Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: Classic Resist System or Custom?
Classic Everquest Resists. 63 77.78%
Null's Custom Resists. 18 22.22%
Voters: 81. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #101  
Old 09-05-2012, 01:13 AM
SamwiseBanned SamwiseBanned is offline
Banned


Join Date: Feb 2012
Posts: 828
Default

Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
9 out of 10 is hypothetical. In actual pvp, I've never resisted more then 3 or 4 in a row before root/snare with 120+ mr. I check every log, esp when im rooted. In a few tests, it did average out to 1 root out of 6 or 7 but that doesn't include that magical first root that lands so often upon zoning in.

Not acceptable. Its pretty much unanimous. Those in favor of the present UNCLASSIC resists include one person that plays a few days every other month. One thats anonymous...
Who is to say classic resists werent fucked up to begin with? I remember fear and charm working at some point, obv shit was screwed up and it was changed. I do not see the disadvantage of the current system if it affects everyone. I see that Null is trying to fine tune the resist system for real balance. Let's face it, eq devs didnt care about balance (pvp) hence why things like manaburn and shit existed. lol what a joke to run around and insta kill people. also Fast forward to now, 13 years later when everyone knows what to do, what to wear, where to get it, blah blah blah. getting 120+ mr is easily obtainable now a days. it's not like back in the day when people didnt share info, wikis werent available, ect. So Null makes it more challenging to be invincible, sounds like a good thing. Having to shave off 50 str in order to dodge 85% of the roots thrown at you sounds like a fair trade off.
  #102  
Old 09-05-2012, 01:18 AM
SamwiseBanned SamwiseBanned is offline
Banned


Join Date: Feb 2012
Posts: 828
Default

also i would like to see SS of you getting rooted 1 in 7 or whatnot at 140 mr.
  #103  
Old 09-05-2012, 01:23 AM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Yes, I still play here.

Assuming that "resists were fucked up" is just a stupid assumption. Though some mechanics changed in pvp, most things like the way magic resist worked was quite consistent up to Luclin. Only after EQ was vastly changed by the new Sony EQ team (most here feel for the worse), were resists changed.
__________________
  #104  
Old 09-05-2012, 07:30 PM
SamwiseBanned SamwiseBanned is offline
Banned


Join Date: Feb 2012
Posts: 828
Thumbs up

Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
From the VZ 60 Cap Rogue on the safehouse.

http://www.thesafehouse.org/forums/s...ead.php?t=2872

"Recommended Resists by Order of Importance:
1. Magic: 160-180+ (minimum 140) At this level it is exceedingly rare to be snared/rooted but it occasionally happens when tashed/maloed. Most magic DDs will be resisted totally or partially. Normal mezzes should be resisted.
2. Heat: 140-180+ (minimum 120) Many classes use fire, and it hits hard.
3. Disease: 130-160+ (minimum 100) Most useful against Pox of Bertoxxulous. Pox will stick a good bit at 80 and the surrounding range. Insidious Malady is highly difficult to resist and will decrease disease resist by a lot. It takes 2 charges of SHM cure disease potion to cure and is fast casting. PoB takes 2 charges as well.
3. Poison: 120-140+ (minimum 100) Most useful vs. Envenomed Bolt (ebolt) and Bane of Nife. Same success rate as PoB, perhaps a little lower.
3. Cold: 120-140+ (minimum 100) Not used very much. Shaman nukes and bracer mostly, occasionally druid, rarely wizard. "

this guy ran around with 140 minimum but suggests up to 180+, his guide is huge and a good read. I actually linked it when i first started playing but noone commented. anyhow his suggestions seem to fall in line with what is needed here to be safe from CC.
Why would this guy say 140 mr minimum. Hmmmm he must have played a diff eq than dullah during 60 cap
  #105  
Old 09-05-2012, 07:45 PM
mostbitter mostbitter is offline
Planar Protector

mostbitter's Avatar

Join Date: Sep 2011
Posts: 1,463
Default

I played during the 60 cap and as a shadow knight i stopped at 115 mr because that was all i needed to resist all roots/snares. I guess no one will believe me since I didn't make an allah post I could use to defend myself 12 years down the line.
  #106  
Old 09-05-2012, 08:19 PM
SamwiseBanned SamwiseBanned is offline
Banned


Join Date: Feb 2012
Posts: 828
Default

Quote:
Originally Posted by mostbitter [You must be logged in to view images. Log in or Register.]
I played during the 60 cap and as a shadow knight i stopped at 115 mr because that was all i needed to resist all roots/snares. I guess no one will believe me since I didn't make an allah post I could use to defend myself 12 years down the line.
exactly, your memory is shit. please provide evidence to support your claim. thanks.
  #107  
Old 09-05-2012, 11:16 PM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Finding people making foolish unfounded statements != evidence of anything except their ignorance. Only proves you are completely ignorant of how EQ worked then, and should work now. The only thing worse than your trollin' skills is your ability to run a guild.
__________________
  #108  
Old 09-05-2012, 11:33 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,758
Default

Quote:
Originally Posted by mostbitter [You must be logged in to view images. Log in or Register.]
I played during the 60 cap and as a shadow knight i stopped at 115 mr because that was all i needed to resist all roots/snares. I guess no one will believe me since I didn't make an allah post I could use to defend myself 12 years down the line.
LOL'ed really hard @ this
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
  #109  
Old 09-06-2012, 10:38 AM
bamzal bamzal is offline
Banned


Join Date: Oct 2010
Posts: 392
Default

ya casting on yourself is definitly different, it doesnt even take player damage reductions into consideration
  #110  
Old 09-06-2012, 10:39 AM
bamzal bamzal is offline
Banned


Join Date: Oct 2010
Posts: 392
Default

Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
exactly, your memory is shit. please provide evidence to support your claim. thanks.
There is enough proof around and enough classic players to know you didnt get rooted or snared in high level classic pvp.
Null knows this. He just wants a custom system. For some stupid ass reason
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:27 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.