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View Poll Results: Should the extra +50% experience bonus remain?
Leave the +50% active 155 86.59%
Remove the +50% 24 13.41%
Voters: 179. You may not vote on this poll

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  #1  
Old 09-06-2012, 02:21 PM
heartbrand heartbrand is offline
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Item loot will destroy PVP forever. No one wants to lose their shinies. The majority of people will be in one guild, sort of like how it is now except even worse, those people will also have all the raid loot (non-droppable VP gear), and will proceed to rape the so-called "hardcore pvpers" here for dat item loot. Really bad idea on this server.
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  #2  
Old 09-06-2012, 02:31 PM
mitic mitic is offline
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lets focus on YT first myladies
  #3  
Old 09-06-2012, 03:02 PM
gankstar1868 gankstar1868 is offline
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--Warning *new player* please do not flame to death--

I made a character on Legacy of Zek and r99 to see what the main differences were. I played 10-15 hours on each as an iksar SK on r99 and an iksar SK on LoZ

r99
-very difficult to level, especially without gear or people to group with.
-Extreme amount of mobs around field of bone makes it difficult to solo pull anything.
-the 35% penalty HITS really really hard. My friend i managed to get playing leveled a shaman at the same time i was and was easily outpacing me. Almost forced to reroll war or necro
-OOC is filled with bickering back and forth. Being unable to ask questions or for help pre-level 10 can be tiring.
- The classic feel is nice

Legacy of Zek
- Currently every zone is a hot zone. I leveled up very quickly and was able to get on my feet within 2-3 hours of roaming field of bone
- I think the mob spawns were somewhat broken resulting in less mobs in FoB. This made it manageable though as i could pull mobs easier.
- Having text labeling merchants and having spell merchants near the trainers helped a lot as well as beginner mobs in the city. After time i could have it all memorized but as a new player it slowed down my process without labels and or a city map in the beginning.
- Yellow text was actually really cool and i had forgotten how exciting it made things. Seeing a lot of it pop up with the who and where was neat. It let me know right away who was a danger and who wasnt as well as what guilds were competing against each other.
- Damage on mobs has been increased to hit for cap more making it easier to solo.

I played EQ when i was 10 until 17-18. I am 24 now and going back brought a lot of nostalgia, especially on r99. I am a hard core player and for the most part i do not have trouble investing my time into grinding (i prefer grinding over questing any day of the week). The problem i see is that from 10-18 i had PLENTY of free time to do whatever i wanted. Now with a career and all kinds of other bullshit, my time is very limited. Had the server a population of 250+ i could easily see a hardcore grind with minimal exp bonus viable. With the current population though, the amount of time it takes to build up my character/gear (in a very item based game) is just not realistic for most that will find this game.

People can go ahead and flame me but i am speaking from what an outsider with limited time would say to this box. The feeling is there, the nostalgia is there but the convenience is not. In order to pull in new players you need to DRASTICALLY speed up the process to get from low pop to where all the people are. That means:

1-30 is fast as hell (150-200% increase and maybe low level loot/money)
30-40 is still fast (100-150% increase in xp/loot/plat)
40-50 is winding down the progression (50-100% increase in xp/loot/play)
50-60 is normal or maybe 25% increase etc.

There is no way unless i had months off and my parents decided to give me all their money that i would be able to invest the time required on r99 to reach where the community is at now. Is it possible for the gem in the rough? Sure. But to keep the most players/highest pop you are going to need to facilitate getting to the end.

Not to mention almost any person i saw near my level during that time was twinked to high heaven.
  #4  
Old 09-07-2012, 09:15 PM
jdklaw jdklaw is offline
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rofl did u really poll that?
  #5  
Old 08-29-2012, 03:51 PM
goalie goalie is offline
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Quote:
Originally Posted by devnoob [You must be logged in to view images. Log in or Register.]
Nilbog, we have a very similar exp curve to you over at Legacy of Zek...

If you're finally willing to make concessions to save your server (as they are and have been much needed), we should really work together and with some compromises I'm sure we could have a booming server for all these guys to play on once again.

There's no point in us both running 50 pop servers if neither are going to use classic exp or really truly classic experience as the backbone...

What do the players think? Is it worth discussing?
[You must be logged in to view images. Log in or Register.]
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  #6  
Old 08-29-2012, 03:52 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by devnoob [You must be logged in to view images. Log in or Register.]
Nilbog, we have a very similar exp curve to you over at Legacy of Zek...

If you're finally willing to make concessions to save your server (as they are and have been much needed), we should really work together and with some compromises I'm sure we could have a booming server for all these guys to play on once again.

There's no point in us both running 50 pop servers if neither are going to use classic exp or really truly classic experience as the backbone...

What do the players think? Is it worth discussing?
I sense a troll.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #7  
Old 08-29-2012, 03:54 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by devnoob [You must be logged in to view images. Log in or Register.]
Nilbog, we have a very similar exp curve to you over at Legacy of Zek...

If you're finally willing to make concessions to save your server (as they are and have been much needed), we should really work together and with some compromises I'm sure we could have a booming server for all these guys to play on once again.

There's no point in us both running 50 pop servers if neither are going to use classic exp or really truly classic experience as the backbone...

What do the players think? Is it worth discussing?
The only issues remaining are the EXP is still too slow currently for 1-50 given the lack of pop for those levels, you basically have to find someone to PL you at this point if you roll a melee there are no groups, it's just not happening. Hot zones. Need this bad, I would be in favor of removing 50% and just putting hotzones in. YT. This has been voted on 100x and wins every time.

And the biggest issue... fixing the fucking resists. That's it.
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  #8  
Old 08-29-2012, 04:16 PM
Advisor Advisor is offline
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Quote:
Originally Posted by devnoob [You must be logged in to view images. Log in or Register.]
Nilbog, we have a very similar exp curve to you over at Legacy of Zek...

If you're finally willing to make concessions to save your server (as they are and have been much needed), we should really work together and with some compromises I'm sure we could have a booming server for all these guys to play on once again.

There's no point in us both running 50 pop servers if neither are going to use classic exp or really truly classic experience as the backbone...

What do the players think? Is it worth discussing?
Yes, please.

Devnoob is a guy with true heart and dedication to a thriving PVP Server.

The only thing that might be a problem is favoritisim or cheating (seeing as it happened on LOZ)
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  #9  
Old 08-29-2012, 04:19 PM
Cwall Cwall is offline
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Quote:
Originally Posted by Advisor [You must be logged in to view images. Log in or Register.]
The only thing that might be a problem is favoritisim or cheating (seeing as it happened on LOZ)
w
u
t
  #10  
Old 08-29-2012, 04:36 PM
Kief Kief is offline
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Quote:
Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]
Nirgon, based on your explanation 0 roots should land at 51mr in pvp assuming even levels right?

pvpresistcalc: 101
pvpresistbase: 50
pvpresistcap: 33

101 to beat, at 50 to start = 51mr needed

compared to say pyrocuror which is basically unresistable:

pvpresistcalc: 135
pvpresistbase: -162
pvpresistcap: -194
resistadjust: -100


135 to beat, -100 resistadjust, -162 to start = 397fr needed

However if this method is correct then the following things would also be true:

Immune to Ice Comet at 117cr
Immune to Lava Bolt at 107fr
Immune to Venom of the Snake at 96pr
Immune to Anarchy at 71mr
This is 100% accurate. If resists were this way you would see actual PvP going down, not a server full of retards spamming the same shit in every encounter regardless of class vs class make up.
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