, would be fun to enable it, and re-itemize towards velious 1 group, and an alternative velious raid set slightly worse then NTOV in vex thal, make it a leveling area. scale difficulties to be on par with velious. Maybe use the extra mobs/itemization to diversify and give people more options in their gear instead of 1 best in slot 2 or 3, one focus on stamina, one on str, another on resists or something... that would be super mega effort though. keep luclin models off ;p Maybe keep aa's out and maybe put some in and rebalance them. likely just keep out. same with crazy discs. Just long for paludal caverns you could hide in the rocks on a gnome there ) | ||
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Last edited by runlvlzero; 09-21-2012 at 01:14 AM..
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#105
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Cwall non-factor, ames ur cool dood. Nice shirt.
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#106
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I have a EQ Ruleset i have thought of for over 10+ years..
Make players take faction hits for killing other players! this will not force teams and still appeal to FFA players but, encourages teams for people who want the team dynamic (i.e. killing a human from freeport you lose faction with freeport guards etc..) Give more benefit for getting higher standings with your home city faction (some quests with rewards, ranks, higher faction hit to oposing player for killing you, etc) and the ability for your home faction to change over time based on your own standings and factions (of course being a ogre loved by elves would take alot of work but, worth it to the player who wants to earn that) take old school RP server item rules, (Remove most no-drop items) and do 1 item loot for pvp death from Rallos Zek. Ultimately you're left with consequence to death (very important Risk vs Reward helps elements of community/politics/economy), the need to wear loot to pvp, a better in-game political system based on factions, overall this would intergrate pve and pvp in a more united system. | ||
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#107
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Quote:
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