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| View Poll Results: Exp loss on PvP death? | |||
| Yes. Keep it. |
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28 | 30.43% |
| No. Remove it. |
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44 | 47.83% |
| Fuck you. |
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20 | 21.74% |
| Voters: 92. You may not vote on this poll | |||
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#101
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__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#102
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lol Maestro? Dont make me find the stasis quote where he admits training Nihilum during that. "your" vox/naggy kills was as a leach in Nihilum. So yeah, you have done nothing. Dont make me bring up your record as fail tank on countless naggy/vox FF/holo combo zerg raids................... (remember that time failing it with 30 ivanderys hoops ? wow) | |||
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#103
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Screenshot shows me out of the guild as of 1-20 ("You are no longer a member of Uprising") yet somehow miraculously you have screenshots of me on 1-21 in Uprising...
Lies never cease...
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#104
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Um. Keep it.
There needs to be incentive not to die. Very simple concept, idk how you're all missing it.
__________________
2014 - still alive
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#105
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i like it for now, but like others have said, ill probably hate it in kunark
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#106
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Depends if its still just 10 minutes of exp to get back, or whether its a flat percentage which in 51-60, is really slow. 3% of 54 is like an hour.
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#107
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Quote:
Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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#108
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You dudes take so many screenshots.
Red99 is like a photography simulator. | ||
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#109
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Yes, indeed we must keep the xp loss in, its the only insurance vs. that level of grief. Every class must have a price to pay. I know you say we should not form policy around "rare" circumstances. But then who would of thought Lethdar would bind next to CT in plane of fear and spend night after night chain triggering the CT deathtouch script either? | |||
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