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  #1  
Old 08-03-2012, 11:45 PM
Dullah Dullah is offline
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Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
^ trying too hard
Guess I should just pretend all the bullshit trolling he was doing was true?
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  #2  
Old 07-31-2012, 04:42 PM
aerokella aerokella is offline
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Kubark
  #3  
Old 07-31-2012, 06:14 PM
jjgerman jjgerman is offline
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dmg ratios work?????????????????????????????????????????????????? ?????

, yea level 12's hitting 72's w/ 2 handers? You obviously dont pvp sir


root lands 1 in 10 with under 100 mr,

\/zero should land @ 130 MR, also dmg reduction on fire/ice spells is the same for every class, wasnt so on live. Some spells were very easily resisted like "ICE" for druids.
But this community not interested in any of that, so i wont go on.


ac works--------------nope-------------------zero is better than 1000ac, but thats about it. The formula esp in pvp is whacked out. PvE it doesnt even work right.

But if you think its working, good, have fun, lol. Its just a different game is all.


i can't even think of exploits that still exists worth mentioning ------

I wont mention any on red that are worth doing still, because maybe some of the idiots left playing there really dont know them.

As for a good example from blue99 compared to live, charming sirran in sky , or taking advantage of ANY pathing that wasnt coded property was a bannable offense. REgardless of if you "knew" it was an exploit or not.

gms respond to my board petitions usually same day----cool, maybe its better now- I'll give u that one


no one needs teams code for, you suck, and join whatever zerg guild happens to be in power at that momment
  #4  
Old 07-31-2012, 06:20 PM
Tr0llb0rn Tr0llb0rn is offline
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teams = you too lazy to formulate relationships with other players and encourage teamwork, too lazy to take on leadership positions and put work in.

as for lvl 12s hitting for 72, read patch notes was fixed awhile back

resists/root: all spells had a small chance to land on live, even root at high MR.

ac works: yes it does. Do you mean it works TOO good in pvp?

exploits on red: please see the long loooooooooooooooooong list of people crying to this day for being banned "unjustly!" for exploits on red. Higher Jesus to be a GM here if you want more extensive anti-cheat coverage.

im gonna say this is Queen in game. You got a lot of nerve trying to say root lands too much, or 2 handers hit too hard. You know neither is the case.
  #5  
Old 07-31-2012, 06:37 PM
jjgerman jjgerman is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
teams = you too lazy to formulate relationships with other players and encourage teamwork, too lazy to take on leadership positions and put work in.

as for lvl 12s hitting for 72, read patch notes was fixed awhile back

resists/root: all spells had a small chance to land on live, even root at high MR.

ac works: yes it does. Do you mean it works TOO good in pvp?

exploits on red: please see the long loooooooooooooooooong list of people crying to this day for being banned "unjustly!" for exploits on red. Higher Jesus to be a GM here if you want more extensive anti-cheat coverage.

im gonna say this is Queen in game. You got a lot of nerve trying to say root lands too much, or 2 handers hit too hard. You know neither is the case.


Sullen zek on live had plenty of different guilds with "different" leaders. It just prevented 1 zerg from forming.

Tallon zek on the other hand didnt have "hard coded" teams. Teams could still heal each other and group etc. Thus, eventually ONE guild reigned above all others do the grass is greener flight.

--12's still hit for 72's , and 1 hander dmg cap still too high, so whatever son, pvp more


Small chance of root eh. Well on sullen zek, i ran around with an average of 90-120 MR, and would get rooted almost never 1% or less? Dunno what game you played.


Ac works? Different soft caps for classes work, not AC,

again, dunno what game you played before. Glad your having fun now though lol.

Exploits on red? Your in the above category of idiots that still dont know them.
  #6  
Old 07-31-2012, 06:42 PM
Tr0llb0rn Tr0llb0rn is offline
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Gonna have to go with:

No More Excuses for this one.

shit or get off the pot. But either way , please STFU and keep lookin for that perfect server!
  #7  
Old 07-31-2012, 06:45 PM
heartbrand heartbrand is offline
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ac doesn't work in pvp nor has it ever. trollborn's hero lovely actually tried to champion the fight to fix it but it never happened.
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  #8  
Old 07-31-2012, 06:54 PM
Znif Znif is offline
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the beauty of this is kubark is about to come out and we shall see if that cures the server... imo this server is doomed for a 1 guild zerg over and over post kunark post wipes+increase exp without teams and boxing.

In the mean time im still having fun and will keep playing as long as im having fun and encourage others to do the same.
  #9  
Old 07-31-2012, 06:48 PM
Tr0llb0rn Tr0llb0rn is offline
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it was fixed, please read the patch notes

folks so dense up in here
  #10  
Old 07-31-2012, 07:01 PM
heartbrand heartbrand is offline
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Please quote the patch notes that explain how a functional AC system for PVP has been instituted. While your conclusory statements are very much appreciated, they are just that, conclusory, completely worthless and devoid of any factual basis. Keep living in the fantasy world where all 500+ people who quit were holocaust members or people griefed by holocaust.

I've had the fortune of making quite a few friends here, and on the flip side some internet "enemies," 99% of whom I've spoken to post red99 in a very frank and friendly manner. Many of these people were nihilum members. Do you know how many of them cited to me the lack of Kunark as the reason for their quitting this server? 1. o-n-e. Every other person listed the same reasons that have been repeated ad nauseum. They didn't like the other people in nihilum, didn't like the pve grind with no pvp, didn't like the way the server was ran, didn't like the zero pop, etc. etc.

If someone really wanted to "save" this server without wiping it, I can tell you exactly how to do it. Yellow text / ability to who all those above level 40, fix resists to make them classic (that means all spells not just root), and institute some sort of beta buff that makes people level 46. Guarantee you do that and there will be a huge amount of interest in this server. It will never ever happen, but if it did the pop would break 200.
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